
Prerequisite: Warforged
You have been uniquely crafted with an integrated system of specialized companion bots, turning your body into a versatile command platform. You gain the following benefits:
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You gain proficiency in one of the following skills of your choice: Investigation, Perception, or Stealth.
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You have a pool of 4 Command Charges. You regain all expended Command Charges when you finish a long rest.
You can use a bonus action on your turn to deploy or recall one of your integrated bots, expending Command Charges as noted below. A bot remains deployed until recalled or until you deploy a different bot. Each bot has a limited range from your body and specific abilities:
Bird Bot (Top Back)
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Cost to Deploy: 1 Command Charge
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Range: Can fly up to 60 feet away from you.
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Ability: While Bird Bot is deployed, you can use your action to have it take the Search action, or to make a Wisdom (Perception) check or an Intelligence (Investigation) check using your own proficiency bonus and ability score modifier. Bird Bot has a fly speed of 60 feet.
Body Bot (Torso)
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Cost to Deploy: 2 Command Charges
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Range: Must remain within 5 feet of you.
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Ability: While Body Bot is deployed, it can assist you in combat. As a bonus action on your turn, you can command Body Bot to use the Help action to grant advantage on your next attack roll against a creature within 5 feet of you, or to grant advantage on an ability check you make.
Stealth Bot (Leg)
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Cost to Deploy: 1 Command Charge
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Range: Can move up to 30 feet away from you.
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Ability: While Stealth Bot is deployed, you can use your action to have it make a Dexterity (Stealth) check, or to create a momentary distraction. When you do so, you (and only you) have advantage on the next Dexterity (Stealth) check you make before the end of your next turn. Stealth Bot has a walking speed of 30 feet.
Cutter Bot (Arm)
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Cost to Deploy: 1 Command Charge
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Range: Must remain within 10 feet of you.
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Ability: While Cutter Bot is deployed, you can use your action to make a single melee weapon attack with it against a creature within 5 feet of it. Treat this as an unarmed strike that deals 1d4 slashing damage. You use your Strength modifier for the attack and damage rolls. This attack is considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

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