
Your character's confidence and comfort in the woods rub off on the whole party. He or she knows how to pick just the right campsite, knows what animal is making that weird noise, and is full of the tales and wisdom of the woodland folk. When camping overnight in any wooded area, even the most coddled city-folk or the most paranoid loner in your character's party can feel at ease, get a decent night's sleep and wake up ready for more adventure.
After camping in any wooded area overnight, starting at sunrise:
- All party members, including animals, have +5 walking speed for 10 hours (Bonus is negated if/when the party enters difficult terrain)
- All party members have advantage against being knocked down (if applicable) for 10 hours
- Feeling Lucky - 1 party member of the DM's choosing receives the Halfling's 'Lucky' perk for 10 hours
*Can't be used in an especially dangerous wooded environment, as determined by the DM

Comments