Fighter
Base Class: Fighter

The Adelids are fighters specialized in protect others and themselves, mastering the use of the shields and any other object at their disposal and perfectioning their body at the extreme to guarantying that they will keep going even in the most needed times. Making them perfect bodyguard for nobles and merchants.

 

Dexterous Fighting Style

You have trained your body in a way that allow you to perform difficult actions with relativity easiness.

If you take the Attack action on your turn, you can use a bonus action to make an attack with a free hand, shield or an improvised weapon. The damage die for this attack is a d4 of Blunt damage and use Constitution as its ability modifier.

Additionally, if you can perform simple tasks as lift, drop, hold, push, or pull an object even if don’t have a free hand. Once per turn, equipping or unequipping a shield, an improvised weapon or an object other than a simple or martial weapon in your offhand don’t consume an action.

Cover Move

Protecting others over your own welfare has been transformed in your motto.

Starting at 3 level, when a creature you can see attacks a target other than you that is within 10 feet or less of you, you can use your reaction to move to that place , and receive the attack instead.

You can use this feature a number of time equal to your constitution modifier. You regain all uses of it when you finish a short or long rest.

War Cry

Your sole precense is a deciding factor in any battlefield

Starting at 7 level, you can use an action make a loud Noise to intimidate all enemies in 30ft, All hostile creature in 30ft that can hears you have disadvantage in all their attack rolls towards anyone other than you, until the start of your next turn.

Additionally, whenever you use War Cry you gain temporary hit point equals to your constitution modifier.

You can use War Cry a number of time equal to your constitution modifier. You regain all expended uses of it when you finish a long rest.

Defensive stances

You have developed a style of combat that solidify your standing against all odds.

Starting at 10th level, you can take the Dodge action as a Bonus Action on your turn. Additionally, when you take the dodge action you can’t be knocked prone or pushed away.

You can use this feature a number of time equal to your constitution modifier. You regain all expended uses of it when you finish a long rest.

Swift Reflex

 An unnatural ability protects you from harm in the tightest of the situation

Starting at 15th level whenever you would receive a hit by a weapon attack of an enemy you can see, you can spend your reaction to take no damage from that weapon attack.  Additionally, if you are holding a weapon, and the attacking creature is in reach you can do an attack against it without expending any additional action.

Bastion of Hope

Even if it looks that all is lost you, can stand up again.

When you are reduced to 0 hit points but not killed outright, you can chose to regain hit points  equal to your Figther level plus a  number D10 equal to your constitution modifier instead.  You can’t use this feature again until you have a long rest

Previous Versions

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3/13/2020 1:12:52 AM
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3/18/2020 1:28:46 AM
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10/28/2020 1:22:44 AM
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