
The plant druid Mycos' teaching brought you the additional Wildshape of an Myconid Sproud. The normal rules apply.
- Str 8 (-1), Dex 10 (0), Con 10 (0), AC 10
- HP 7, Speed 10 ft, darkvision 120 ft
Abilities:
Distress Spores. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Actions:
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4- 1) bludgeoning damage plus 2 (1d4) poison damage.
Rapport Spores (3/Day). A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

Cool idea, but this creature has 7hp. Thats a death wish transformation.
Hey AngryDave,
this is an ability my Circle of the Dreams Druid Waryla learned ingame from the Druid Mycos that was a plant/fungus Druid so instead of transforming into animals and beasts, he could turn into the other life forms (preferred funghi). Me and my character loved that and I was enthusiastic roleplaying around the Mycos asking him as much as I could etc., so the DM allowed me to spend my time (2 weeks) at his place near the woods while my party was resting, filling resources and doing stupid things in the city. In this time Waryla was of course not able to learn a lot from him, but she got this one form.
Yes, this is nothing you will transform into for fighting, but for roleplay (what is the most in our group) this is very nice: I already used this when we had a difficult meeting coming so we could talk about strategy or answers in our head while the other person(s) didn't get any of our conversation. :)
Greetings, Medsmiley