
Prestige 2:
Financial Cliff: The Mishima Zaibatsu corporation sponsors all sorts of folk, in a non-discriminatory fashion. This of course, also means weapons dealings galore. When a DM runs a quest, they can ask, or, you may offer them a sponsorship. The enemies during that quest gain access to a number of magic items appropriate to the tier the quest is run at, all of which are branded with Mishima Zaibatsu logos. For example this could be a way to flavor targeted loot quests, or just a way for you to buff a quests' monsters on his whim, should the DM accept. A player killed by one of these weapons is resurrected safely in zaibatsu territory for a fee; all of the gold earned from that quest.
Loan Shark: Each time a creature causes you to lose hit points, or you damage a creature, they gain stacks of Debt equal to the amount of hit points lost (in other words, debts rendered). This Debt is represented by a number floating above their head that any creature can see. A creature can use a bonus action to pay with currency on their person to clear this debt. Otherwise, for each 10 debt that have, they take 1 extra die of falling damage. If they are killed with that debt, you can use a bonus action to transfer what they owe to an ally of that creature that you can see.
Prestige 4:
Burst the Bubble: You move as if you were a fright train, capable of walking straight through homes and walls like they were nothing. When you use your step of the wind, you can break through any nonmagical objects in your path such as brick or steel.
Compact Size: If you would grow to be a larger size, you may keep all that additional power and muscle bound to you, making you an even more compact machine. For each size you would grow, you gain 5 additional hit die, increasing your maximum hit points.
Prestige 6:
Nature's Compass: Your attunement to nature allows you to know the nearest location of any biome of your choice, as well as what creatures live within that biome.
Meteor Fist: When you use forced movement to force a creature into the air, the creature hit loses any flying speed or hover they may have. They also move up much faster than they normally would, 100ft per instance of forced movement, and you may keep pace with them, allowing you to strike them again. When you end your turn after using this ability, a platform of earth appears beneath both creatures that begins to fall like a meteor, falling at a rate of 100ft/round at the end of each of your turns. When it hits the ground, all creatures on it take falling damage equal to 1d4 times the number of feet you've fell.
Prestige 8:
Comical Bulk: when you roll initiative, your maximum hit points round up. If you have at least 13,000, it increases to exactly 15,000. Then, for each hostile creature that rolls initiative, add another digit (0) to that value to a maximum of 3.
I'm Gunna Pay You 100$ to **** Off: If a creature rolls initiative, you may expend 1000 GP any number of times. They do not join the initiative count/list for a number of rounds equal to the amount of times you've paid this.

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