
Effect: Alteration
Action: Full
Range: Personal
Duration: Continuous
Cost: 6 points per rank
You can adapt to changing conditions. When you encounter a hostile environment, you acquire the powers you need to function in that environment, up to (rank × 5) power points worth. No adapted power can have a rank higher than your Adaptation rank. So you might acquire aquatic traits when submerged in water, for example or become denser (and therefore stronger) on a heavy gravity world (see Density, page 81). Immunity (see CB page 89) is a particularly common Adaptation power. You can suggest Adaptation powers, but the GM has final approval. Your Adaptation only functions once per round; it can’t adapt to changing conditions faster than that. It takes a full round to adapt to a new environment, during which you cannot take any other action. This means you can’t adapt to attacks, because the power doesn’t react quickly enough.
EXTRAS
• Reaction (+4): You can adapt to any harmful effect, including
attacks, once per round as a reaction. Usually, you acquire Immunity
to that effect, provided the required Immunity rank is less than or
equal to your Adaptation rank. So if you are hit with a flame Blast,
you adapt Immunity to Fire, for example. If you’re hit with multiple
harmful effects in the same round, you only adapt to the first one.
You can choose to delay your Adaptation (consciously overriding it) if
you wish to adapt to a later attack in the round.

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