Wrestling (For Real) Image
Prerequisite: Strength Acrobatics Athletics Unarmed
 

Using your ability to bend limbs, break bone,  and create painful locks, you masterfully tie up your enemy dealing damage as you refuse to let go of your quarry.

On  a Critical hit, while the enemy is grappled, you find an opportunity, a raised arm, bent leg, exposed back, etc...  You attempt to break a bone on your enemy.  

If you choose to try and break a bone sacrifice a die of damage to apply effects.  Only one can be chosen on a critical per turn.

If you choose to break the neck the enemy, the enemy takes damage and must roll a constitution save, with advantage, or die.  (as long as target is corporeal)

If you choose to break the arm the enemy, the enemy takes damage and must roll a constitution save with disadvantage or receive disadvantage on attacks and only have the ability to make 1 attack per turn until one day has passed.

If you choose to break the leg  of the enemy, the enemy takes damage and must roll a constitution save with disadvantage or have mobility reduced to 1/4.

You can also to choose to not break a bone, but instead apply a critical lock on a limb, add +1 to your hit and damage for every successful attack as you continue to wrench on your enemies limb, pulling and snapping ligaments. Cumulative

On a successful broken bone or held lock receive advantage on further attacks on the enemy as you now know intimate knowledge on his weaknesses.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2019 9:23:12 PM
5
0
5th edition
Coming Soon
12/9/2019 9:25:04 PM
8
0
5
Coming Soon
Wrestling (For Real) Image

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