Paladin
Base Class: Paladin

Tenets of Glory
These tenets list the respects that an Oath of Glory paladin must observe whenever they engage in battle.

  • Honor. No honor can be found for the paladin who engages enemies in a one-sided battle. However, he must be wise enough to know when to use tactical advantages to his benefit.
  • Valor. Cowardice has no place in the paladin's repertoire. Even so, sometimes retreat is a necessary forfeit to ensure future victories.
  • Refusal. Passionate combat and a well-earned victory is all that should drive the paladin. He must never accept bounties of items or gold, though spoils of battle can still be monetized.
  • Tutor. The only thing greater than glory is shared glory, and the paladin must always teach and guide those willing to learn efficiency in besting their foes. He also will not hog all the glory of a battle, and will allow allies to bask in the spotlight by his side. 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Pursuer's Sense. As an action, you can channel divine knowledge, and for 1 minute, add your Charisma modifier to the result of any knowledge check as per Hunter's Divine Prescience. Once per activation, after striking a creature in melee, you can place upon them a Mark of Pursuit. As long as the channel is active, you know that creature's exact location, as long as they remain on the same plane. 
  • Share the Glory. As an action, you can emit a 20ft-radius aura that encourages your allies to thrive in the heat of the combat. For 1 minute, any time the paladin benefits from advantage on an attack roll, any ally within the aura also gains advantage on their next attack. This can occur a number of times per activation equal to the paladin's level.

Hunter's Divine Prescience

A number of times per day equal to the paladin's Charisma modifier, he can treat any Knowledge check that he is not proficient in as if he were proficient, as long as it is made to identify the strengths or weaknesses of a creature. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Glory Spells

PALADIN LEVEL

SPELLS

3rd

heroism, guiding bolt

5th

aid, enhance ability

9th

protection from energy, elemental weapon

13th

freedom of movementlocate creature

17th

legend lore, flame strike

Aura of Valor

Starting at 7th level, your charismatic charge energizes allies within 10 feet of you. Whenever a friendly creature starts their turn within this radius, or takes movement that at any point puts them adjacent to you, they are granted a bonus 10 feet to their movement speed. At 18th level, the range of this aura increases to 30 feet.

Fight Forever

The paladin flourishes when he's properly challenged. Starting at 15th level, whenever you are the only creature threatened in melee range by two or more creatures, they gain disadvantage on all attacks made against you. 

Glorious Avatar

At 20th level, your intensely divine glory can be unleashed, transforming you into a force of inspiration and awe. Your body emits a red glow that scarcely matches the fire within your soul

Using your action, you undergo this transformation, which lasts for 1 minute, and grants the following benefits:

  • Any friendly creature who can see and hear you gains immunity against any type of spell or effect that would negatively affect their emotions.
  • Your Share the Glory channel feature becomes active, has its radius doubled, and has no limit on the amount of times you can share advantage.
  • All melee attacks deal an additional 1d8 radiant damage.

You regain the use of this ability upon completing a long rest.

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