I've created revised versions of certain spells and subclasses for my campaign, but the originals still show up for my players. Is there a way to turn off or ban certain content in a campaign?
Not sure if this will help in the meantime, but I've been tagging items I've created for specific homebrew campaigns with the name of the campaign in parenthesis afterwards - as an example "Magic Missile (Campaign)". Might at least help clear it up so they only pick the one with your campaign in the name until something is made available to "block" standard content.
Yeah, that's basically what I'm currently doing. I just have (Revised) for all the options that I've changed, so they should show up just after the official options.
I've created revised versions of certain spells and subclasses for my campaign, but the originals still show up for my players. Is there a way to turn off or ban certain content in a campaign?
Subclasses: Path of the Marauder, Way of the Golden Fist, Way of the Yamabushi. Feats: Melee Training, Olympian Physique. Spells: Arcane Recall, Banker's Purse, Coin Shot, Moonfire Blade.
Not sure if this will help in the meantime, but I've been tagging items I've created for specific homebrew campaigns with the name of the campaign in parenthesis afterwards - as an example "Magic Missile (Campaign)". Might at least help clear it up so they only pick the one with your campaign in the name until something is made available to "block" standard content.
Yeah, that's basically what I'm currently doing. I just have (Revised) for all the options that I've changed, so they should show up just after the official options.
Subclasses: Path of the Marauder, Way of the Golden Fist, Way of the Yamabushi. Feats: Melee Training, Olympian Physique. Spells: Arcane Recall, Banker's Purse, Coin Shot, Moonfire Blade.