Fighter
Base Class: Fighter

Often viewed as freaks and the cast-offs of society, Judgement Clans are still acknowledged as an important if not necessary evil in the land of Norsten. Highly trained warriors, rogues, mages, and occasionally holy men, they are a key aspect to the peacekeeping efforts of the local Baronies and even the crownlands of the Sol Valten monarchy. However, among those of the clan the members who hold the highest respect are the Adjudicators. Men and women of varying backgrounds who have chosen to devote their lives to the protection of humanoid beings and the eradication of beasts and monsters.

Training for Adjudicators is rigorous and taxing on the body. To compensate for this they are frequently given transfusions of an elixir of eldritch potions and the blood of unknown beings. As a result, Adjudicators are blessed with enhanced durability and keener senses than their more “human” companions, however this gives them a more feral appearance and makes it difficult if not impossible to fit into normal society.

Bestial Ability

Through the rigorous training you have undergone as well as your bodily enhancement, you are granted an additional 2 to your Dex or Con

Beastial Transformation

The Beast Blood infusions that you have been injected with grant you additional temporary HP equal to your fighter level.

Additionally, upon landing a critical hit you can choose to deal normal damage and recover health equal to the extra damage dice that you have rolled. Furthermore, at 7th level, you will be able to score a critical hit on a 19 or a 20, and at 10th level, you can both deal the damage of a critical hit and heal from the excess as well. 

Dire Hunter

Starting at 10th level you are able to choose a "favored target" which you are better at hunting. When pursuing your favored target type you have advantage on survival or perception checks to locate them. Additionally, you gain a +1 to hit and to damage your favored target. This bonus increases to +2 at level 15, and +3 at level 18. Any enemy that you have located using survival or perception grants you advantage in the first round of combat. 

The Wild Hunt

Once per Long Rest you may make all attacks during your turn at a -4 penalty. Any hits that you score while during this automatically deal maximum damage.

The Old Blood

In the first round of combat gain 5 temporary hit points for every successful hit that you score. Temporary hit points gained this way are able to stack.

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