I'm also a fan of a Warforged Artificer. Not mechanically much better, but I think the flavour is also excellent.
My current eberron campaign has a Warforged Battle Smith, he is great, makes tons of inventions, I even helped him homebrew some magic items to make in the game.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Yeah I ended up as a Wizard instead when I realised we were gonna need a heavier duty caster and that they had nerfed Warforged in the Eberron book. Still, the combo screams cool and flavourful and you can get up in the face a little as a battlesmith.
honestly mark of making might be one of the worst dragonmarks for an artificer with how much their "spells of the mark" feature overlaps with the spells already on the artificer spell list, i'd say mark of passage, mark of warding or mark of shadow are slightly better, maybe even mark of handling if you want conjure animals, but of course i might be wrong on this.
warforged can add infusions straight to their bodies, and since all infused items can be used as an spellcasting focus having an armblade is like having an wand and a sword at all times that cannot be taken from you, and +1 to AC is defenetly something that can fit this psedo front line fighter. Since the moonblade counts as magical for overcomming resistance i am pretty shure armblade does too
Lore wise and abillity score wise rock gnomes are perfect, but unless you want to ride your medium size steel defender or be carried by your homonculus using enlarge/reduce there is no real reason to pick it
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
warforged can add infusions straight to their bodies, and since all infused items can be used as an spellcasting focus having an armblade is like having an wand and a sword at all times that cannot be taken from you, and +1 to AC is defenetly something that can fit this psedo front line fighter. Since the moonblade counts as magical for overcomming
warforged can add infusions straight to their bodies, and since all infused items can be used as an spellcasting focus having an armblade is like having an wand and a sword at all times that cannot be taken from you, and +1 to AC is defenetly something that can fit this psedo front line fighter. Since the moonblade counts as magical for overcomming
Can they? Source?
what i mean by that is that ebberon: rising form the last war provides several magic items only warforged can attune to, such as the armblade an wand sheath, both of whom directly attach to the warforged. Since an warfoged artificer can use one of their infusion slots to create an armblade, and since an artificer can use items with their infusions on them as an spellcasting focus for their artificer spells, you can use this fancy sword that is completely impossible to steal as your spellcasting focus for artificer spells.
since warforged also need to attach armor directly to their skin and can thus wear their armor as part of themselves, an similar principle applies to all armor an warfoged artificer chooses to infuse and wear, letting them cast all their spells with their armor, something that to an outside eye might look much like the artificer not using any focus at all. An warforged artificer can be their spellcasting focus in a way most other organic typical spellcasters cannot, that is what i meant, so technically they cannot infuse themselves directly but eh an magic sword that is attached to your arm is pretty much the same thing eh?
also, it says that any one handed weapon can become an armblade, does that mean an lance can become one, a weapon that is only a one handed weapon when you are mounted but a two handed weapon when not mounted?
edit: and as for my source, check the "tools required" segment of the spellcasting rules for artificer, you will find it there
ah yes, me and my friend discussed that possibility yesterday, but you know what kind of character can also attune to warfoged only magic items and become a fun cyborg: the thief archetype rouge.
again it is a thing to keep in mind, if you wanna surgically insert a magic sword into your arm and use it to cast fire bolt at level 14 you can absolutely do that and it will probably make an great character, but in this instance the warforged has the advantage in that he/ she can apply it at level two where an magic weapon with no modifiers will be much more useful and will have more chances to play such a character.
also am i considered to be "holding" an prostetic arm i infused and applied to my human artificer for the purposes of using the infused arm as an spellcasting forcus for artificer spells?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
ah yes, me and my friend discussed that possibility yesterday, but you know what kind of character can also attune to warfoged only magic items and become a fun cyborg: the thief archetype rouge.
again it is a thing to keep in mind, if you wanna surgically insert a magic sword into your arm and use it to cast fire bolt at level 14 you can absolutely do that and it will probably make an great character, but in this instance the warforged has the advantage in that he/ she can apply it at level two where an magic weapon with no modifiers will be much more useful and will have more chances to play such a character.
also am i considered to be "holding" an prostetic arm i infused and applied to my human artificer for the purposes of using the infused arm as an spellcasting forcus for artificer spells?
You are not considered holding your arm anymore than you are in real life. I could see an artificer ripping off their prosthetic arm and shooting fire bolts out of it, but I don't think I'd allow it.
You also aren't considered holding your armor, so infused armor can't be your spellcasting focus unless you aren't wearing it, just holding it in your hand.
You can make a wand sheath, infuse a mundane wand to be an improved spellcasting focus, and wand sheath says you count as holding it when it is emerged from your arm. This allows you to have a spellcasting focus but not using any hands to hold it.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
ah yes, me and my friend discussed that possibility yesterday, but you know what kind of character can also attune to warfoged only magic items and become a fun cyborg: the thief archetype rouge.
again it is a thing to keep in mind, if you wanna surgically insert a magic sword into your arm and use it to cast fire bolt at level 14 you can absolutely do that and it will probably make an great character, but in this instance the warforged has the advantage in that he/ she can apply it at level two where an magic weapon with no modifiers will be much more useful and will have more chances to play such a character.
also am i considered to be "holding" an prostetic arm i infused and applied to my human artificer for the purposes of using the infused arm as an spellcasting forcus for artificer spells?
You are not considered holding your arm anymore than you are in real life. I could see an artificer ripping off their prosthetic arm and shooting fire bolts out of it, but I don't think I'd allow it.
You also aren't considered holding your armor, so infused armor can't be your spellcasting focus unless you aren't wearing it, just holding it in your hand.
You can make a wand sheath, infuse a mundane wand to be an improved spellcasting focus, and wand sheath says you count as holding it when it is emerged from your arm. This allows you to have a spellcasting focus but not using any hands to hold it.
or ya' know, you fold out yer magical armblade and use that as an magical weapon + as your spellcasting focus.
also while you are not technically holding your armor, your hand might be completely covered in the stuff and i'd say it is close enough, i'd personally say that if you have an hand free and your warforged artificer is wearing armor that gives him fire resistance due to an andvanced cooling system (and the infusion you applied to it), it makes sense for you to be able to use that free hand to somehow divert that cooling system in some way, thus being able to cast ray of frost or frostbite
Whhhhhhhhhyyyyyy do you have anything but Warforged on there? :-) my absolute favourite build for flavour is warforged. I have drawn up 6 iterations of a warforged artificer. Though a halfling "mark of healer" sub, did make a cool alchemist idea. It has a 22AC and could walk up in melee and administer potions and cure wounds, and wander off to buff the ranged players, and withstand some attacks of opportunity. Complete utility character that I don't think I would enjoy playing.
Rollback Post to RevisionRollBack
I am an auto-generated signature. Aren't I wonderful?
Whhhhhhhhhyyyyyy do you have anything but Warforged on there? :-) my absolute favourite build for flavour is warforged. I have drawn up 6 iterations of a warforged artificer. Though a halfling "mark of healer" sub, did make a cool alchemist idea. It has a 22AC and could walk up in melee and administer potions and cure wounds, and wander off to buff the ranged players, and withstand some attacks of opportunity. Complete utility character that I don't think I would enjoy playing.
while both artificers and warforged are associated with ebberon and both sort of deal with sort of technological magic, other races work really well both thematically and mechanically, from mark of warding dwarves who are the ultimate locksmiths to various gnomes who are supposed to have a knack for the art, and at the end of the day what makes something "the best" is highly subjective
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
With the character customization rules from TCoE (and even without them to some extent), the half-orc makes a surprisingly effective melee battle smith or armorer. The base features of the race allows them to hit harder and last longer than pretty much anyone else in the same role. The Orcish Fury feat makes them even better, and who doesn't love a genius bruiser? You are the big guy and the smart guy all rolled into one.
The high elf is another strong contender even if you don't get or don't want to take the Elven Accuracy feat. Without any kind of customization or tinkering, you already get a bonus to intelligence, and if you take mending as your free wizard cantrip, then you don't have to worry about it taking up one of your few artificer cantrips known. Using the new character customization rules, a high elf could convert their weapon proficiencies into tool proficiencies and start with more than almost any other race. However, if you don't convert your weapon proficiencies to tools (or at least not all of them), then you can still take the Fighting Initiate feat even as an artillerist or armorer, and both of those subclasses can gain allot from a +1 to AC, 10 feet of blindsight, or the ability to knock attacks targeting the ally next to you out of the air. Fey Teleportation also makes them scary mobile especially if they are playing the tank.
However, even with all of that, I still think I like the half-orc more than the high elf.
Rollback Post to RevisionRollBack
Bark side up, bark side down, it really, truly does not matter.
Now, with the Customize your Origin options from TCoE, it's almost definitely Mountain Dwarf. You can get a +2 to Constitution and +2 to Intelligence and replace all of your weapon and armor proficiencies with tool proficiencies.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Extra tools is a nice call out. I still think custom is probably just ever so slightly better because you could start with +3int with the right feat.
A +3 is nice, but outside of that, I think the best way to determine which race is best for your artificer is to look at the none customizable features of a race as well as what feats it would give you access to. For instance, a hill dwarf, half-orc, goliath, and warforged would all make excellent frontline armorers since they all get abilities that improve their ability to absorb, reduce, or deny damage while elves and half-elves would all make great battlesmiths since having an ally you can always position for advantage will make the elven accuracy feat shine.
Rollback Post to RevisionRollBack
Bark side up, bark side down, it really, truly does not matter.
Yes, either of the dragonmarked halflings would be a reasonable choice for an artificer. Never underestimate a dragonmarked race adding spells to the spell list of a spellcasting class, now that TCOE has freed you from caring about racial stats. Ghostwise Halflings can give a Steel Defender orders telepathically, which is not a benefit to be ignored. And any of them can take Bountiful Luck and apply it to a Steel Defender.
My current eberron campaign has a Warforged Battle Smith, he is great, makes tons of inventions, I even helped him homebrew some magic items to make in the game.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah I ended up as a Wizard instead when I realised we were gonna need a heavier duty caster and that they had nerfed Warforged in the Eberron book. Still, the combo screams cool and flavourful and you can get up in the face a little as a battlesmith.
honestly mark of making might be one of the worst dragonmarks for an artificer with how much their "spells of the mark" feature overlaps with the spells already on the artificer spell list, i'd say mark of passage, mark of warding or mark of shadow are slightly better, maybe even mark of handling if you want conjure animals, but of course i might be wrong on this.
warforged can add infusions straight to their bodies, and since all infused items can be used as an spellcasting focus having an armblade is like having an wand and a sword at all times that cannot be taken from you, and +1 to AC is defenetly something that can fit this psedo front line fighter. Since the moonblade counts as magical for overcomming resistance i am pretty shure armblade does too
Lore wise and abillity score wise rock gnomes are perfect, but unless you want to ride your medium size steel defender or be carried by your homonculus using enlarge/reduce there is no real reason to pick it
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Can they? Source?
what i mean by that is that ebberon: rising form the last war provides several magic items only warforged can attune to, such as the armblade an wand sheath, both of whom directly attach to the warforged. Since an warfoged artificer can use one of their infusion slots to create an armblade, and since an artificer can use items with their infusions on them as an spellcasting focus for their artificer spells, you can use this fancy sword that is completely impossible to steal as your spellcasting focus for artificer spells.
since warforged also need to attach armor directly to their skin and can thus wear their armor as part of themselves, an similar principle applies to all armor an warfoged artificer chooses to infuse and wear, letting them cast all their spells with their armor, something that to an outside eye might look much like the artificer not using any focus at all. An warforged artificer can be their spellcasting focus in a way most other organic typical spellcasters cannot, that is what i meant, so technically they cannot infuse themselves directly but eh an magic sword that is attached to your arm is pretty much the same thing eh?
also, it says that any one handed weapon can become an armblade, does that mean an lance can become one, a weapon that is only a one handed weapon when you are mounted but a two handed weapon when not mounted?
edit: and as for my source, check the "tools required" segment of the spellcasting rules for artificer, you will find it there
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
ah yes, me and my friend discussed that possibility yesterday, but you know what kind of character can also attune to warfoged only magic items and become a fun cyborg: the thief archetype rouge.
again it is a thing to keep in mind, if you wanna surgically insert a magic sword into your arm and use it to cast fire bolt at level 14 you can absolutely do that and it will probably make an great character, but in this instance the warforged has the advantage in that he/ she can apply it at level two where an magic weapon with no modifiers will be much more useful and will have more chances to play such a character.
also am i considered to be "holding" an prostetic arm i infused and applied to my human artificer for the purposes of using the infused arm as an spellcasting forcus for artificer spells?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
You are not considered holding your arm anymore than you are in real life. I could see an artificer ripping off their prosthetic arm and shooting fire bolts out of it, but I don't think I'd allow it.
You also aren't considered holding your armor, so infused armor can't be your spellcasting focus unless you aren't wearing it, just holding it in your hand.
You can make a wand sheath, infuse a mundane wand to be an improved spellcasting focus, and wand sheath says you count as holding it when it is emerged from your arm. This allows you to have a spellcasting focus but not using any hands to hold it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
or ya' know, you fold out yer magical armblade and use that as an magical weapon + as your spellcasting focus.
also while you are not technically holding your armor, your hand might be completely covered in the stuff and i'd say it is close enough, i'd personally say that if you have an hand free and your warforged artificer is wearing armor that gives him fire resistance due to an andvanced cooling system (and the infusion you applied to it), it makes sense for you to be able to use that free hand to somehow divert that cooling system in some way, thus being able to cast ray of frost or frostbite
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Orc: nope
LOL 😂 best reply ever
Whhhhhhhhhyyyyyy do you have anything but Warforged on there? :-) my absolute favourite build for flavour is warforged. I have drawn up 6 iterations of a warforged artificer. Though a halfling "mark of healer" sub, did make a cool alchemist idea. It has a 22AC and could walk up in melee and administer potions and cure wounds, and wander off to buff the ranged players, and withstand some attacks of opportunity. Complete utility character that I don't think I would enjoy playing.
I am an auto-generated signature. Aren't I wonderful?
Probably because many DM's don't allow Warforged in campaigns outside of Eberron.
while both artificers and warforged are associated with ebberon and both sort of deal with sort of technological magic, other races work really well both thematically and mechanically, from mark of warding dwarves who are the ultimate locksmiths to various gnomes who are supposed to have a knack for the art, and at the end of the day what makes something "the best" is highly subjective
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
With the character customization rules from TCoE (and even without them to some extent), the half-orc makes a surprisingly effective melee battle smith or armorer. The base features of the race allows them to hit harder and last longer than pretty much anyone else in the same role. The Orcish Fury feat makes them even better, and who doesn't love a genius bruiser? You are the big guy and the smart guy all rolled into one.
The high elf is another strong contender even if you don't get or don't want to take the Elven Accuracy feat. Without any kind of customization or tinkering, you already get a bonus to intelligence, and if you take mending as your free wizard cantrip, then you don't have to worry about it taking up one of your few artificer cantrips known. Using the new character customization rules, a high elf could convert their weapon proficiencies into tool proficiencies and start with more than almost any other race. However, if you don't convert your weapon proficiencies to tools (or at least not all of them), then you can still take the Fighting Initiate feat even as an artillerist or armorer, and both of those subclasses can gain allot from a +1 to AC, 10 feet of blindsight, or the ability to knock attacks targeting the ally next to you out of the air. Fey Teleportation also makes them scary mobile especially if they are playing the tank.
However, even with all of that, I still think I like the half-orc more than the high elf.
Bark side up, bark side down, it really, truly does not matter.
Now, with the Customize your Origin options from TCoE, it's almost definitely Mountain Dwarf. You can get a +2 to Constitution and +2 to Intelligence and replace all of your weapon and armor proficiencies with tool proficiencies.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Extra tools is a nice call out. I still think custom is probably just ever so slightly better because you could start with +3int with the right feat.
A +3 is nice, but outside of that, I think the best way to determine which race is best for your artificer is to look at the none customizable features of a race as well as what feats it would give you access to. For instance, a hill dwarf, half-orc, goliath, and warforged would all make excellent frontline armorers since they all get abilities that improve their ability to absorb, reduce, or deny damage while elves and half-elves would all make great battlesmiths since having an ally you can always position for advantage will make the elven accuracy feat shine.
Bark side up, bark side down, it really, truly does not matter.
Would a hafling be a good artificer?
Yes, either of the dragonmarked halflings would be a reasonable choice for an artificer. Never underestimate a dragonmarked race adding spells to the spell list of a spellcasting class, now that TCOE has freed you from caring about racial stats. Ghostwise Halflings can give a Steel Defender orders telepathically, which is not a benefit to be ignored. And any of them can take Bountiful Luck and apply it to a Steel Defender.
I am a stout haflingng is that good?