EDDS (Easy D&D Sandbox) is a sprawling campaign framework designed for use with the D&D Adventure System board games (like Wrath of Ashardalon). Authored by Nancy Sadkov, it transforms the world of North Faerûn into a deep sandbox-style RPG experience. EDDS introduces expansive mechanics layered on top of traditional Adventure System gameplay, offering a persistent world map, character progression, travel and terrain challenges, factions, skill-based interactions, randomized NPCs and encounters, and sandbox-style urban and wilderness quests.
It includes modular difficulty options, support for solo and multiplayer campaigns, layered social dynamics through moods and twists, an economy and real estate system, and even rules for running empires, armies, and apotheosis. The system supports 5e-compatible skills and incorporates high replayability and world reactivity, bridging structured board game mechanics with the freedom of tabletop sandbox play.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
EDDS (Easy D&D Sandbox) is a sprawling campaign framework designed for use with the D&D Adventure System board games (like Wrath of Ashardalon). Authored by Nancy Sadkov, it transforms the world of North Faerûn into a deep sandbox-style RPG experience. EDDS introduces expansive mechanics layered on top of traditional Adventure System gameplay, offering a persistent world map, character progression, travel and terrain challenges, factions, skill-based interactions, randomized NPCs and encounters, and sandbox-style urban and wilderness quests.
It includes modular difficulty options, support for solo and multiplayer campaigns, layered social dynamics through moods and twists, an economy and real estate system, and even rules for running empires, armies, and apotheosis. The system supports 5e-compatible skills and incorporates high replayability and world reactivity, bridging structured board game mechanics with the freedom of tabletop sandbox play.