You are frequently preoccupied with random thoughts, and find it difficult to pay attention. You suffer a -1 penalty to all Investigation and Perception skill checks, and a -2 penalty to your Initiative.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a feat, or increase two of ability scores by +1 (or one by +2).







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Posted Jul 7, 2020+ old school idea to make game more interesting And motivate players roleplay more
- people might not like the fact it is changing the game a bit.
+ Simple and nice feat for roleplayers :)
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Posted Aug 3, 2020Absolutely! I wish I knew about this when making my current Rogue. It's literally how she acts already!
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Posted Aug 11, 2020Is this a punishment for DM's?
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Posted Jan 9, 2021Why is it a punishment?
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Posted Jan 9, 2021Punishment, for dumb players
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Posted Sep 1, 2021Could it be possible to update this with a small change of "Your mind cannot be read nor can you receive telepathic messages"?
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Posted Jun 27, 2024This is a cool idea but realistically no one would ever take this feat because no one wants to make there character worse
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Posted Jun 28, 2024On the contrary - I've offered flaw feats in a number of campaigns and players have enjoyed the ability to have flaws impact more than just a flavour. Not everyone is minmaxing their character - some people are in it for the storytelling and want the storytelling to inform the mechanics of the game. Those people don't want their flavour to become meaningless just because initiative was rolled.
As an example - in Critical Role Season 2, Liam O'brien worked with Matt Mercer to have a flaw such that his wizard, Caleb Widogast, could be "stunned" in combat if he saw a humanoid on fire.
Flaws are a great way to entice players to think deeper about characters and offering a feat/ASI provides them with a veritable carrot (a buff) to go with the stick (a debuff).
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Posted Jul 16, 2024Interesting concept, I like it