Barbarian
Base Class: Barbarian

Barbarians who follow the way of the spear, bond with their weapon, using it to channel their rage producing usefull effects and elemental fury.

Your Spear is your most prized possesion. 

Spear Bond

 

At 3rd level, you learn a ritual that creates a magical bond between yourself and a Spear. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

On critical hit your bonded weapon automaticaly returns to your hand.

If a barbarian is bonded to a spear the barbarian may call upon the spear to produce light, localized on the tip. The spear sheds light in a 20 foot radius, and may be colored as the barbarian likes.

Upon the selection of this subclass at 3rd level, all spears with the thrown property have the range of 25/70 unless the distance property is greater. In addition to this rage damage is also applied to ranged attacks.

Spirit of the spear

If a barbarian bonds with a spear, embueing the spear with abilities and elemental damage fuled by the barbarians rage and fury.

Channeling rage into the spear once per day the barbarian may at 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level, elemental damage of their choice.

 

 

 

Spear Master

You’ve learned to put the weight of a spear to your advantage, letting its momentum empower your strikes. You gain the following benefits:

  • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
  • Before you make a melee attack with a spear, you can choose to take a –5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

Way of the spear

  • When you take the Attack action and attack with a spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
  • While you are wielding a spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

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