Monk
Base Class: Monk

Way of the Saiyan monks embrace a more chaotic style of fighting. They learn to channel their ki energy to quickly change positions on the field of combat, perform deadly energy attacks, and even take on full beast form.

The Speed of Saiyan

At 3 level, your intensive martial training has begun to payoff. As a free action, you can expend one ki point to cast Misty Step. For you, this spell augments your attacks. Each time you make an attack roll, you can teleport up to 30 feet as long as this teleport puts you into melee range with at least one enemy. Outside of combat, you can cast Misty Step as normal per the spell list in the Player’s Handbook.

Kamehameha

At 6 level, you gain the ability to channel your Ki into a bolt of energy. Immediately after you take the attack action, you can spend 2 Ki points to cast the spell lightning bolt. Using a bonus action, you cast this spell as a first level spell and the range and damage are reduced. The lightning bolt is cast in a 30-foot line and does 3d6 damage. (at 2 level it is a 60-foot line and does 5d6 damage; for 3 level and up see the Player’s Handbook)

You can spend additional ki points to cast lightning bolt as a higher-level spell. Each additional ki point increases the spells level by one. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals one-half of your monk level.

Spirit bomb

At 11th level, you gain the ability to draw upon the forces of nature to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.

Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque.

You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.

Unleash the Beast

At 17 level, you become a true super Saiyan. You gain the ability to take on your beast form (giant ape). While in this form, your size increases to Large. You gain advantage on strength checks and saving throws. In addition, your melee damage increases by 1d4 and you can use your tail for one extra attack per action (3 attacks + any bonus action attacks).

You can stay in this form for up to 2 hours, but the longer you stay transformed, the more likely you are to lose control. After 1 minute in combat or 30 minutes outside of combat, you must roll a d10 and percent dice. If you roll below 15 percent, you lose control and attack every creature in sight. On your turn, roll to determine who you attack. For every minute in combat and every 30 minutes out of combat, the DC to remain in control increases according to the table. In combat, you make this check every round after the first minute. Outside of combat, you make this check every 10 minutes.

When you lose control, you get the chance to regain control after each minute in combat, or every 10 minutes outside of combat. To regain control, make a Wisdom saving throw DC 20. On a failed save, you continue to be out of control for another minute. On a successful save, you revert to your original form and gain one level of exhaustion.

You can transform in this way, once per long rest.

In combat (rounds)

In combat (time)

Out of combat

% to lose control

After 6 rounds

After 1 minute

After 30 minutes

0-15%

After 12 rounds

After 2 minutes

After 1 hour

0-25%

After 18 rounds

After 3 minutes

After 1 ½ hours

0-50%

After 24 rounds

After 4 minutes

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0-75%

After 32 rounds

After 5 minutes

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100%

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