I noticed this idea while planning what infusions to place on armor but as far as I can tell an armor piece for armor modifications is still one item and when requiring attunement would only require attunement to that item as it only counts as separate items for the infuse item feature but is still otherwise one item. Does this mean that RAW you can bypass the normal attunement limit even further as you can place multiple attunement enchantments onto a single armor piece? Obviously I would assume that RAI, the answer is no as I feel there is no reason that this would be intentional (however I guess it would add power to a higher level armorer artificer whereas they cannot reasonably make use of loot dropped magic armors, but I digress). I've tried looking into it and cannot find any threads or discussions as most things I've found with search terms are solely related to armor modifications on an already magic item and attunement rules don't seem to have anything regarding a multiple magic enchants on one item. So my basic question is, is there any reason RAW that an artificer could not single attune an armor piece that has multiple attunement enchantments?
Armor Modifications
9th-level Armorer feature
You learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor’s special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor’s model with the Armor Model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor.
Basically what Stout said. The few things that actually change the attunement issue say so in their description. So you'd still have to use multiple attunement slots.
Also. The Artificer is not stopped from using Magical armor. That would just mean that they cannot use any enchantment that requires the main suit of armor. But a note on magical items, and in particular armor is that magical suits of armor are actually designed to have things like their gauntlets, boots, and helmets replaced (I want to say this is marked in the DMG with magic items but it's been so long I don't actually remember). This suggests that while they may come with these things they are not necessarily magical like the main pieces of the armor on your body. Which would mean these extra items that are lumped in can still recieve their own infusions even if the main piece of armor can't. And frankly a magical set of armor may just be plain better than anything you could have infused it with anyway.
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I noticed this idea while planning what infusions to place on armor but as far as I can tell an armor piece for armor modifications is still one item and when requiring attunement would only require attunement to that item as it only counts as separate items for the infuse item feature but is still otherwise one item. Does this mean that RAW you can bypass the normal attunement limit even further as you can place multiple attunement enchantments onto a single armor piece? Obviously I would assume that RAI, the answer is no as I feel there is no reason that this would be intentional (however I guess it would add power to a higher level armorer artificer whereas they cannot reasonably make use of loot dropped magic armors, but I digress). I've tried looking into it and cannot find any threads or discussions as most things I've found with search terms are solely related to armor modifications on an already magic item and attunement rules don't seem to have anything regarding a multiple magic enchants on one item. So my basic question is, is there any reason RAW that an artificer could not single attune an armor piece that has multiple attunement enchantments?
Basically what Stout said. The few things that actually change the attunement issue say so in their description. So you'd still have to use multiple attunement slots.
Also. The Artificer is not stopped from using Magical armor. That would just mean that they cannot use any enchantment that requires the main suit of armor. But a note on magical items, and in particular armor is that magical suits of armor are actually designed to have things like their gauntlets, boots, and helmets replaced (I want to say this is marked in the DMG with magic items but it's been so long I don't actually remember). This suggests that while they may come with these things they are not necessarily magical like the main pieces of the armor on your body. Which would mean these extra items that are lumped in can still recieve their own infusions even if the main piece of armor can't. And frankly a magical set of armor may just be plain better than anything you could have infused it with anyway.