I was looking at the level 14 eagle totem barbarian and I was hoping to get some input. Like, how to use it or are the downfalls as bad as they look? Spending all movement to get to a target while flying and then taking your turn and then falling at the end of your turn. Or, if you don't use up all your movement, trying to fly back down and then possibly provoking an opportunity attack.
What are your thoughts? Would you as a DM allow it to be changed in your game?
You still have a bonus action dash you got at third level. So you can move fly to it, attack, bonus dash (still flying) to go back down. Though you’ll provoke an opportunity attack, it will be at disadvantage, thanks again to 3rd level. But that would only matter against flying opponents. For enemies on the ground (which is most of them), you can fly over the heads (and out of reach) of their tanks and land in the back next to their wizard. Or next to whoever or whatever you want, it gives you fantastic options for how to you position yourself and you don’t have to take opportunity attacks to get past enemies. Or use it to go over difficult terrain. Outside of combat, you can move, use your action to dash, and bonus dash to fly to anyplace that’s with 3x your base movement. The ledge 80’ up. Fly there and drop a rope to your party members. Just fly over the pools of lava. Or bottomless pits. Or anything less than 90’ across, for most characters.
You're looking at this all wrong. First off I think you only drop 30ft per round while falling so you can maintain flight of need be just not at the altitude you want. But more importantly you can use that flight for so many things even extra damage. Fly up to something grapple it end turn and you both land. Grapple something off a cliff, you live they fall. I mean it's a fly speed on a build that should not have fly normally. Your Wizard can save a spell slot now. Or in a game with no magic it's just fly.
Per xanathar’s guide, you fall 500 feet per round. I still agree the fly speed is incredibly useful, as I posted, but RAW, you’re going to hit the ground at the end of your turn.
I was looking at the level 14 eagle totem barbarian and I was hoping to get some input. Like, how to use it or are the downfalls as bad as they look? Spending all movement to get to a target while flying and then taking your turn and then falling at the end of your turn. Or, if you don't use up all your movement, trying to fly back down and then possibly provoking an opportunity attack.
What are your thoughts? Would you as a DM allow it to be changed in your game?
You still have a bonus action dash you got at third level. So you can move fly to it, attack, bonus dash (still flying) to go back down. Though you’ll provoke an opportunity attack, it will be at disadvantage, thanks again to 3rd level. But that would only matter against flying opponents.
For enemies on the ground (which is most of them), you can fly over the heads (and out of reach) of their tanks and land in the back next to their wizard. Or next to whoever or whatever you want, it gives you fantastic options for how to you position yourself and you don’t have to take opportunity attacks to get past enemies.
Or use it to go over difficult terrain.
Outside of combat, you can move, use your action to dash, and bonus dash to fly to anyplace that’s with 3x your base movement. The ledge 80’ up. Fly there and drop a rope to your party members. Just fly over the pools of lava. Or bottomless pits. Or anything less than 90’ across, for most characters.
You're looking at this all wrong. First off I think you only drop 30ft per round while falling so you can maintain flight of need be just not at the altitude you want. But more importantly you can use that flight for so many things even extra damage. Fly up to something grapple it end turn and you both land. Grapple something off a cliff, you live they fall. I mean it's a fly speed on a build that should not have fly normally. Your Wizard can save a spell slot now. Or in a game with no magic it's just fly.
Per xanathar’s guide, you fall 500 feet per round.
I still agree the fly speed is incredibly useful, as I posted, but RAW, you’re going to hit the ground at the end of your turn.
It's basically just the leap attack from Diablo 2, right?