Im not seeing anything in the new eberron forge of artificet rules for my infusions to use my spell save DC instead of whatever default DC is listed in the item description.
A DC 13 might be fine at low levels, but its going to be basically useless at higher levels when higher level enemies will have big bonuses to their saves and/or checks.
Keep in mind that you can change out one of your plans whenever you gain an Artificer level, and more powerful item plans become available at higher levels.
Ok. But you cant just swap all your infusions whenever you want. So you could be stuck with an infusion for a couple levels before you can swap it, and your spell save dc might be better than the items dc, and an artificer might ask themselves "why are my spells powerful when i cast them from my hands, but suck when i cast them from this infusion i made with my hands?"
Im going to assume they didnt make infusions use your spell save dc because that would be a big software change for dndbeyond. Every magic item would have to be recoded to inherit dc automatically from the artificer.
Its clearly a dumb rule that needs some homebrewing.
Ok. But you cant just swap all your infusions whenever you want. So you could be stuck with an infusion for a couple levels before you can swap it, and your spell save dc might be better than the items dc, and an artificer might ask themselves "why are my spells powerful when i cast them from my hands, but suck when i cast them from this infusion i made with my hands?"
Im going to assume they didnt make infusions use your spell save dc because that would be a big software change for dndbeyond. Every magic item would have to be recoded to inherit dc automatically from the artificer.
Its clearly a dumb rule that needs some homebrewing.
I agree that it’s frustrating and I think a house rule that has these items use the Artificer’s spell save would probably work pretty well.
I will say, for the record, that the reason they don’t do that almost certainly has nothing to do with the D&D Beyond software. The people who work on that software and the people who design the rules are two totally separate groups of people, and the designers of the game rules have never taken the technical limitations of D&D Beyond into account when making design decisions before.
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Im not seeing anything in the new eberron forge of artificet rules for my infusions to use my spell save DC instead of whatever default DC is listed in the item description.
A DC 13 might be fine at low levels, but its going to be basically useless at higher levels when higher level enemies will have big bonuses to their saves and/or checks.
Please tell me i just missed it
No, you're not missing anything.
Keep in mind that you can change out one of your plans whenever you gain an Artificer level, and more powerful item plans become available at higher levels.
pronouns: he/she/they
Ok. But you cant just swap all your infusions whenever you want. So you could be stuck with an infusion for a couple levels before you can swap it, and your spell save dc might be better than the items dc, and an artificer might ask themselves "why are my spells powerful when i cast them from my hands, but suck when i cast them from this infusion i made with my hands?"
Im going to assume they didnt make infusions use your spell save dc because that would be a big software change for dndbeyond. Every magic item would have to be recoded to inherit dc automatically from the artificer.
Its clearly a dumb rule that needs some homebrewing.
I agree that it’s frustrating and I think a house rule that has these items use the Artificer’s spell save would probably work pretty well.
I will say, for the record, that the reason they don’t do that almost certainly has nothing to do with the D&D Beyond software. The people who work on that software and the people who design the rules are two totally separate groups of people, and the designers of the game rules have never taken the technical limitations of D&D Beyond into account when making design decisions before.
pronouns: he/she/they