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Adventurers often disregard grievous injury to continue fighting at the expense of their future well-being. You gain the following benefits.

Increase your Constitution score by 1, to a maximum of 20.

If you would fall to 0 hit points or die, instead, you may permanently mark a death saving throw as failed and your hit points become equal to 1/3 your total health rounded up. If all death saving throws are marked as failed then your character dies and cannot be resurrected outside of divine intervention.

If a death save is marked as failed by this ability then you require that many less successful death saving throws in order to stabilize.

 

"I can't die. I'm too busy for that." - Rawlins, Captain of the Watch

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