I have a Circle of the Shepherd druid in my campaign and they have chosen Summon Beast as one of their spells.
The spell references the stat block for Bestial Spirit (which is only available through the spell's stat block). I am creating homebrew monsters to add to my combat tracker that I use and am having trouble automating some of the elements of the stat block. For instance:
I want to have anything that says "the level of the spell" or "equals your bonus" or "...equal to half this spell's level (rounded down)" to automate.
I have attempted to use the following syntax, but none of them work: Armor Class: 11 + [spelllevel] (natural armor) Hit Points: 20 + 5*([spelllevel] - 2) or 30 + 5*([spelllevel] - 2) Challenge Rating: [proficiency] Multiattack. The beast makes [spelllevel/2]@rounddown attack(s). Maul. Melee Weapon Attack: spellattack:wis to hit, reach 5ft., one target. Hit: 1d8 + 4 + [spelllevel] piercing damage.
It's something they're working on, I believe. For now you can either just create a homebrew variant specific for your character and the spell levels they will be casting this as (thankfully, there is a copy feature). Or just keep the base statblock and do the math in your head during the game. Or, if ya feelin' a bit nerdy, make an Excel (or equivalent) spreadsheet - it won't be pretty but would be easy to automate if you know how.
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It's a brand new player playing this Druid in my game so I wanted to make everything as stream-lined as possible. I can do more work on the back-end for myself to track combat. No biggie...I just love programming automation when it's available.
It would be cool if you could "equip" wildshape extras and get Dire Wolf Bite in your attack actions and roll dice from there. Less movement between screens would streamline my turns.
Same for summon Beast and summon fey... equipping thise to put the attacks with my attacks would be so smooth and awesome
I have a Circle of the Shepherd druid in my campaign and they have chosen Summon Beast as one of their spells.
The spell references the stat block for Bestial Spirit (which is only available through the spell's stat block). I am creating homebrew monsters to add to my combat tracker that I use and am having trouble automating some of the elements of the stat block. For instance:
I want to have anything that says "the level of the spell" or "equals your bonus" or "...equal to half this spell's level (rounded down)" to automate.
I have attempted to use the following syntax, but none of them work:
Armor Class: 11 + [spelllevel] (natural armor)
Hit Points: 20 + 5*([spelllevel] - 2) or 30 + 5*([spelllevel] - 2)
Challenge Rating: [proficiency]
Multiattack. The beast makes [spelllevel/2]@rounddown attack(s).
Maul. Melee Weapon Attack: spellattack:wis to hit, reach 5ft., one target. Hit: 1d8 + 4 + [spelllevel] piercing damage.
Any and all help would be greatly appreciated!
You can't.
It's something they're working on, I believe. For now you can either just create a homebrew variant specific for your character and the spell levels they will be casting this as (thankfully, there is a copy feature). Or just keep the base statblock and do the math in your head during the game. Or, if ya feelin' a bit nerdy, make an Excel (or equivalent) spreadsheet - it won't be pretty but would be easy to automate if you know how.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Well dipsy-doodle :(...damn.
It's a brand new player playing this Druid in my game so I wanted to make everything as stream-lined as possible. I can do more work on the back-end for myself to track combat. No biggie...I just love programming automation when it's available.
It would be cool if you could "equip" wildshape extras and get Dire Wolf Bite in your attack actions and roll dice from there. Less movement between screens would streamline my turns.
Same for summon Beast and summon fey... equipping thise to put the attacks with my attacks would be so smooth and awesome
Is there a monster or creature with the same or similar stat block? I could then add that monster to my extras.