Im currently trying to add Spellwrought Tattoo from Tasha's Cauldron of Everything to my Artificer Infusion 'Replicate magical item' but the option isnt there. I have purchased Tasha's Cauldron of Everything on DnD Beyond so I dont understand why it isnt giving me the option. Any ideas??
Is that source shared to the campaing where this character is playing?
The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
While I can't answer the question - I do just want to note that you seem to have too many infusions active. A level 12 Artificer knows 8 but can only have 4 up at a time - you have all 8 up.
The level 12 Artidicer knows 8 infusion and can have up to 4 item infused that's not total of active infusions.
The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
Battle Smith artificers don't add Int to the attack roll on top of all other bonuses; specifically, they can use Int instead of using Str/Dex as normal (I think D&D Beyond automatically calculates which of the relevant modifiers is higher and applies that). Is that what's happening for you?
If that was the case it will add PROF + STR + Weapon Bonus , but only adds PROF + Weapon Bonus.
For a Artificer BattleSmith It should add INT if it is a Magic Weapon, like a weapon with a infusion, it becomes a magic weapon.
I am having problem with the Enhanced Weapon Infusion. For a BatlleSmith Artificer it turns the weapon into a magic weapon and it should add Proficiency + INT + Weapon Bonus to the Attack roll, but it only adds Proficiency + Weapon Bonus.
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Is that source shared to the campaing where this character is playing?
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This problem is still present :(
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The level 12 Artidicer knows 8 infusion and can have up to 4 item infused that's not total of active infusions.
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https://ddb.ac/characters/19261038/AdB0Ul
The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
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If that was the case it will add PROF + STR + Weapon Bonus , but only adds PROF + Weapon Bonus.
For a Artificer BattleSmith It should add INT if it is a Magic Weapon, like a weapon with a infusion, it becomes a magic weapon.
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I am having problem with the Enhanced Weapon Infusion. For a BatlleSmith Artificer it turns the weapon into a magic weapon and it should add Proficiency + INT + Weapon Bonus to the Attack roll, but it only adds Proficiency + Weapon Bonus.