Hey all! When you level up one level at a time, you have to refresh the page (at least on mobile, I can't remember if the error is also on desktop) to show the next level of spells available.
Here are some images that show before and after a refresh:
As you can see, in the second image the 2nd level spells become available to choose. It's inconvenient for non-prepared casters who have to choose spells as they level, especially making a new character that is, let's say, 10 and has to refresh every 2 levels or so.
Hey all! When you level up one level at a time, you have to refresh the page (at least on mobile, I can't remember if the error is also on desktop) to show the next level of spells available.
Here are some images that show before and after a refresh:
As you can see, in the second image the 2nd level spells become available to choose. It's inconvenient for non-prepared casters who have to choose spells as they level, especially making a new character that is, let's say, 10 and has to refresh every 2 levels or so.
Thanks :)
You can just level up directly to 10 instead of doing one level at a time.
That might work with prepared casters and people who know what they're doing, but for new players that doesn't work well. It shows they can pick 16 spells (or whatever) as a wizard, and allows them to choose 16 level 4 spells which isn't how spell progression works.
Y'all are missing the point. I was just tossing wizard out as a loose example. I'll try to be more specific with you. Let's say we have a level 9 warlock joining a campaign that everyone else started from level 1. Allowing them to pick ALL level 5 spells is not how you pick spells. At 1 you have access to level 1 spells. At 2, still level 1 but you can swap a spell if you'd like. 3 you have access to level 2 spells and can swap ONE level 1 for a 2. Rinse repeat at 9 you can trade up to have (at least) two extra 4 (or lower) and one extra 5 (or lower) as you progress through the levels.
This is because you have to pick your (semi) permanent spells as you level, and not just choose which ones for the day like a cleric.
I hope I made it a little clearer this time. Thank you for coming to my Ted talk. I appreciate your feedback.
A player that lacks an understanding of the basics of their class shouldn't be put into the situation that you are describing. Look at the spellcasting table for whatever class you are playing. It tells you exactly how many spells of what levels you would know. Dnd beyond is a toolset, it won't do everything for you. It is on the DM/Player to have a basic understanding of how their class mechanically works.
I don't mean to invalidate your point, but the situation you are describing isn't a problem with the toolset, but with the person's lack of understanding of the mechanics of whatever they want to play. To me, that means it is more user error.
I'm sorry that first time players, or first time casters don't fully understand when they make their characters (usually on their own for fun. We all make backups and play around even if they're not in a campaign). I, as the gm, go over their sheets and help them with things that are incorrect, as is my job. If a first time player is joining a campaign that is already partway through, you're implying that we shouldn't implement things to make the transition smoother, but they should just "get good". Lol You can only read the rulebook so much before you have to actually get hands on to fully grasp things. So in part, I agree that people should read the class features closely, but improving things and making them more user and new player friendly is good too. This isn't pathfinder/3.5 😂 this is supposed to be accessible. So let's get rid of the "get good" mindset and contribute to making things easier.
So by having my players creating higher level characters go 1 level at a time, it allows them to learn the mechanics and slowly go through the abilities they unlock per level. It also makes the spellcasting feature make more sense especially as they play on and level more.
Hey all! When you level up one level at a time, you have to refresh the page (at least on mobile, I can't remember if the error is also on desktop) to show the next level of spells available.
Here are some images that show before and after a refresh:
https://imgur.com/a/c8dhslC
https://imgur.com/a/sW3fSFv
As you can see, in the second image the 2nd level spells become available to choose. It's inconvenient for non-prepared casters who have to choose spells as they level, especially making a new character that is, let's say, 10 and has to refresh every 2 levels or so.
Thanks :)
Call me Knives.
You can just level up directly to 10 instead of doing one level at a time.
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Just head back to the class features subtab and then back to the spells subtab.
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That might work with prepared casters and people who know what they're doing, but for new players that doesn't work well. It shows they can pick 16 spells (or whatever) as a wizard, and allows them to choose 16 level 4 spells which isn't how spell progression works.
And I'll give that a try Arenlor. Thanks!
Edit: It works! Lol thanks again
Call me Knives.
Y'all are missing the point. I was just tossing wizard out as a loose example. I'll try to be more specific with you. Let's say we have a level 9 warlock joining a campaign that everyone else started from level 1. Allowing them to pick ALL level 5 spells is not how you pick spells. At 1 you have access to level 1 spells. At 2, still level 1 but you can swap a spell if you'd like. 3 you have access to level 2 spells and can swap ONE level 1 for a 2. Rinse repeat at 9 you can trade up to have (at least) two extra 4 (or lower) and one extra 5 (or lower) as you progress through the levels.
This is because you have to pick your (semi) permanent spells as you level, and not just choose which ones for the day like a cleric.
I hope I made it a little clearer this time. Thank you for coming to my Ted talk. I appreciate your feedback.
Anyhow Arenlor's quick fix works. Problem solved
Call me Knives.
A player that lacks an understanding of the basics of their class shouldn't be put into the situation that you are describing. Look at the spellcasting table for whatever class you are playing. It tells you exactly how many spells of what levels you would know. Dnd beyond is a toolset, it won't do everything for you. It is on the DM/Player to have a basic understanding of how their class mechanically works.
I don't mean to invalidate your point, but the situation you are describing isn't a problem with the toolset, but with the person's lack of understanding of the mechanics of whatever they want to play. To me, that means it is more user error.
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the q has been answered, i think we can stop beating this horse.
I'm sorry that first time players, or first time casters don't fully understand when they make their characters (usually on their own for fun. We all make backups and play around even if they're not in a campaign). I, as the gm, go over their sheets and help them with things that are incorrect, as is my job. If a first time player is joining a campaign that is already partway through, you're implying that we shouldn't implement things to make the transition smoother, but they should just "get good". Lol You can only read the rulebook so much before you have to actually get hands on to fully grasp things. So in part, I agree that people should read the class features closely, but improving things and making them more user and new player friendly is good too. This isn't pathfinder/3.5 😂 this is supposed to be accessible. So let's get rid of the "get good" mindset and contribute to making things easier.
So by having my players creating higher level characters go 1 level at a time, it allows them to learn the mechanics and slowly go through the abilities they unlock per level. It also makes the spellcasting feature make more sense especially as they play on and level more.
Call me Knives.