You may absolve the wicked of their sins at will. This spell only effects neutral or evil aligned humanoids. A willing sinner need only confess their sins. Their alignment is changed to good for 24 hours, and the stain on their mortal soul is wiped clean in the eyes of the gods. After the spell expires, the creature returns to their old alignment.
Absolving the sins from someone causes the absolver to take necrotic damage equal to 1d6+ absolved character's level. This sin is stored in your body as black ichor. You may vomit that necrotic ichor at any time in a 30 ft cone. Any creature within that cone must make a DC 12 WIS save. The target takes take all of the necrotic damage you yourself have taken from the sin, or half as much on a successful one. The victim of this attack hears the confessed sins of the absolved whispered into their mind as the necrotic energy rots their flesh. Purging your body of the sin releases the necrotic damage you've taken.
Every day you go without purging your body of sin, you take and additional 1d6 necrotic damage, which is not added to the damage you deal upon vomiting.
If your health points are reduced to zero before you can purge the necrotic energy, your character dies, and your body turns into ash. You do not make death saves, do not pass go and collect $200, go straight to Hell. Not Hel, not an outer plane, endless torment in the Judeo-Christian Hell. If you die in this state, you cannot be revived with anything less than a wish spell, or planes-walking into the land of fire and brimstone to wretch your friend from the clawed hands of Lucifer himself.







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Posted Dec 13, 2018I think the 2 core ideas for this is would be:
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Posted Dec 14, 2018Normally I'm happy to take criticism, but I think perhaps you're not picturing the spell the same way I am.
The purpose of the spell is entirely for role-playing purposes. You can be a priest, and rolplay healing a village of their sins. You could "eat" their sin, which causes you damage for taking on their personal burdens.
You could also use it to convert an evil or neutral to the party's side, or stop a villain without a need for a combat encounter. It would really only work on enemies who are evil for the sake of being evil, because it does nothing to alter their other motivations. And you would have to goad them into admitting what they've done.
Example:
Villain: "Yes I killed the king, and I'll kill you all too!"
Hero: "I forgive you."
Villain: "You what?"
Hero: "I absolve you of your sin!"
*and the villains heart grew three sizes that day*
Villain: "I'm such a terrible person! I must attone for my sins! I'm gonna go donate my wealth to an orphanage."
*hero quietly vomits out his intestines in the corner.*
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Posted Dec 15, 2018This was mainly why i was confused. It made the spell seem like it was something the person could do to someone only willing.
I understand your point, but from the viewpoint of a DM, i would never let you use the spell. It's a Deus ex Machina. The usefulness of the spell plus the great power behind it = a plot destruction factor that would make me never want it in my own game.
I think a way you could change it would be to have it work like a charm person spell. It can trick an evil or neutral person into doing good, if and only if they have done something against the caster's view of good. The downfall is, when the spell ends, they 100% know you tricked them.
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Posted Dec 15, 2018I'm trying to get my munchkin players to role play more, and tricking the enemy into revealing their evil deeds is fun. But you make a great point. It's very easy to exploit, so restrictions make sense. I hesitate to put a WIS save on it, because I want it to be activated by roleplay. I think them realizing they've been tricked makes a lot of sense.
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Posted Feb 26, 2021what
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Posted Feb 27, 2021no seriously, what
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Posted Feb 27, 2021I have been discombobulated as well, I cannot help you.
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Posted Mar 1, 2021questions?
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Posted Mar 3, 2021This is a weak, useless spell and is obviously a troll. Please don't tell me people think this guy is serious.
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Posted Nov 28, 2021Why is a spell in the Feats section, anyway?
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Posted Feb 4, 2022This is a feat. Not a spell.
Any class can take it if they're 1 level in paladin, cleric or have the acolyte background. This can be as weak as hell or really strong, as you can just absolve someone and instantly spit it back at them.
This also, rules as written, wouldn't work on ANYONE but player characters or characters with PC levels. Monsters don't really have PC levels, so it wouldn't really affect them.
Here are the following changes (use the spell creator, and do the following):
1st level necromancy spell that can be taken by clerics and paladins. Creatures of a greater CR or level are immune to the spell.
You make an insight check equal to your spell save DC. On a success, they turn/return to a good alignment for a number of hours equal to the spell level. You can then, as a bonus Action, exhale necrotic energy, and they take damage equal to Xd12 ( X = level of the spell) necrotic damage if they fail a dexterity save or half as much in a success.
That's it.
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Posted Feb 6, 2022The feat literally says it's a spell
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Posted Feb 6, 2022Ok... and?
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Posted Feb 6, 2022That means you're wrong
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Posted Mar 30, 2022this is flipin' amazing oh my god.
I don't know why this has such a low score. its so dam funny i cant.
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Posted Apr 5, 2022Why is it in the feats section then?
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Posted Dec 16, 2022sir why can i not pass go and collect $200 before i go to judeo-christian hell with TWO Ls, just seems unfair
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Posted Jun 17, 2023alignment is descriptive not prescriptive so this does absolutely nothing
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Posted Mar 7, 2024Hello! You appeared in a fairly famous D&D YouTubers video a few years back if you didn't know! Here is the link: https://www.youtube.com/watch?v=-TBJhHSIceQ
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Posted Mar 8, 2024I did! I made this post mostly as a joke, so I'm glad it made some people laugh XD