if you got a +1 Armour as Armourer can you cast Magic Weapon on the special weapon? the armour is magical but the weapons are considered simple.
Also if a Battles mith casts Magic Weapon on a non-magic one do the rules for using Int and being proficient work as long as the spell is active or must the weapon be permanently magical?
I'd say yes to both scenarios based on the wording of the spell.
"You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again."
if you got a +1 Armour as Armourer can you cast Magic Weapon on the special weapon? the armour is magical but the weapons are considered simple.
I agree with AndredSkratch that both of these scenarios seem valid, though I will point out that "magic" and "simple" are not mutually exclusive with regard to weapons. Plenty of magic weapons are in the "simple weapons" category. It works because the rules don't say the weapons are magical, not because it says they're simple.
if you got a +1 Armour as Armourer can you cast Magic Weapon on the special weapon? the armour is magical but the weapons are considered simple.
A Weapon is an object. The special weapons of the Armorer is technically a class feature. Check with your DM. I certainly wouldn't be opposed to it myself, but RAW, there may be room for dispute.
Also if a Battles mith casts Magic Weapon on a non-magic one do the rules for using Int and being proficient work as long as the spell is active or must the weapon be permanently magical?
Any magic weapon works. It can be permanent, temporary from an infusion, or temporary from a spell or other feature.
There is a couple loop hole to the Battle Ready question that DDB can't support due, to the layers of item interactions it requires..... but is perfectly valid RAW.
While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can’t be used again until the next dawn.
This humble steel rod is engraved with tiny symbols representing different weapons, as well as the monogram “T.D.” A creature holding this rod can speak the name of any simple or martial weapon aloud as a bonus action, causing the rod to transform into an ordinary weapon of that type. When in the form of a ranged weapon, this rod magically creates its own ammunition, which disappears after a ranged attack hits or misses.
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I'd say yes to both scenarios based on the wording of the spell.
"You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again."
I agree with AndredSkratch that both of these scenarios seem valid, though I will point out that "magic" and "simple" are not mutually exclusive with regard to weapons. Plenty of magic weapons are in the "simple weapons" category. It works because the rules don't say the weapons are magical, not because it says they're simple.
pronouns: he/she/they
A Weapon is an object. The special weapons of the Armorer is technically a class feature. Check with your DM. I certainly wouldn't be opposed to it myself, but RAW, there may be room for dispute.
Any magic weapon works. It can be permanent, temporary from an infusion, or temporary from a spell or other feature.
How to add Tooltips.
My houserulings.
There is a couple loop hole to the Battle Ready question that DDB can't support due, to the layers of item interactions it requires..... but is perfectly valid RAW.
https://www.dndbeyond.com/magic-items/843430-gauntlets-of-flaming-fury
https://www.dndbeyond.com/magic-items/7171002-rod-of-mercurial-form (Tal’Dorei Campaign Setting Reborn ) (Uncoomon, WOunderous)