one of the options is to cause an object to continuously emit a nonverbal sound so I would make a bunch of headbands that just play instrumental music like headphones.
one of the options is to cause an object to continuously emit a nonverbal sound so I would make a bunch of headbands that just play instrumental music like headphones.
Isn't Infravision, aka darkvison, similar to IR. I know it's not the same but Drow enchant items to give off light in the Infravision spectrum for signaling and such.
I did some cool stuffs with Magical Tinkering: - I recorded some of my friends voices calling me, when I wanted to leave a place I just threw the little pebble, and "someone" said: "Dude, we are leaving", so I could get out of the place, and others thought I was not alone. (False extra people to let them think you have numbers advantage) - I recorded some horrible noises, and also, rotten cabbage smell, create a mask with them and used it on a bandit, he spoke after 10 minutes of torture interrogation XD - I scared some goblins using the sound of a CR3 beast I encountered before. - I recorded some corrupted noble words and used it as evidence (using 4 coins to record enough).
This ability is limited only by the player's creativity.
Am I right in reading you can use this on more than one object at a time? You could really sell the illusion with that - the smell of smoke, the sound of crackling wood and a flickering light from behind a door, for example, would make you think a room is on fire
An atypical use for magical tinkering I came up with when contemplating a character with speech difficulties.
A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like
Being able to write down 25 words of text as a single action (six seconds) is a remarkably fast writing speed.
Various google searches I made to get a very rough estimate put average (legible) writing speed at around 20 wpm, typing speed at 40 wpm, and speaking speed at around 150 wpm.
Magical Tinkering blows them all out of the water at a whopping 250 wpm which is easily in pace with average reading speeds (200 to 250 wpm).
It's not good communication strategy in combat as it takes your action but it means outside of combat you can communicate fluently with anyone literate by holding up signs like Wile E. Coyote.
Yes SquiffyMcSquiff, up to the number of times equals your int modifier, I had +4 so I could use it until 4 times, I use them in any situation, like a laberinth, just put some numbers over coins (1-4) in every right or left situation, you will find out if you walk in circles if find the coins again, and from where the loop begins because of the number.
A tip could be thinking: "How such a little tool could be of help in your situation?" I think the trick of the feature lies in that any little object can be of a little use, and that not many npcs are aware of that, they would never guess a sound comes from a coin and you can make the believe what you want them believe. Stealth and Cunning over Efectiveness and Power.
One of the uses I've put Tinkering to, is to enchant a length of String with the audio phrase "Something coming from ________!" said quite loudly (fill in the blank with where I'd set up the string).
That character is in the Tomb of Annihilation. The really deep, deep chasm of a room, with balconies every so far down? At the top, we wanted to finish out that level before proceeding down - a desire not to leave hostiles behind us, and all. So I set up that length of string across the stairs. Poof, if something comes UP those stairs, we know it's coming.
And, for navigating a maze ... unless the floor, walls, and ceiling are all rough-hewn stone, then individual flagstones, or dressed stones in the walls, should be small enough to have writing or images put on them. I expect to do that fairly often, too, to avoid becoming lost.
I've had some really good fun with this ability. It's really just more about flavor than anything. The first thing I ever did with this was to use minor illusion to create some canned laughter and then record that sound in a coin and gave it to the bard. The bard could then make a corny jokes and follow it up with their laugh coin.
Another good example was when I made a Returning Dagger for our goblin rogue. Since I couldn't use both magical tinkering AND an infusion on the dagger, what I did was I engraved one side of the blade of the dagger with the word YEET and the other with the word YOINK (which I pretended were words in gnomish). Then I gave another coin tinkered to play the "Mm watcha say" soundbite every time it hits an enemy. I then used mending (which we reskinned as welding for an artificer) to attach the coins as a sort of inlay.
On a more emotional/serious example: our party encountered a false hydra with all the tropes and classic events that come with it, including the lost party member that no one remembered. We recovered a picture of them with us as well as their necklace eventually. I used magical tinkering on their necklace to display the image of the forgotten party member with the text "Never forget".
XP to level 3 has a really good commentary on the flavor capabilities of this ability. He talks about how one character might come from a village known for its roses so you tinker their shield to smell like roses so they don't get too homesick. Or you offer to make the paladin's sword display their oath when they are in need of encouragement. Stuff like that.
Something I just realized Magical Tinkering allows you to do. Instantaneous one way communication over infinite distance, for free.
Write on a piece of paper in mundane ink: "I have arrived at my destination." Using magical tinkering edit the text: "I have NOT arrived at my destination."
Leave the paper behind and have someone check on it every day while you head out on a lengthy journey. Once you arrive at your destination use magical tinkering on several objects thus ending that edit to the paper you left behind.
This could be the critical step towards setting a synchronized plan in motion.
I was in a game of cards with two lieutenants of the Thieves' Guild (and a handful of patrons). I wanted them out of the room, so when it was my turn to deal the cards I used the static image effect to give one of them A + K of hearts, and the other A's of hearts & spades. One of them won the hand and when the cards flipped they had to excuse themselves to resolve their issues.
The wording I think is that tinker's tools should be "in hand", which certainly does make it a bit less subtle. I'm not 100% clear what tinker's tools are to be honest. But my mental image is always a very tiny hammer, which could be effectively wielded with a finger and a thumb. If this is a fair representation of a tinker's tool, and my PC uses it as a spell focus, then I figure he's spinning it around as a tick during the game, like you would spin a pen or quarter (or poker chip) between fingers.
In any case the DM didn't press the details too much and the party was pretty well stalled otherwise. I think we were all happy for a plausible excuse to get them out of the room.
Magical slide projector- take a box with a cut and polished gem in the front, take a piece of glass and either etch in an image or use magical tinkering to put one there, add light to a ball bearing and drop it In the back of the box. Now you can share maps, holiday photos or schematics with the group (also could do a Hologram projector if you make a glass pyramid to place over the image ala Tupac)
Magical Fog Machine - some DM’s May argue this method buuuuuttt.... when you create a sound it does not say that it needs to be audible but it implies that it creates sound waves, so create an ultrasonic sound coming from a coin (flat surface is important) and place it in water and it will begin to fog (it’s how cool humidifiers work)
The vomit taser - ultrasonic weapons are used for crowd control they create headaches and nausea. Put one on a dowel and activate it when it gets stabbed into someone
Sous Vide machines are ultrasonic, make your party a good meal
cast light one a spool of string and you have LED Lights have them activate when someone puts pressure on one end and bury a lead under the door and you have motion activated lights
I know there are ultrasonic welders but don’t know how those work
If your a big enough band of theives, sneak into a noble's house and copy all their financial records and sell them to another noble. Or if you magic user and want to steal a spell, use it to make a copy and no one is the wiser.
Now I think I recall there is a spell that allows you to pull a memory from someone (and alter it with another). If your trying to catch a killer, pull their face from the victim and place it on the scroll
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
one of the options is to cause an object to continuously emit a nonverbal sound so I would make a bunch of headbands that just play instrumental music like headphones.
one of the options is to cause an object to continuously emit a nonverbal sound so I would make a bunch of headbands that just play instrumental music like headphones.
Can’t loxodons carry one in their trunk?
Isn't Infravision, aka darkvison, similar to IR. I know it's not the same but Drow enchant items to give off light in the Infravision spectrum for signaling and such.
Love your reply!
I did some cool stuffs with Magical Tinkering:
- I recorded some of my friends voices calling me, when I wanted to leave a place I just threw the little pebble, and "someone" said: "Dude, we are leaving", so I could get out of the place, and others thought I was not alone. (False extra people to let them think you have numbers advantage)
- I recorded some horrible noises, and also, rotten cabbage smell, create a mask with them and used it on a bandit, he spoke after 10 minutes of
tortureinterrogation XD- I scared some goblins using the sound of a CR3 beast I encountered before.
- I recorded some corrupted noble words and used it as evidence (using 4 coins to record enough).
This ability is limited only by the player's creativity.
Am I right in reading you can use this on more than one object at a time? You could really sell the illusion with that - the smell of smoke, the sound of crackling wood and a flickering light from behind a door, for example, would make you think a room is on fire
Yes, you can use Tinkering on more than one object at once.
An atypical use for magical tinkering I came up with when contemplating a character with speech difficulties.
Being able to write down 25 words of text as a single action (six seconds) is a remarkably fast writing speed.
Various google searches I made to get a very rough estimate put average (legible) writing speed at around 20 wpm, typing speed at 40 wpm, and speaking speed at around 150 wpm.
Magical Tinkering blows them all out of the water at a whopping 250 wpm which is easily in pace with average reading speeds (200 to 250 wpm).
It's not good communication strategy in combat as it takes your action but it means outside of combat you can communicate fluently with anyone literate by holding up signs like Wile E. Coyote.
You can turn any surface into a magical white erase board.
One use I’ve found for magical tinkering is to make small portrait reproductions for disabling revenants or other ghosts.
Yes SquiffyMcSquiff, up to the number of times equals your int modifier, I had +4 so I could use it until 4 times, I use them in any situation, like a laberinth, just put some numbers over coins (1-4) in every right or left situation, you will find out if you walk in circles if find the coins again, and from where the loop begins because of the number.
A tip could be thinking: "How such a little tool could be of help in your situation?" I think the trick of the feature lies in that any little object can be of a little use, and that not many npcs are aware of that, they would never guess a sound comes from a coin and you can make the believe what you want them believe. Stealth and Cunning over Efectiveness and Power.
One of the uses I've put Tinkering to, is to enchant a length of String with the audio phrase "Something coming from ________!" said quite loudly (fill in the blank with where I'd set up the string).
That character is in the Tomb of Annihilation. The really deep, deep chasm of a room, with balconies every so far down? At the top, we wanted to finish out that level before proceeding down - a desire not to leave hostiles behind us, and all. So I set up that length of string across the stairs. Poof, if something comes UP those stairs, we know it's coming.
And, for navigating a maze ... unless the floor, walls, and ceiling are all rough-hewn stone, then individual flagstones, or dressed stones in the walls, should be small enough to have writing or images put on them. I expect to do that fairly often, too, to avoid becoming lost.
I've had some really good fun with this ability. It's really just more about flavor than anything. The first thing I ever did with this was to use minor illusion to create some canned laughter and then record that sound in a coin and gave it to the bard. The bard could then make a corny jokes and follow it up with their laugh coin.
Another good example was when I made a Returning Dagger for our goblin rogue. Since I couldn't use both magical tinkering AND an infusion on the dagger, what I did was I engraved one side of the blade of the dagger with the word YEET and the other with the word YOINK (which I pretended were words in gnomish). Then I gave another coin tinkered to play the "Mm watcha say" soundbite every time it hits an enemy. I then used mending (which we reskinned as welding for an artificer) to attach the coins as a sort of inlay.
On a more emotional/serious example: our party encountered a false hydra with all the tropes and classic events that come with it, including the lost party member that no one remembered. We recovered a picture of them with us as well as their necklace eventually. I used magical tinkering on their necklace to display the image of the forgotten party member with the text "Never forget".
XP to level 3 has a really good commentary on the flavor capabilities of this ability. He talks about how one character might come from a village known for its roses so you tinker their shield to smell like roses so they don't get too homesick. Or you offer to make the paladin's sword display their oath when they are in need of encouragement. Stuff like that.
Something I just realized Magical Tinkering allows you to do. Instantaneous one way communication over infinite distance, for free.
Write on a piece of paper in mundane ink: "I have arrived at my destination."
Using magical tinkering edit the text: "I have NOT arrived at my destination."
Leave the paper behind and have someone check on it every day while you head out on a lengthy journey.
Once you arrive at your destination use magical tinkering on several objects thus ending that edit to the paper you left behind.
This could be the critical step towards setting a synchronized plan in motion.
I was in a game of cards with two lieutenants of the Thieves' Guild (and a handful of patrons). I wanted them out of the room, so when it was my turn to deal the cards I used the static image effect to give one of them A + K of hearts, and the other A's of hearts & spades. One of them won the hand and when the cards flipped they had to excuse themselves to resolve their issues.
... that's a VERY creative use of the ability, Tartaglia.
Unfortunately, you're supposed to have to use your tools on the item being Tinkered, which makes it definitely an unsubtle action.
Still, very good outside-the-box thinking, there.
The wording I think is that tinker's tools should be "in hand", which certainly does make it a bit less subtle. I'm not 100% clear what tinker's tools are to be honest. But my mental image is always a very tiny hammer, which could be effectively wielded with a finger and a thumb. If this is a fair representation of a tinker's tool, and my PC uses it as a spell focus, then I figure he's spinning it around as a tick during the game, like you would spin a pen or quarter (or poker chip) between fingers.
In any case the DM didn't press the details too much and the party was pretty well stalled otherwise. I think we were all happy for a plausible excuse to get them out of the room.
I like to engineer things and so
Magical slide projector- take a box with a cut and polished gem in the front, take a piece of glass and either etch in an image or use magical tinkering to put one there, add light to a ball bearing and drop it In the back of the box. Now you can share maps, holiday photos or schematics with the group (also could do a Hologram projector if you make a glass pyramid to place over the image ala Tupac)
Magical Fog Machine - some DM’s May argue this method buuuuuttt.... when you create a sound it does not say that it needs to be audible but it implies that it creates sound waves, so create an ultrasonic sound coming from a coin (flat surface is important) and place it in water and it will begin to fog (it’s how cool humidifiers work)
The vomit taser - ultrasonic weapons are used for crowd control they create headaches and nausea. Put one on a dowel and activate it when it gets stabbed into someone
Sous Vide machines are ultrasonic, make your party a good meal
cast light one a spool of string and you have LED Lights have them activate when someone puts pressure on one end and bury a lead under the door and you have motion activated lights
I know there are ultrasonic welders but don’t know how those work
If your a big enough band of theives, sneak into a noble's house and copy all their financial records and sell them to another noble. Or if you magic user and want to steal a spell, use it to make a copy and no one is the wiser.
Now I think I recall there is a spell that allows you to pull a memory from someone (and alter it with another). If your trying to catch a killer, pull their face from the victim and place it on the scroll