I have been trying to Put the infusion Repeat shot on the weapon "bad News" but it will not let me on this site. am i missing something does it not let me does it mean the item has to be a attuned item or it becomes attuned with the infusion?
I have been trying to Put the infusion Repeat shot on the weapon "bad News" but it will not let me on this site. am i missing something does it not let me does it mean the item has to be a attuned item or it becomes attuned with the infusion?
It's because [Tooltip Not Found] doesn't have the ammunition property and therefore isn't a valid target for the Repeating Shot infusion.
Repeating Shot
Item: A simple or martial weapon with the ammunition property (requires attunement)
You're right - it should have the ammunition property because it does use ammunition but for some reason none (or few?) of the Critical Role guns do. I think it's because they're using the reload property instead.
You could probably homebrew a copy of [Tooltip Not Found] and add the ammunition property to make it a viable choice for Repeating Shot.
You're right - it should have the ammunition property because it does use ammunition but for some reason none (or few?) of the Critical Role guns do. I think it's because they're using the reload property instead.
You could probably homebrew a copy of Bad News and add the ammunition property to make it a viable choice for Repeating Shot.
Yep, it's unfortunately just a flaw in how the Gunslinger was designed by Matt Mercer. Hopefully he can update it to fix that flaw (and any others) at some point.
Trying to make a Helm of Awareness but can't figure out how to get the Helmet that is required to infuse. I can't find anything in "add inventory" that is a non-magical helm....
^ Saw the same thing regarding the Helm of Awareness. Another issue I found was from the Armorer sub-classes' Armor Modifications feature at 9th level.
You learn how to use your artificer infusions to specially modify the armor enhanced by your Power Armor feature. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, bracers, and a weapon. Each of those items can bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your power armor.
Haven't found a way to infuse an armor piece more than once, or a way to add specific non-magical armor parts.
Wanted to make sure I am building this correctly and there wasn't a bug, I have this PC
ddb.ac/characters/25737408/IrncjX
I am a level 9 Gnome Artificer, I have 6 infusions known, while building the PC, the builder has allowed me to infuse 6 items and equip them all and attuened to 3 (shield, Rod and Crossbow)
Is this a bug or is this a legal PC? the inusions says 6 on the PC table but 3 items so I'm confused. any help is appreciated.
I have been trying to apply the "Returning Weapon" infusion to a spear, but the only (and I do mean ONLY) option on the character sheet for Returning Weapon is a Dagger. Not Javelin, not Spear, not Handaxe, literally none of the other Simple or Martial weapons with the Throwing property show up.
I have been trying to apply the "Returning Weapon" infusion to a spear, but the only (and I do mean ONLY) option on the character sheet for Returning Weapon is a Dagger. Not Javelin, not Spear, not Handaxe, literally none of the other Simple or Martial weapons with the Throwing property show up.
I see all the options like Dagger, Dart, Spear, Trident, etc. when I tried creating a Returning Weapon infusion and was able to create it successfully.
^ Saw the same thing regarding the Helm of Awareness. Another issue I found was from the Armorer sub-classes' Armor Modifications feature at 9th level.
You learn how to use your artificer infusions to specially modify the armor enhanced by your Power Armor feature. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, bracers, and a weapon. Each of those items can bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your power armor.
Haven't found a way to infuse an armor piece more than once, or a way to add specific non-magical armor parts.
I am also having this issue, i can infuse boots because they are just an regular item, but there is no regular helm or bracer i can find. I hope we get and answer.
I am having problem with the Enhanced Weapon Infusion. For a BatlleSmith Artificer it turns the weapon into a magic weapon and it should add Proficiency + INT + Weapon Bonus to the Attack roll, but it only adds Proficiency + Weapon Bonus.
I am having problem with the Enhanced Weapon Infusion. For a BatlleSmith Artificer it turns the weapon into a magic weapon and it should add Proficiency + INT + Weapon Bonus to the Attack roll, but it only adds Proficiency + Weapon Bonus.
Battle Smith artificers don't add Int to the attack roll on top of all other bonuses; specifically, they can use Int instead of using Str/Dex as normal (I think D&D Beyond automatically calculates which of the relevant modifiers is higher and applies that). Is that what's happening for you?
Battle Smith artificers don't add Int to the attack roll on top of all other bonuses; specifically, they can use Int instead of using Str/Dex as normal (I think D&D Beyond automatically calculates which of the relevant modifiers is higher and applies that). Is that what's happening for you?
If that was the case it will add PROF + STR + Weapon Bonus , but only adds PROF + Weapon Bonus.
For a Artificer BattleSmith It should add INT if it is a Magic Weapon, like a weapon with a infusion, it becomes a magic weapon.
Battle Smith artificers don't add Int to the attack roll on top of all other bonuses; specifically, they can use Int instead of using Str/Dex as normal (I think D&D Beyond automatically calculates which of the relevant modifiers is higher and applies that). Is that what's happening for you?
If that was the case it will add PROF + STR + Weapon Bonus , but only adds PROF + Weapon Bonus.
For a Artificer BattleSmith It should add INT if it is a Magic Weapon, like a weapon with a infusion, it becomes a magic weapon.
Can you share a link to the character you're seeing this issue on?
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Yep, that'd do it. The UA artificer had infusions implemented in a different way than the published version.
When you say published version, you mean the one in Eberron?
Yes. If you don’t want the whole book you can just buy (one or all of) the subclasses and the main class will be unlocked.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I have been trying to Put the infusion Repeat shot on the weapon "bad News" but it will not let me on this site. am i missing something does it not let me does it mean the item has to be a attuned item or it becomes attuned with the infusion?
It's because [Tooltip Not Found] doesn't have the ammunition property and therefore isn't a valid target for the Repeating Shot infusion.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
ok thanks i thought all had the ammo property because they used ammo. Thank for clearing that up for me
You're right - it should have the ammunition property because it does use ammunition but for some reason none (or few?) of the Critical Role guns do. I think it's because they're using the reload property instead.
You could probably homebrew a copy of [Tooltip Not Found] and add the ammunition property to make it a viable choice for Repeating Shot.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Yep, it's unfortunately just a flaw in how the Gunslinger was designed by Matt Mercer. Hopefully he can update it to fix that flaw (and any others) at some point.
Trying to make a Helm of Awareness but can't figure out how to get the Helmet that is required to infuse. I can't find anything in "add inventory" that is a non-magical helm....
^ Saw the same thing regarding the Helm of Awareness. Another issue I found was from the Armorer sub-classes' Armor Modifications feature at 9th level.
You learn how to use your artificer infusions to specially modify the armor enhanced by your Power Armor feature. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, bracers, and a weapon. Each of those items can bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your power armor.
Haven't found a way to infuse an armor piece more than once, or a way to add specific non-magical armor parts.
Hello,
Wanted to make sure I am building this correctly and there wasn't a bug, I have this PC
ddb.ac/characters/25737408/IrncjX
I am a level 9 Gnome Artificer, I have 6 infusions known, while building the PC, the builder has allowed me to infuse 6 items and equip them all and attuened to 3 (shield, Rod and Crossbow)
Is this a bug or is this a legal PC? the inusions says 6 on the PC table but 3 items so I'm confused. any help is appreciated.
Just because DNDBeyond will let you do something does not necessarily mean it's within the rules - that's up to you to make sure.
As you've noted yourself - you know 6 infusions but can only have 3 of them active at a time.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
That was something that crossed my mind. I didn't know because i didn't get an alert saying this may not be a legal PC
I have been trying to apply the "Returning Weapon" infusion to a spear, but the only (and I do mean ONLY) option on the character sheet for Returning Weapon is a Dagger. Not Javelin, not Spear, not Handaxe, literally none of the other Simple or Martial weapons with the Throwing property show up.
I see all the options like Dagger, Dart, Spear, Trident, etc. when I tried creating a Returning Weapon infusion and was able to create it successfully.
I am also having this issue, i can infuse boots because they are just an regular item, but there is no regular helm or bracer i can find. I hope we get and answer.
I am having problem with the Enhanced Weapon Infusion. For a BatlleSmith Artificer it turns the weapon into a magic weapon and it should add Proficiency + INT + Weapon Bonus to the Attack roll, but it only adds Proficiency + Weapon Bonus.
Battle Smith artificers don't add Int to the attack roll on top of all other bonuses; specifically, they can use Int instead of using Str/Dex as normal (I think D&D Beyond automatically calculates which of the relevant modifiers is higher and applies that). Is that what's happening for you?
If that was the case it will add PROF + STR + Weapon Bonus , but only adds PROF + Weapon Bonus.
For a Artificer BattleSmith It should add INT if it is a Magic Weapon, like a weapon with a infusion, it becomes a magic weapon.
Can you share a link to the character you're seeing this issue on?