
War God's Brutality: The countless years of Combat and War have honed your fighting to a different degree. You gain expertise in all weapons. Additionally, when you take the attack action, all allies, either before or after your turn (Choose when using this feature), can choose to make 1 weapon attack or 1 spell attack as you call allies to arms.
War God's Might: When making a save, you can instead use your Constitution Save in place of the regular save. Your might is nigh unrivaled, you can choose to make an attack against a creation of magical force, that creation is destroyed instantly. In addition, your resistances can not be bypassed, changed or removed, regardless of what form you take.
War God's Aide: When in Battle, you can choose to Summon Tundra as a bonus action. She will remain until combat is over unless she is already allowed and present on the quest.
War God's Lambada: A creature marked by the Unwavering Mark can't regain hit points.
War God's Ward: The range of Warding Maneuver now extends to Sight and costs no reaction. In addition, the Dice can now be applied to saves, adding the rolled value to the save.
War God's Fury: A creature that fails the Ferocious Charger ability is incapacitated until the end of that creature's turn.
Blizzard King: You gain a Lair action that produces 1 of 3 effects that last until the end of the current round, chosen at the Lair's Turn(Loses to Initiative Ties). Each effect can not be taken twice in a row.
-All enemy attacks have disadvantage and all ally attacks have advantage.
-All enemies have disadvantage on saves and all allies have advantage on saves.
-All enemies have their movement reduced to 0 and all Allies have their speeds increased by 30ft.

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