Sorcerer
Base Class: Sorcerer

Angelic blood flows through your veins and the more you grow in power the more your connection to your blood returns, the more power you grow...But where would it end...

Favoured by the Gods

Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.  Once you use this feature, you can’t use it again until you finish a short or long rest.

Divine Spark

Once a week you can call upon your divine energy to see a glimpse of the future, giving you advantage on all roles for that one day and allowing you 3 inspiration tokens

Possessed by the gods

Your link to your divine nature allows your angelic blood to take hold and empower your spells, you may spend 1 hit point to re-roll each damage die, and allows you to change the damage type to radiant, however you take 1 point of damage for each re-roll and 1 point for every 5 damage type changed. As the divine energy fills your veins you have the ability to cast healing word as a cleric would

Angelic Form

Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.

The affinity you chose for your Divine Magic feature determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and dragonfly wings for neutrality.

Unearthly Recovery

At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest.

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