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Prerequisite: Requires the Two-Weapon fighting style.
 

You master fighting with two weapons, gaining the following benefits:

Improved Two Weapon Fighting

Once on your turn when you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can make one additional attack with a different light melee weapon that you're holding in the other hand as part of the same action.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

  • The change means that Two Weapon fighting no longer uses a bonus action. In addition, a character’s ability score modifier is added to the role, no other ability score is needed.

 

Two-Weapon Fighting Style

You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.

  • The effects of the old Dual Wielder feat are rolled into this fighting style instead.

 

Dual Flurry Feat

Prerequisite: Extra Attack class feature or equivalent

You can attack twice, instead of once, when you use two-weapon fighting on your turn.

  • This feat replaces the Duel Wielder feat.

 

Other Activity On Your Turn

You can draw weapons or handheld objects as part of the same action in which you use them, provided you have a free hand (or hands, if more than one hand is needed to hold on the weapons or objects) before taking the action. Similarly, you can pick up a loose unattended object within your reach and use it as part of the same action.

Once per turn, you can stow any or all of the weapons or objects you’re holding in your hands (no action required).

You can drop any or all objects you’re holding as a reaction.

  • Essentially, characters can fully swap whatever they are holding in-hand once per turn.
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