Attunement and Infusions are not the same thing. An Attunement is just a normal item made into a magical one. Wether or not it then requires Attunement depends on the Infusion (it says so on the infusion itself or the magic Item you can recreate). You can hace 3 Items attuned at the same time, same as any creature (you later get more attunements as your class features). Some magical Items need Attunement, some don't.
You can have as many Infused Items as is shown in the "Infused Items" Column of the Artificer Table. Thats how many you can have Infused at the same time. (Your Int-Modifier has nothing to do with this)
The Infusions go away because it would be too broken to just pump out magic Items on a regular basis.
I was told that the items I replicate (i.e. Bag of Holding) is an attunement and since I can only have 3 attunements at one time, that if I reach my attunement mark (i.e. 3) that when I start making other items that require attunement that the oldest item I created that needed attunement would go away and become useless (Int. Mod thing). Is this true? Because if that's the case that would be useless (forget about the whole balance and fairness aspect). If I am an inventor, I should be able to invent without (to much)restrictions (sorry, soap box moment over).
So I can have 3 attunements total like everyone else, but as many infused items as I can create?
And if I create to many items does the oldest one become a useless commo item (i. e. bag of holding becomes just a regular bag)?
So lets say I have 3 attuned items already in my attunement slot, I create replicated items (i.e. BoH, etc...), does the BoH (and other item replicated) stay a BoH permanently?
Sorry for all the questions, I just don't want to be misunderstood or not clarify what information I am receiving so I can understand it...
"Attunement" is a way D&D 5e limits magical items. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. The Bag of Holding does not require attunement. Most characters can only ever attune to three magical items. High-level artificers can attune to more as a core class feature, but at lower levels you're restricted to three as well.
"Infusion" is an artificer specific class feature that allows you to create temporary magic items. As an artificer, you can know [X] infusions, based on your level, but you can only ever use [X]/2 infusions at once. At first level you know four infusions but can only activate two of them at once. Activating a new one deactivates the oldest one (or whichever one you choose, if your DM is kind). However you decide to justify this is up to you; most artificers fluff it as an infused item requiring maintenance that limits how many you can use at once.
Items you create via infusion may or may not require attunement. If it does, you need to attune to it like a regular magic item. Elsewise, the two systems do not mix.
Ok, that means at my second level, say I replicate a BoH, does that mean when I replicate other items (whatever the # is, I think 2 or 3 right now lvl 2 - non attuned), that the oldest replicated item goes away?
That is correct. If you already have two Infusions active and you create a third, then by RAW the oldest existing infusion automatically deactivates. This is a requirement for game balance, however game-y it feels. If artificers could simply keep producing artificer infusions freely, and each one remained a permanent magical item, the class would be unbearably overtuned. Magic item factories are not really kosher.
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OK, I see when I create my character it says I can attune 3 items...
I guess my questions are this:
Are the infusions the artificer creates considered to be part of those 3 attunements?
If not, does that mean I have those 3 items plus what I Infuse?
Also, If I create infusions I can only do as many as my Int. modifiers is (13+1 so 2?)?
And why do the infusions go away if you make to many (balance/fairness)?
Thank You!
Attunement and Infusions are not the same thing. An Attunement is just a normal item made into a magical one. Wether or not it then requires Attunement depends on the Infusion (it says so on the infusion itself or the magic Item you can recreate). You can hace 3 Items attuned at the same time, same as any creature (you later get more attunements as your class features). Some magical Items need Attunement, some don't.
You can have as many Infused Items as is shown in the "Infused Items" Column of the Artificer Table. Thats how many you can have Infused at the same time. (Your Int-Modifier has nothing to do with this)
The Infusions go away because it would be too broken to just pump out magic Items on a regular basis.
I was told that the items I replicate (i.e. Bag of Holding) is an attunement and since I can only have 3 attunements at one time, that if I reach my attunement mark (i.e. 3) that when I start making other items that require attunement that the oldest item I created that needed attunement would go away and become useless (Int. Mod thing). Is this true? Because if that's the case that would be useless (forget about the whole balance and fairness aspect). If I am an inventor, I should be able to invent without (to much)restrictions (sorry, soap box moment over).
So I can have 3 attunements total like everyone else, but as many infused items as I can create?
And if I create to many items does the oldest one become a useless commo item (i. e. bag of holding becomes just a regular bag)?
So lets say I have 3 attuned items already in my attunement slot, I create replicated items (i.e. BoH, etc...), does the BoH (and other item replicated) stay a BoH permanently?
Sorry for all the questions, I just don't want to be misunderstood or not clarify what information I am receiving so I can understand it...
You're confusing two entirely separate systems.
"Attunement" is a way D&D 5e limits magical items. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. The Bag of Holding does not require attunement. Most characters can only ever attune to three magical items. High-level artificers can attune to more as a core class feature, but at lower levels you're restricted to three as well.
"Infusion" is an artificer specific class feature that allows you to create temporary magic items. As an artificer, you can know [X] infusions, based on your level, but you can only ever use [X]/2 infusions at once. At first level you know four infusions but can only activate two of them at once. Activating a new one deactivates the oldest one (or whichever one you choose, if your DM is kind). However you decide to justify this is up to you; most artificers fluff it as an infused item requiring maintenance that limits how many you can use at once.
Items you create via infusion may or may not require attunement. If it does, you need to attune to it like a regular magic item. Elsewise, the two systems do not mix.
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You can also give your infused items to other members of the party, it it requires atunment it would then use one of their attunement slots.
Ok, that means at my second level, say I replicate a BoH, does that mean when I replicate other items (whatever the # is, I think 2 or 3 right now lvl 2 - non attuned), that the oldest replicated item goes away?
That is correct. If you already have two Infusions active and you create a third, then by RAW the oldest existing infusion automatically deactivates. This is a requirement for game balance, however game-y it feels. If artificers could simply keep producing artificer infusions freely, and each one remained a permanent magical item, the class would be unbearably overtuned. Magic item factories are not really kosher.
Please do not contact or message me.