The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
While I can't answer the question - I do just want to note that you seem to have too many infusions active. A level 12 Artificer knows 8 but can only have 4 up at a time - you have all 8 up.
I'm having the same issue with my Battle Smith artificer. I infused my glaive with Radiant Weapon but it still only adds strength and prof not INT and prof
I have been trying to apply the "Returning Weapon" infusion to a spear, but the only (and I do mean ONLY) option on the character sheet for Returning Weapon is a Dagger. Not Javelin, not Spear, not Handaxe, literally none of the other Simple or Martial weapons with the Throwing property show up.
I see all the options like Dagger, Dart, Spear, Trident, etc. when I tried creating a Returning Weapon infusion and was able to create it successfully.
I just tried again, still can only do it to a dagger.
I have been trying to apply the "Returning Weapon" infusion to a spear, but the only (and I do mean ONLY) option on the character sheet for Returning Weapon is a Dagger. Not Javelin, not Spear, not Handaxe, literally none of the other Simple or Martial weapons with the Throwing property show up.
I see all the options like Dagger, Dart, Spear, Trident, etc. when I tried creating a Returning Weapon infusion and was able to create it successfully.
I just tried again, still can only do it to a dagger.
The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
While I can't answer the question - I do just want to note that you seem to have too many infusions active. A level 12 Artificer knows 8 but can only have 4 up at a time - you have all 8 up.
The level 12 Artidicer knows 8 infusion and can have up to 4 item infused that's not total of active infusions.
I have been trying to apply the "Returning Weapon" infusion to a spear, but the only (and I do mean ONLY) option on the character sheet for Returning Weapon is a Dagger. Not Javelin, not Spear, not Handaxe, literally none of the other Simple or Martial weapons with the Throwing property show up.
I see all the options like Dagger, Dart, Spear, Trident, etc. when I tried creating a Returning Weapon infusion and was able to create it successfully.
I just tried again, still can only do it to a dagger.
edit: character link, if that helps:
ddb.ac/characters/18308625/iyX7z1
I mean... I dunno how to solve it from looking at your character sheet. Even if I don’t have the weapon available, it still gives me the option for returning weapon.
My level 10 artificer is not getting the appropriate propagation of the level 10 bonuses to infusions. Enhanced defense and weapon say they are at a +2, but when infused, the items only get a +1. Also, the weapon is not registering as magical so the Actions are only showing it with my strength mod and not my intelligence.
Does anyone have a fix? I can work around it with creating the infused items for my inventory, but I would rather the system work as intended.
Update: The infusions seem to be working again as intended.
BTW, can everyone who's having this issue of being unable to select a qualifying weapon/item (that they should be able to select) for an infusion check what version of the character sheet they're seeing?
You can do this by going to your character sheet, clicking the character name, then clicking "preferences" in the dropdown. A sidebar should open up to the right of the character sheet. Scroll all the way down; if there's a version number displayed at the very bottom, below the "Character Privacy" dropdown, please post it here - especially if it says "-alpha" at the end.
Dunno if the problem's still occurring, given ShotInTheDark's edit above, but if it is, feel free to respond with your listed character sheet version (if there is one). I think this might be an issue with the character sheet alpha.
I came up with an idea, and I'd like to know if I was breaking any rules. For replicate magic item, you can turn a normal object into a magic item. My question is can we buy a bag of 1,000 ball bearings and use that?
I came up with an idea, and I'd like to know if I was breaking any rules. For replicate magic item, you can turn a normal object into a magic item. My question is can we buy a bag of 1,000 ball bearings and use that?
In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making.
If you have Xanathar’s Guide to Everything, you can choose from among the common magic items in that book when you pick a magic item you can replicate with this infusion.
None of the magic items you can make using Replicate Magic Item are a magical version of ball bearings, so no, you can't use put an infusion into ball bearings.
Basically, something like the rope of climbing requires a mundane rope for you to infuse. The cloak of billowing requires a nonmagical cloak. You can't just infuse random items with unrelated infusions; each infusion only works on a certain type of thing.
Question where will there be a way to create infusions like homebrew infusions. Cus doing a story with the new UA could be useful with a water breathing infusion. Since am thinking of doing an underwater type of campaign
Ok i have a question your infusion stays on a weapon or armor tell you die or is it until you take a long rest? If its tell you die why could you not just simply reinfuse the same items bumping them up by one each time. Or start with say a shield and then the next long rest do your armor as well as the shield. Now if its something that ends and has to be redone after every long rest then i would understand the limits of what needs to be infused each and every day
Ok i have a question your infusion stays on a weapon or armor tell you die or is it until you take a long rest? If its tell you die why could you not just simply reinfuse the same items bumping them up by one each time. Or start with say a shield and then the next long rest do your armor as well as the shield. Now if its something that ends and has to be redone after every long rest then i would understand the limits of what needs to be infused each and every day
They last forever. Once an item is infused it becomes a magical item - and you can only infuse non-magical items - so you can't stack them over and over again - only once. Also - you can only have a certain number of items infused at one time as per the "Infused Items" column of the Artificer Class Table (which is always half the number of Infusions you know).
If you infuse infuse an item and you already have the maximum number of items infused - the oldest infused item you made currently active loses its infusion and becomes non-magical again.
So if you can only have 2 does that effect things like bag of holding or goggles of night if there already made couldn't you also have defences and repeating shot or would you have to give something up
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https://ddb.ac/characters/19261038/AdB0Ul
The infused Longsword Hit/DC should the same as the magic Longsword +2 (Infusion +2) a +11 not a +6. I recently discovered that if I removed the infusion and added again it shows +11 if I refresh the page it goes back to +6
While I can't answer the question - I do just want to note that you seem to have too many infusions active. A level 12 Artificer knows 8 but can only have 4 up at a time - you have all 8 up.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I'm having the same issue with my Battle Smith artificer. I infused my glaive with Radiant Weapon but it still only adds strength and prof not INT and prof
I just tried again, still can only do it to a dagger.
edit: character link, if that helps:
ddb.ac/characters/18308625/iyX7z1
You need to include the HTTPS for it to format as a link: https://ddb.ac/characters/18308625/iyX7z1
The level 12 Artidicer knows 8 infusion and can have up to 4 item infused that's not total of active infusions.
I mean... I dunno how to solve it from looking at your character sheet. Even if I don’t have the weapon available, it still gives me the option for returning weapon.
https://imgur.com/gallery/gCh7VBL
like for the last resort I would say just create a new character sheet with all the same stuff and see if that works.
ddb.ac/characters/26601603/GUEyZD
My level 10 artificer is not getting the appropriate propagation of the level 10 bonuses to infusions. Enhanced defense and weapon say they are at a +2, but when infused, the items only get a +1. Also, the weapon is not registering as magical so the Actions are only showing it with my strength mod and not my intelligence.
Does anyone have a fix? I can work around it with creating the infused items for my inventory, but I would rather the system work as intended.
Update: The infusions seem to be working again as intended.
Copypasting my inquiry from the E:RftLW support megathread: https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/51041-eberron-rising-from-the-last-war-bugs-and-support?comment=755
Dunno if the problem's still occurring, given ShotInTheDark's edit above, but if it is, feel free to respond with your listed character sheet version (if there is one). I think this might be an issue with the character sheet alpha.
I came up with an idea, and I'd like to know if I was breaking any rules. For replicate magic item, you can turn a normal object into a magic item. My question is can we buy a bag of 1,000 ball bearings and use that?
The Infuse Item feature says: https://www.dndbeyond.com/classes/artificer#InfuseItem-1131631
Replicate Magic Item says: https://www.dndbeyond.com/classes/artificer#ReplicateMagicItem
None of the magic items you can make using Replicate Magic Item are a magical version of ball bearings, so no, you can't use put an infusion into ball bearings.
Basically, something like the rope of climbing requires a mundane rope for you to infuse. The cloak of billowing requires a nonmagical cloak. You can't just infuse random items with unrelated infusions; each infusion only works on a certain type of thing.
Does that clarify the answer to your question?
Maybe they're wondering if you can infuse a Bag of 1,000 Ball Bearings into a Bag of Holding? *shrug*
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Yes, thank you V2Blast.
Currently going over all of my level 12 Battle Smith Artificer and even though I'm beyond level 10 my enhanced weapon/defense will only improve to +1.
I cannot get the Enhanced Weapon infusion onto a homebrew flail. It doesn't list the flail as an available item to infuse, any ideas?
Question where will there be a way to create infusions like homebrew infusions. Cus doing a story with the new UA could be useful with a water breathing infusion. Since am thinking of doing an underwater type of campaign
What about The Cloak of the Manta Ray? Granted you need to advance a few levels?
From Within Chaos Comes Order!
Ok i have a question your infusion stays on a weapon or armor tell you die or is it until you take a long rest? If its tell you die why could you not just simply reinfuse the same items bumping them up by one each time. Or start with say a shield and then the next long rest do your armor as well as the shield. Now if its something that ends and has to be redone after every long rest then i would understand the limits of what needs to be infused each and every day
They last forever. Once an item is infused it becomes a magical item - and you can only infuse non-magical items - so you can't stack them over and over again - only once. Also - you can only have a certain number of items infused at one time as per the "Infused Items" column of the Artificer Class Table (which is always half the number of Infusions you know).
If you infuse infuse an item and you already have the maximum number of items infused - the oldest infused item you made currently active loses its infusion and becomes non-magical again.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
So if you can only have 2 does that effect things like bag of holding or goggles of night if there already made couldn't you also have defences and repeating shot or would you have to give something up