Wereraven Lycanthropy Image

PLAYER CHARACTERS AS LYCANTHROPES

A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type.

The following information applies to specific lycanthropes.

Wereraven. The character gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the beak are based on whichever is higher of the character’s Strength and Dexterity.

Damage Resistance Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered OR Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn’t function at the start of the wereraven’s next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Speed Human form: 30 ft. Raven Form: 10 ft. and fly 50 ft. Hybrid: 30 ft. flight 30 ft. but you must land in between flights (cannot hover).

Shapechanger. The wereraven can use its action to polymorph into a raven-humanoid hybrid or into a raven, or back into its human form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its human form if it dies.

Mimicry.  The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Wereraven Lycanthropy Image

Comments

Posts Quoted:
Reply
Clear All Quotes