Base Class: Wizard
While many who study the art of Necromancy give into the temptations of power over life and death and the worldly power that goes with it, there are some that use their knowledge for the greater good. Both Necromancers and White Necromancers concern themselves with the undead, though their interests are entirely different. Unlike traditional Necromancers, who deal in the raising and controlling of the dead, White Necromancers seek to lay the dead to rest and peer beyond the veil to get a better understanding of life. However, despite their best intentions, they still suffer from the same stigma as their less scrupulous cousins.
Necromancy Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved.
Necrotic Restoration
You have learned to siphon the life force from one creature and transfer it to another creature.
Once per turn when you damage a creature with a spell you can choose to heal another creature within 15 feet of the target. The amount healed is equal to two + the spell level.
Beyond the Veil
At 6th level, you may add Speak with Dead to your spellbook and it counts as a ritual spell for you.
Additionally when you cast Speak with Dead you and the spirit can understand each other regardless of languages known.
Inured to Undeath
Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.
Reverse Death
Starting at 14th level, you have mastered the manipulation of life and death. Once per long rest you can cast Raise Dead without expending a spell slot or expending material components.
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