Base Class: Wizard
Summoners are mages, mages that dedicate their lives to studying the other planes of existence. They study and interact with it in their secluded lairs or command their denizens to fight for them and flaunt them as a sign of power. Many Summoners are looked at as evil, depending on what plane they summon their power from, while others hold strong positions of power, they live a life of extremes.
The Summoner uses their talents and knowledge to summon spirits, demons, fey, and other creatures from the other planes to assist them in combat, or to just have someone to talk to ( summoned creatures lose any legendary actions if they have them). Their summons are permanent until they reach 0 hits points or dismissed, they act on their own initiative, and obey any verbal/telepathic commands that their summoner issues them (no action required).
Beyond their summonings a Summoner commands more primordial abilities in combat, fire, ice, lightning, etc while also commanding a vast amount of support spells used with their summoning and allies. They are a versatile support role, where if used correctly can become a very high damage dealer.
Summoner Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved.
Summoner Table
Level |
Proficiency |
Features |
Cantrips |
—Spell Slots per Spell Level— |
||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
||||
1st |
+2 |
Spellcasting, Arcane Recovery |
3 |
2 |
— |
— |
— |
— |
— |
— |
— |
— |
2nd |
+2 |
Basic Summoning |
3 |
3 |
— |
— |
— |
— |
— |
— |
— |
— |
3rd |
+2 |
— |
3 |
4 |
2 |
— |
— |
— |
— |
— |
— |
— |
4th |
+2 |
Ability Score Improvement |
4 |
4 |
3 |
— |
— |
— |
— |
— |
— |
— |
5th |
+3 |
— |
4 |
4 |
3 |
2 |
— |
— |
— |
— |
— |
— |
6th |
+3 |
Transposition |
4 |
4 |
3 |
3 |
— |
— |
— |
— |
— |
— |
7th |
+3 |
— |
4 |
4 |
3 |
3 |
1 |
— |
— |
— |
— |
— |
8th |
+3 |
Ability Score Improvement |
4 |
4 |
3 |
3 |
2 |
— |
— |
— |
— |
— |
9th |
+4 |
— |
4 |
4 |
3 |
3 |
3 |
1 |
— |
— |
— |
— |
10th |
+4 |
Expert Summoner |
5 |
4 |
3 |
3 |
3 |
2 |
— |
— |
— |
— |
11th |
+4 |
— |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
— |
— |
— |
12th |
+4 |
Ability Score Improvement |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
— |
— |
— |
13th |
+5 |
— |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
— |
— |
14th |
+5 |
Master Summoner |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
— |
— |
15th |
+5 |
— |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
— |
16th |
+5 |
Ability Score Improvement |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
— |
17th |
+6 |
— |
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
1 |
18th |
+6 |
Spell Mastery |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
1 |
1 |
1 |
19th |
+6 |
Ability Score Improvement |
5 |
4 |
3 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
20th |
+6 |
Signature Spells |
5 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
1 |
1 |
Summoner Spells
Starting at 3rd level, you always have certain conjuration spells prepared after you reach particular levels in this class, as shown in the Summoner Spells table. These spells count as Wizard spells for you, but they don’t count against the number of Wizard spells you prepare.
WIZARD LEVEL |
SPELL |
3rd |
|
5th |
|
7th |
|
9th |
|
11 |
|
13 |
Basic Summoning
Starting at 2nd level the Summoner has learns enough about the planes that they can summon and permanently bind a planar to their will.
Once per long rest, the Summoner can perform a one hour ritual and expending a wizard spell slot to summon a beast, celestial, dragon, elemental, fey, or fiend with a challenge rating equal to or less than half the level of the spell slot expended. The summoned creatures lasts until the it reaches 0 hit points, or at until the Summoner unsummons them using a bonus action. Each summoned creatures gets temporary hits points equal to the summoner's level + intelligence modifier.
Transposition
Starting at 6th level, when you are hit by an attack or forced to make a saving throw, you can use your reaction to teleport up to 60 feet to one of your summoned creatures, swapping places with that creature.
Expert Summoner
Starting at the 10th level the Summoner has learnt more about the planes than some planar creatures know themselves. He has learned how to summon and bind strong planar creatures to their will.
Once per long rest, the Summoner can perform a one hour ritual and expending a wizard spell slot to summon a beast, celestial, dragon, elemental, fey, or fiend with a challenge rating equal to or less than the level of the spell slot expended. The summoned creatures lasts until the it reaches 0 hit points, or at until the Summoner unsummons them using a bonus action. Each summoned creatures gets temporary hits points equal to the summoner's level + intelligence modifier.
Master Summoner
Starting at the 14th level, the Summoner understands the very fabric of reality that the planars live on through studying and interacting with it. He may now summon up to two powerful planars and bind them to their will.
Twice per long rest, the Summoner may perform an hour long ritual and expending a wizard spell slot to summon up to two beast, celestial, dragon, elemental, fey, or fiend with a combined challenge rating equal to or less than the level of the spell slot expended. The summoned creature(s) lasts until the it reaches 0 hit points, or at until the Summoner unsummons them using a bonus action. Each summoned creatures gets temporary hits points equal to the summoner's level + intelligence modifier.
In addition, while you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.
Focused Summoner
While you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
3/17/2020 5:58:15 AM
|
8
|
1
|
--
|
Coming Soon
|
|
4/20/2020 2:04:36 PM
|
52
|
3
|
1.5
|
Coming Soon
|
|
5/5/2020 10:56:30 AM
|
17
|
1
|
--
|
Coming Soon
|
|
6/22/2020 1:43:43 PM
|
18
|
2
|
--
|
Coming Soon
|
Comments