
Prerequisite: Strength 13 or higher. Requires Grappler Feat
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- Character Levels 1 - 4, you can use your action to try and perform a Wrestling Maneuver. To do so, make another grapple check. If you succeed, Roll a D4.
- On a roll of 1 - Arm Bar, 2 - Abdominal Stretch, 3 - Headlock, 4 - Ankle Lock
- Damage done by these moves are 1d4 + Strength Modifier
- Character Levels 5 - 10 you can use your action to try and perform a Wrestling Maneuver. To do so, make another grapple check. If you succeed, Roll a D6.
- On a roll of 1 - Body Slam, 2 - Hip Toss, 3 - Irish Whip, 4 - Russian Leg Sweep, 5 - Short Clothes Line, 6 - Atomic Drop
- Damage done by these moves are 1d6 + Strength Modifier
- Character Levels 11 - 16 you can use your action to try and perform a Wrestling Maneuver. To do so, make another grapple check. If you succeed, Roll a D8.
- On a roll of 1 - Suplex (any form except Superplex), 2 - Power Slam, 3 - Standing Drop Kick, 4 - Power Bomb, 5 - Back Breaker, 6 Running Knee to the gut, 7 - Bulldog, 8 - The Low Blow
- Damage Done by these moves are 1d8 + Strength Modifier
- Character Levels 17 - 20 you can use your action to try and perform a Finishing move only if opponent is at 25% Health or Less. Make a Grapple check, if you succeed, Roll a D12.
- On a roll of 1 - Stunner, 2 - DDT, 3 - Pile Driver, 4 - Figure 4 Leg Lock, 5 - Boston Crab, 6 - Sleeper Hold, 7 - Superplex, 8 - Camel Clutch, 9 - Cross Face Crippler, 10 - Choke Slam, 11 - Super Kick, 12 - The Pedigree.
- The opponent must make a constitution check. On a pass, the opponent takes 1d12 + Strength Modifier Damage. On a fail, the opponent is reduced to 0 Hit points and is unconscious.
- For all Character Levels, You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

I really like this, and want to make a character based on it. But, it says you need the grappler feat, and the ability for all character levels does what the grappler feat does. is their a reason for that? At that point getting the grappler feat would be useless
I think I was in a Third Edition state of mind when I created this. Back then, some other feats required prerequisites before you could aquire them. I included the Grappler feat in here as a prerequisite because I felt that if I included the "Advantage" bonus that the Grappler feat provides, it would make this feat pretty broken and Grappler completely useless. This way, it shows progressive character improvement. Technically you can already do grapple checks with no Feats, Grappler then lets you get advantage on attack rolls and allows pinning. Wrestler would be the "Final" progression allowing you to do more complicated moves with the scaling dice per tier and randomness with the dice roll outcome. Also note there is nothing preventing a higher level character performing lower tier moves so theorhetically a character with 3 attacks or more can potentially string together a variety of holds to make one hell of a scene.