
You gain the following benefits.
We Picked a Fight with a God... Huh?. You are able to do anything you can imagine. Anything. You are a god... but there is one condition. You cannot do anything to anyone who does not believe what you are doing is real. You can only do anything to entities that believe that it has or will happen to them. The only fixed feature on this is is your hit points. You can trick someone into being affected by any means; a show of power, a persuasion check, a spell, anything that your DM deems something that could trick a person will work. These following examples are ideas on how to use this.
- Create anything you can imagine. They only can do anything if others believe that they can.
- Become a dragon, because why not. You just have to make them believe you can actually do damage to them.
- Thanos snap someone out of existence. You just have to convince them that you can.
- Poop high explosives. There is no reason not to.
- Use any spell in the game. However, it only does anything if the enemy believes that it will.
Effect Environment. You can control the environment to your tastes, and there is no drawback to this, only that the controlled factors or objects cannot harm entities unless they believe it can harm them.
How Many Times am I Supposed to Act Again? I guess I will go Whenever. Action eco doesn’t apply to you. You may choose to ignore action limits entirely, only when using this feat as that action, however. You can use these abilities how ever many times you want to, as long as you take a total of fifty seconds (outside of game) on your turn or less. This also works for bonus actions and reactions.
Cost of Power. Once you take this feat, you can no longer change your character besides with HP, spell slots, ability score increases, and proficiency bonuses as you level up.

Meant to be a feat if you want a joke character that is also useful. Mainly for laughs.