With artificer giving you access to booming blade and green flame blade I believe you are much less reliant on getting extra attack right away. I could see it working a number ways.
One of my new favorite combos for Artificer now is a level 6 dip into Bladesinger, with the rest in Guardian Model Armorer. You start combat by casting Haste on yourself and bladesinging, using that extra action to Thunder Punch with your Thunder Gauntlets. On later turns, you get two of the booming blade-thunderpunches and one normal thunder punch, using your bonus action to command a homunculus servant.
You need a pretty high dexterity to make it work, but it ends up granting you a really high AC (with a 20 in Dexterity and Intelligence, with +2 Studded Leather, your base AC is 26, or 31 with Shield, and you can also take a cloak and ring of protection to make that be a base AC of 28 and shielded AC of 33) and do a lot of damage with your thunderpunches.
Ah, I forgot about haste giving a +2 bonus to AC. I have edited the post with the combo to show what their actual AC with the combo would be. That's ridiculously high.
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Yes I did mean adamantine. Oops. Can studded leather benefit from adamantine? I mean it has the studs. Is that enough? Didn't even think about the legality of it.
I'm pretty sure at those numbers most things just can't hit you under bounded math. Unless they crit of course. Those magic items aren't even necessary for that to be an insane AC tank. Artificer guaranteeing access to the ring and cloak of protection is just awesome.
I'm not sure how I'd rule that. The studs could be adamantine, but I don't know if that would be enough to qualify it as adamantine armor.
Yeah, most things can't hit an AC of 34, and even less things can hit an AC of 39. A tarrasque needs a 17 or higher to hit the 34 (so a 20% chance of hitting you per attack), while if you have shield up, they need a natural 20 to hit. There are situations where people can get critical hits on numbers besides 20, like an archmage with a blade of disaster, but those are very uncommon. At that point, you might as well just rule that the armor and other magic items grant you total cover against any non-critical hit, and turns critical hits into normal hits.
It's a pretty crazy AC, but it requires a lot in order for it to work. If you can get it to work, it is definitely worth it.
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Oh the adamantine armor calls specifically for medium or heavy armor. Think that solves that.
This build is going to end up running into a lot of nasty spell saves and elves with champion dips lol. What a beast. Have you thought about an alternate approach that adds eldritch knight? I'm thinking something like this: Armorer 4/ Eldritch Knight 4/ Bladesinger 12. Much less armorer but I feel like this set up has a lot to offer. I'd start with 3 armorer/ 6 bladesinger as the base and then dip into fighter.
Ah, you're right. Never mind, no adamantine armor.
You can dip into Eldritch Knight with this build as long as you have your magic items. I'm not sure exactly why you would go into Eldritch Knight for just 4 levels, but maybe you can explain that to me.
You just need to have 6 levels in Bladesinger, and enough levels in Armorer to have Enhanced Defense, and a Ring and Cloak of Defense, which only takes 6 levels in Artificer. So, if you wanted, as long as you maximize your Dexterity and Intelligence scores, you can take 8 levels in Eldritch Knight, which will give you the ability to attack as a bonus action with your Thunder Gauntlets.
I just love throwing action surge on spellcasters lol. Truly a guilty pleasure of mine. Defense fighting style is a nice pick up as well. 4 levels was a product of filling out the build with an ASI at high levels, but probably 2 fighter is best if one were to do it at all. Investing in more bladesinger or armorer levels is a better source of spellcasting anyways. Armorer 14/Bladesinger 6 is really clean so probably not worth messing with.
I could see a heavy armor eldritch knight/armorer without any bladesinger being a strong build. Actually getting to EK makes more sense there as it would provide the Shield Spell without the wizard to do it.
hey OP quick question: what the hell kind of barbarian do you play that uses heavy armor? like their whole design is built arround NOT wearing heavy armor and quite a decent chunk of their abillities including their abillity to rage and move 10 ft faster explicitly do not work while you are wearing heavy armor?
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When they get AC that high. Just hit them with save spells and powers instead. It usually causes them to collapse like a house of cards. People are far too caught up in over optimization of single stats. BladeSinger Dips like the one mentioned and such make an impressive number but they tend to be easy to take out by lots of things. Specially when they suffer from a similar fatal flaw as barbarians most of the time. You practically shut them off if you do something to paralyze them or the like.
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With artificer giving you access to booming blade and green flame blade I believe you are much less reliant on getting extra attack right away. I could see it working a number ways.
One of my new favorite combos for Artificer now is a level 6 dip into Bladesinger, with the rest in Guardian Model Armorer. You start combat by casting Haste on yourself and bladesinging, using that extra action to Thunder Punch with your Thunder Gauntlets. On later turns, you get two of the booming blade-thunderpunches and one normal thunder punch, using your bonus action to command a homunculus servant.
You need a pretty high dexterity to make it work, but it ends up granting you a really high AC (with a 20 in Dexterity and Intelligence, with +2 Studded Leather, your base AC is 26, or 31 with Shield, and you can also take a cloak and ring of protection to make that be a base AC of 28 and shielded AC of 33) and do a lot of damage with your thunderpunches.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I might be missing something... but don't you have to be armorless in order to be a "Bladesinger"???
No. You can't have a shield or medium/heavy armor, but you can wear light armor.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
ooooooo. nice trick. i like it =D
Ah, I forgot about haste giving a +2 bonus to AC. I have edited the post with the combo to show what their actual AC with the combo would be. That's ridiculously high.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
wow that AC is absurd. Get mithral armor to negate crit damage and that build is just never going down.
I think you mean adamantine armor, but you're correct. That will help keep them up.
Additionally, if you can get an animated shield or badge of the watch, +3 Studded Leather Armor, and a defender, your AC can be 34 (or 39 with shield).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yes I did mean adamantine. Oops. Can studded leather benefit from adamantine? I mean it has the studs. Is that enough? Didn't even think about the legality of it.
I'm pretty sure at those numbers most things just can't hit you under bounded math. Unless they crit of course. Those magic items aren't even necessary for that to be an insane AC tank. Artificer guaranteeing access to the ring and cloak of protection is just awesome.
I'm not sure how I'd rule that. The studs could be adamantine, but I don't know if that would be enough to qualify it as adamantine armor.
Yeah, most things can't hit an AC of 34, and even less things can hit an AC of 39. A tarrasque needs a 17 or higher to hit the 34 (so a 20% chance of hitting you per attack), while if you have shield up, they need a natural 20 to hit. There are situations where people can get critical hits on numbers besides 20, like an archmage with a blade of disaster, but those are very uncommon. At that point, you might as well just rule that the armor and other magic items grant you total cover against any non-critical hit, and turns critical hits into normal hits.
It's a pretty crazy AC, but it requires a lot in order for it to work. If you can get it to work, it is definitely worth it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oh the adamantine armor calls specifically for medium or heavy armor. Think that solves that.
This build is going to end up running into a lot of nasty spell saves and elves with champion dips lol. What a beast. Have you thought about an alternate approach that adds eldritch knight? I'm thinking something like this: Armorer 4/ Eldritch Knight 4/ Bladesinger 12. Much less armorer but I feel like this set up has a lot to offer. I'd start with 3 armorer/ 6 bladesinger as the base and then dip into fighter.
Ah, you're right. Never mind, no adamantine armor.
You can dip into Eldritch Knight with this build as long as you have your magic items. I'm not sure exactly why you would go into Eldritch Knight for just 4 levels, but maybe you can explain that to me.
You just need to have 6 levels in Bladesinger, and enough levels in Armorer to have Enhanced Defense, and a Ring and Cloak of Defense, which only takes 6 levels in Artificer. So, if you wanted, as long as you maximize your Dexterity and Intelligence scores, you can take 8 levels in Eldritch Knight, which will give you the ability to attack as a bonus action with your Thunder Gauntlets.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I just love throwing action surge on spellcasters lol. Truly a guilty pleasure of mine. Defense fighting style is a nice pick up as well. 4 levels was a product of filling out the build with an ASI at high levels, but probably 2 fighter is best if one were to do it at all. Investing in more bladesinger or armorer levels is a better source of spellcasting anyways. Armorer 14/Bladesinger 6 is really clean so probably not worth messing with.
I could see a heavy armor eldritch knight/armorer without any bladesinger being a strong build. Actually getting to EK makes more sense there as it would provide the Shield Spell without the wizard to do it.
hey OP quick question: what the hell kind of barbarian do you play that uses heavy armor? like their whole design is built arround NOT wearing heavy armor and quite a decent chunk of their abillities including their abillity to rage and move 10 ft faster explicitly do not work while you are wearing heavy armor?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
When they get AC that high. Just hit them with save spells and powers instead. It usually causes them to collapse like a house of cards. People are far too caught up in over optimization of single stats. BladeSinger Dips like the one mentioned and such make an impressive number but they tend to be easy to take out by lots of things. Specially when they suffer from a similar fatal flaw as barbarians most of the time. You practically shut them off if you do something to paralyze them or the like.