I have designed a character to be an Armorer Artificer who mains Charisma instead of Intelligence by dipping 1 level of Hexblade Warlock for Hex Warrior, allowing me to use Charisma to attack and deal damage with the Lightning Launcher.
That said, I am struggling with how to properly create an attack function on the site to match with this combination as I'll also be using the Enhance Weapon Infusion to give the launcher +1 to attack and damage rolls.
Anyone have any idea how to properly set this up on the site?
I think I've figured out a work around. Thanks for your help! As for why, I had to create like 12 level 7 characters (probably going to be stuck at that level for reasons), and decided an Armorer (Infiltrator) 5, Hexblade 1, Bard 1 character would be a decent combo for a ranged character that could main CHA for more bardic inspiration uses and could use that as their main bonus action.
This way gives me one 1st level pact slot, four regular 1st level slots, and three 2nd level slots. Pact slots are pretty bad compared to regular slots imo, especially since these characters are likely to have only 1 combat per day.
I guess I just value more low-level slots to two 3rd level pact slots. Also, Artificer allows me Plate armor and a shield for a total of 20 AC (without disadvantage on stealth checks), a weapon that deals more damage on average than a 1d8 longbow, and access to infusions (+1 to attack and damage rolls just like Improved Pact Weapon plus one other)
Also smites aren't great when you don't have a lot of slots (pact magic) and prone isn't a great debuff when you are ranged.
I have designed a character to be an Armorer Artificer who mains Charisma instead of Intelligence by dipping 1 level of Hexblade Warlock for Hex Warrior, allowing me to use Charisma to attack and deal damage with the Lightning Launcher.
That said, I am struggling with how to properly create an attack function on the site to match with this combination as I'll also be using the Enhance Weapon Infusion to give the launcher +1 to attack and damage rolls.
Anyone have any idea how to properly set this up on the site?
Thank you!
I think I've figured out a work around. Thanks for your help! As for why, I had to create like 12 level 7 characters (probably going to be stuck at that level for reasons), and decided an Armorer (Infiltrator) 5, Hexblade 1, Bard 1 character would be a decent combo for a ranged character that could main CHA for more bardic inspiration uses and could use that as their main bonus action.
This way gives me one 1st level pact slot, four regular 1st level slots, and three 2nd level slots. Pact slots are pretty bad compared to regular slots imo, especially since these characters are likely to have only 1 combat per day.
I guess I just value more low-level slots to two 3rd level pact slots. Also, Artificer allows me Plate armor and a shield for a total of 20 AC (without disadvantage on stealth checks), a weapon that deals more damage on average than a 1d8 longbow, and access to infusions (+1 to attack and damage rolls just like Improved Pact Weapon plus one other)
Also smites aren't great when you don't have a lot of slots (pact magic) and prone isn't a great debuff when you are ranged.
Hey! I'm doing a similar thing for my Armorer/Hexblade. Did you find out a way to add hexblade weapon to lightning launcher?
Customize the weapon with the appropriate to hit and damage bonus modifiers.