Base Class: Monk
You are a wielder and practitioner of an ancient power known as the Force. Discuss with your DM how you came to be aware of your latent power. Were you found by somebody who is able to wield the same power and taught you the ways of the Force, or did you discover it accidentally and learn to control it on your own? However you discover this power, your alignment dictates the way you utilise these powers.
Lightsaber
3rd-level Way Of The Force feature
When you choose this tradition at 3rd level, you are able to craft your own Lightsaber and become proficient in wielding them. Discuss with your DM the roleplay and materials required to build your Lightsaber as well as your Lightsabers aesthetic. Regardless of what you come up with, your Lightsaber counts as a monk weapon for this class.
The Force Awakens
3rd-level Way Of The Force feature
Starting when you choose this tradition at 3rd level, you are able to use your Ki to channel The Force. You gain access to the following abilities, if at any point a saving throw is required, use your Ki Save DC
Force Push
As a bonus action, you can spend 1 Ki Point to push a creature that is Huge or smaller within 20ft of you that you can see. The creature must make a Strength saving throw or be pushed 30ft in a straight line and fall prone, if it succeeds it is pushed 15ft in a straight line and does not fall prone. If the target impacts a solid object, roll fall damage for the full distance it would be pushed based on its saving throw, regardless of how far it actually travels.
Force Pull
As a bonus action, you can spend 1 Ki Point to pull a creature that is Huge or smaller within 30ft of you that you can see. The creature must make a Strength saving throw or be pulled 30ft in a straight line and fall prone, if it succeeds it is pulled 15ft in a straight line and does not fall prone.
Force Leap
You can spend 1 Ki Point to quadruple your jump distance, this ability also replaces the jump distance when you use your Step Of The Wind feature. This distance does not stack by spending a Ki Point to Force Leap on top of your Step Of The Wind feature.
Force Telekinesis
You are able to move inanimate objects that weigh 1000lbs or less with the Force. If you wish to throw inanimate objects at a creature you can do so as described in the <catapult/> spell. You do so at 1st level. Outside of combat, your telekinesis has a range of 50ft, and you can conduct complex manipulations as you would with a physical hand.
Lightsaber Form
6th-level Way Of The Force feature
You have spent time now with your Lightsaber in combat, felt your natural flow with this weapon. You are now ready to dedicate yourself to a Lightsaber form. Choose a Lightsaber from one of the following options:
Form 1 Shii-Cho
This is the oldest and most basic lightsaber form. Practitioners will fall back on this form when all others seem to fail. It is basic but effective.
You can still expend a Ki Point to take the <Dodge/> action if you've used your <Flurry Of Blows/> feature.
Form 2 Makashi
Makashi is a graceful form suited to skilled duelists, relying on controlled strikes instead of strength or power.
When you use your <Flurry Of Blows/> feature, these can be made with your Lightsaber instead of unarmed if you wish.
Form 3 Soresu
A defensive style developed to combat the threat of ranged weaponry and the increasing amount of skilled duellists.
When you use a bonus action to do anything other than <Dodge/> you may expend an additional Ki Point to take the <Dodge/> action in addition.
Form 4 Ataru
An offensive style that utilises the Force to conduct incredible acrobatics to gain an upper hand over the opponent to bring a swift vicotry.
Prior to attacking, you may expend a Ki Point to gain advantage on all attacks for 1 round.
Form 5 Djem So
A more offensive style of Form 3, focussed around strong counter attacks and ripostes. Only the best duellists can master this form.
If an opponent misses you with an attack, you may use your reaction to make an attack against them.
Form 6 Niman
A form focussed around neither offense or defence, but utilising the force.
If you attack with your Lightsaber, you may use a force ability as a bonus action without expending a Ki point. This feature can only be utilised a number of times equal to your proficiency modifier. This resets after a long rest.
Form 7 Juyo
A very aggressive lightsaber style that focussed on strength and overwhelming power.
You may utilise strength as your modifier when attacking with your Lightsaber. In addition you may expend a Ki Point to deal 1d6 force damage in addition to any other damage.
The Light And The Dark
6th-level Way Of The Force feature.
The Force is split into the Light Side, a force of good, and the Dark Side, a force of evil. Wielder of the Force learn abilities based on their alignment. Some practitioners are able to use the Dark Side without succumbing to the Evil that is insidious with utilising these powers. You gain access to the following powers based on your alignment, if your alignment changes you will lose access to powers that were associated with your previous alignment, but gain access to the ones associated with your new alignment:
Good (Light Side)
Force Repulse
As an action, you can expend 2 Ki Points to unleash a wave of The Force from you. All creatures within 10ft of you must succeed on a Strength saving throw or suffer 2d6 Force damage and be thrown 20ft in a straight line away from you landing prone. If they succeed, they take half as much damage and are not thrown.
Force Heal
As an action, you can expend a number of Ki Point to heal a creature. You may expend a Ki Point equal to how many Hit Die you have and for each Ki Point you spend to heal, you lose a hit die. For each Ki Point expended you may heal the target creature for 1d8 Hit Points + your Wisdom Modifier.
Mind Trick
As an action, you can spend a Ki Point to attempt to influence a creatures thoughts. Tell the DM what you wish the target creature to believe as true or what you wish it to do and then the creature must make an Intelligence Saving Throw. If it fails, it believes utterly what you tell it, or it will set about the goal you have set it. This power cannot affect a creature that has an Intelligence score of 3 or lower.
Evil (Dark Side)
Force Choke
As a Bonus Action, you can spend a Ki Point to attempt to reach out with the Force and choke a target creature that is Huge or smaller. The target must make a Constitution Saving Throw, or be lifted 5ft in to the air and start to be choked, taking 1d6 Force damage and lose 1 minute of air. If they succeed, nothing happens. While the target is being choked it counts as <grappled/>, it's movement counts as 0 and cannot breathe. You count as concentrating on a spell to maintain the Choke. You may spend additional Ki Points in subsequent rounds to maintain the Choke. The target may repeat the Saving Throw at the end of each of its turns.
Mind Rend
As an action, you can spend a Ki Point to attempt to rip thoughts from a target creatures mind. Tell the DM what you wish to know and the target must make a Wisdom Saving Throw. If the target fails, you gain access to the thoughts you are trying to read and any information therein pertaining to those thoughts. If they succeed nothing happens. If the creature makes 2 consecutive saves in a row against this Force Power, it is immune to the effects for 12 hours.
Force Lightning
As an action, you can spend a Ki Point to cast Force Lightning at a target creature, this must be done with your off hand and this hand must be organic. They must succeed on a Constitution Saving Throw or take 1d8 Lightning damage. If you successfully use this Force Power, as a bonus action, you may spend an additional Ki Point to use your other hand to repeat the power, as long as you are not wielding a weapon in that hand. The target must repeat the Saving Throw at disadvantage or suffer an additional 2d6 Lightning damage and be considered <restrained/> until the start of your next turn.
Neutral
Some Force wielders are able to harness some of the powers of the Dark Side without falling to its temptation and corruption. These practitioners believe in using the powers for the overall Good or to achieve their goals. These individuals are able to use the following above described powers: Force Repulse, Mind Trick, Force Choke and Mind Rend.
The Force Flows Strong Within You
11th-level Way Of The Force feature
Your connection to the Force has grown deeper as you have grown stronger. The damage die for your Force Powers increases by a Die category, for example from a d6 to a d8. You also gain the Battle Meditation feature. This allows you to centre yourself and concentrate on the living Force surrounding you. For every 10 minutes you spend in this meditation, you are able to draw back in 1 Ki Point. The time in you doing this does not count towards a long or short rest however.
Master Of The Force
17th-level Way Of The Force feature
Your connection to the Force is strong, it flows through you and binds you and answers to your will. The damage die for your Force Powers increases by a Die category, for example from a d6 to a d8. You also gain the Foresight Meditation feature. You may spend 30 minutes meditating on possible futures. Ask your DM for an answer to an outcome your thinking of. The context of your vision will be based on the side of the Force you draw power from. For example, visions from the Light Side will contain visions of Hope, where visions from the Dark Side will contain visions of pain and suffering, regardless, the outcome of the vision will be the same. Your DM may ask you to roll an ability check to coincide with this.
Mastery Of The Lightsaber
17th-level Way Of The Force feature
You have become a master with your personal weapon and have mastered your chosen Form. You gain the following benefits associated with your Form in addition to the ones you gained earlier.
Form 1 Shii-Cho
You no longer need to expend a Ki Point to use the feature of Shii-Cho
Form 2 Makashi
You can spend additional Ki Points to increase the amount of attacks you make with your Flurry Of Blows feature. You gain 1 attack per Ki Point expended. These must be declared at the start of the Flurry of Blows feature.
Form 3 Soresu
You no longer need to expend a Ki Point to use the feature of Soresu.
Form 4 Ataru
You no longer need to expend a Ki Point to use the feature of Ataru.
Form 5 Djem So
You may expend additional Ki Points to gain additional reactions after each one is used to use the Djem So feature.
Form 6 Niman
You regain this feature when you regain all your Ki Points through meditation.
Form 7 Juyo
You no longer require to expend a Ki Point to gain the additional damage, and it also increases to a d8.







Comments