Can Identify or another method be used to tell the difference between an artificer infusion and a permanent magic weapon? Thinking about making an artificer grifter who sells his infusions and magic tinkering.
Can Identify or another method be used to tell the difference between an artificer infusion and a permanent magic weapon? Thinking about making an artificer grifter who sells his infusions and magic tinkering.
I would say yes. Identify gives the properties of a magic item or other magic imbued object. It can tell the difference between a permanent item and a temporary item from a spell, for example.
But then again, identify can't detect a curse. Not saying this as an argument for the case, just food for thought.
I'd allow the player making the item to set the DC for the insight check (to see if its fake or not) via their item creation roll (using the Xanathar's Guide creation rules) to let them shine with some of their class features. For example,
Player: Excuse me DM, can I try and sell this Bag of Holding I have Infused? DM: Sure thing, roll me your leatherworker's tool check. Player: I rolled a 14, plus my tool check of (whatever you want to say leatherworkers tools use), oh I'll add +5 for Flash of Genius too, soooo (lets say somewhere between 20 and 30)! DM: Ok that's the DC to see if its a fake.
I'd then say the buyer had advantage on the roll if they cast Identify, straight roll if not. However, I wouldn't tell them the buyer would then track them down when the item fizzles.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Cursed items are a specific exception. Infusions are not cursed items.
100% agree, as I said, food for thought. I was trying to help you find ways to get away with it! haha
In this case of literal and clinical rule interpretation, the third and fourth sentence of identify says, "You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it." So, while not a spell in the mechanical sense of ruling, they'd know if using the identify spell that its was temporarily infused, straight up. I would argue, without the identify spell, there'd be no way of telling the difference (unless another Artificer looked it over and recognised the same infusion they do to recreate the infused item).
P.S. The poor sole who bought a Bag of Holding from you only to have it rip apart with stuff spilling everywhere five days later may well think the infusion was indeed a cursed item! hahaha
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
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Can Identify or another method be used to tell the difference between an artificer infusion and a permanent magic weapon? Thinking about making an artificer grifter who sells his infusions and magic tinkering.
I would say yes. Identify gives the properties of a magic item or other magic imbued object. It can tell the difference between a permanent item and a temporary item from a spell, for example.
Insight might catch you too. ;)
But then again, identify can't detect a curse. Not saying this as an argument for the case, just food for thought.
I'd allow the player making the item to set the DC for the insight check (to see if its fake or not) via their item creation roll (using the Xanathar's Guide creation rules) to let them shine with some of their class features. For example,
Player: Excuse me DM, can I try and sell this Bag of Holding I have Infused?
DM: Sure thing, roll me your leatherworker's tool check.
Player: I rolled a 14, plus my tool check of (whatever you want to say leatherworkers tools use), oh I'll add +5 for Flash of Genius too, soooo (lets say somewhere between 20 and 30)!
DM: Ok that's the DC to see if its a fake.
I'd then say the buyer had advantage on the roll if they cast Identify, straight roll if not. However, I wouldn't tell them the buyer would then track them down when the item fizzles.
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Cursed items are a specific exception. Infusions are not cursed items.
100% agree, as I said, food for thought. I was trying to help you find ways to get away with it! haha
In this case of literal and clinical rule interpretation, the third and fourth sentence of identify says, "You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it." So, while not a spell in the mechanical sense of ruling, they'd know if using the identify spell that its was temporarily infused, straight up. I would argue, without the identify spell, there'd be no way of telling the difference (unless another Artificer looked it over and recognised the same infusion they do to recreate the infused item).
P.S. The poor sole who bought a Bag of Holding from you only to have it rip apart with stuff spilling everywhere five days later may well think the infusion was indeed a cursed item! hahaha
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.