I was about to start using the combat tracker to start my fight and realised that the monster's actions did not have roll buttons, it's juste displaying the script function:
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
It's not on all my encounters, but I tried recreating another encounter with the same monster, an Adult Black Dragon in that case, and it had the same behaviour.
Edit: I see that once I post it, we don't even see what I meant. It's simply written [rollable]{"diceNotation":"2d6+6"," ...... instead of having an actual button
I use the encounter tracker and combat tracker heavily in my games. Very recently, though, I noticed that the stat blocks for the monsters (the ones that are embedded in the same window as the combat tracker) have what looks like dice roller script in the stat blocks. It makes it very challenging to quickly read.
The work around is to open the stat block in a new tab, but that is clunky. I suppose I got spoiled with how this used to work, so I'm hoping it can be corrected.
Has anyone else run into this issue with the combat tracker?
I have also been experiencing this. All extensions disabled, no VPN.
Since they are working on the encounter tool (combined encounters and the combat tracker) and have stated it will be out soon™. I'm guessing this might be a product of some of those changes not being complete.
I have just had this occur for me. Having just made a homebrew monster using the 2014 stat block, the dice rolling script is not converting to a rollable block in the encounter.
I added a previously made homebrew monster to the same encounter and it was working sheet, but the new monster (with copy and pasted script) wasn't. Was there a change to the formatting recently? Here's an example from my monster in case its my mistake:
Coiled Chain. Melee Weapon Attack:+5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
I was about to start using the combat tracker to start my fight and realised that the monster's actions did not have roll buttons, it's juste displaying the script function:
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
It's not on all my encounters, but I tried recreating another encounter with the same monster, an Adult Black Dragon in that case, and it had the same behaviour.
Edit: I see that once I post it, we don't even see what I meant. It's simply written [rollable]{"diceNotation":"2d6+6"," ...... instead of having an actual button
There have been several reports of this, and I am seeing it, too. Obviously something broke recently. I’m hoping they will address it soon.
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Hello,
I use the encounter tracker and combat tracker heavily in my games. Very recently, though, I noticed that the stat blocks for the monsters (the ones that are embedded in the same window as the combat tracker) have what looks like dice roller script in the stat blocks. It makes it very challenging to quickly read.
The work around is to open the stat block in a new tab, but that is clunky. I suppose I got spoiled with how this used to work, so I'm hoping it can be corrected.
Has anyone else run into this issue with the combat tracker?
Thanks for raising this. This issue is known and is with the team
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I have also been experiencing this. All extensions disabled, no VPN.
Since they are working on the encounter tool (combined encounters and the combat tracker) and have stated it will be out soon™. I'm guessing this might be a product of some of those changes not being complete.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
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I have just had this occur for me. Having just made a homebrew monster using the 2014 stat block, the dice rolling script is not converting to a rollable block in the encounter.
I added a previously made homebrew monster to the same encounter and it was working sheet, but the new monster (with copy and pasted script) wasn't. Was there a change to the formatting recently? Here's an example from my monster in case its my mistake:
Coiled Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Oh it collapsed the script. I removed the brackets so it should show up now:
Coiled Chain. Melee Weapon Attack: rollable+5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Coiled Chain"}/rollable to hit, reach 10 ft., one target. Hit: 6 rollable(1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Coiled Chain","rollDamageType":"bludgeoning"}/rollable bludgeoning damage.