Dragonborn(Blue) Berserker Level 4. Can still pick a stat/feat. Stats: 17 STR, 12 DEX, 18 CON, 11 INT, 12 WIS, 16 CHA HP: 53
I'm wondering about the hexblade lock and if i should multiclass it for more versatility, as i see a lot of synergy with the berserker there. Like, Choose weapon for hex warrior, curse target, go in, rage up later make a spectre out of the target. And without rage, smite the shit out of it.
I'm rather interested in this. I took a look at other classes too, but i admit not to deep as they didn't strike me as a good subclass. But maybe i'm mistaken due to my inexperience. My thoughts so far where to go 14/6 Barb/Lock What's your take on this?
Also yes, i know there's another post like this already, but in this post, the barb path is a different one and i reckon that changes things considerably.
*Edit* - I don't want to multiclass right now at level 4, but maybe later. I just want to gather your input on that combination in general.
I'm not going to comment on the viability of the Hexblade MC. I know that there are players out there who are much more knowledgeable about multiclass interactions and other aspects of the game than I am whose opinions will be much more valuable than mine.
However, if you are already a Level 4 Barb, unless there is a strong RP reason to MC immediately, I would take one more level before even considering multiclassing. At level 5 you get Extra Attack, literally doubling your non-Frenzied damage output. I feel this is such a strong ability that delaying it in favour of a single level of another class requires a very good reason.
However, if you are already a Level 4 Barb, unless there is a strong RP reason to MC immediately, I would take one more level before even considering multiclassing. At level 5 you get Extra Attack, literally doubling your non-Frenzied damage output. I feel this is such a strong ability that delaying it in favour of a single level of another class requires a very good reason.
That is true and i completly forgot about it. Thank you, for that reminder. Well the question still stands, more now on level 5 or later tho.
I think you would be better off picking a different warlock subclass. Hexblade's whole thing is doubling down on the charisma stat, which doesn't synergize with the Barbarian features at all. I think you would be better off focusing on Strength and allowing your warlock features to be used on things that are not overly reliant on charisma. Celestial is a really nice fit because their Healing Light ability can be used while raging. Armor of Agathys is a spell these builds are generally looking to abuse because the rage resistance means the temporary hit points last longer.
I definitely agree with Urth you want to go to 5th level Berserker. I would take it one level further since the 6th level Berserker ability is easily the best thing about the class. Getting a fourth rage is nice too. From there I would take 5 levels of Warlock to get your smite. I wouldn't worry about the build after that, you'll get there when you get there (maybe) and who knows what you will want or need by then. But generally speaking, I think more levels of warlock, two levels of paladin, and however many levels of sorcerer or bard would all be better than going back to Barbarian after you establish the meat and potatoes of the build at Barbarian 6/ Warlock 5.
You know what is one of the barbarian's biggest weakness? Their susceptibility to charms and fears. Thankfully you're playing a berserker-- but wait, what's this? You want to mutlclass BEFORE you gain charm/fear immunity? I don't know, boss. I'd stick with barbarian until lvl 6, at the very least, then you'll gain said immunity and 4 rages per long rest. Four's enough to last more adventuring days, so most likely you'll never be caught with your pants down.
You know what is one of the barbarian's biggest weakness? Their susceptibility to charms and fears. Thankfully you're playing a berserker-- but wait, what's this? You want to mutlclass BEFORE you gain charm/fear immunity? I don't know, boss. I'd stick with barbarian until lvl 6, at the very least, then you'll gain said immunity and 4 rages per long rest. Four's enough to last more adventuring days, so most likely you'll never be caught with your pants down.
Thank you for the input.
Gotta have to add that i don't want to multiclass right now, i just thought about doing it maybe next level or even later. Maybe this came over the wrong way. (Prob. because i mindlessly stated level 5 at the last post, woops.) I just would like to have more input about a Hex Lock Berserker in general.
Honestly, it's not the worst idea. The more I let it sit the more I warm up to it.
Still, a lock MC in general is to shore up weaknesses in other CHA dependent classes, and in hexblade's case, offer SADness.
A barbarian has weaknesses in range and utility, and yours in particular has no need for SADness when your STR is superior nor a CHA class. Slap on a half feat, and you get neat stuff along with a n increase in your mod.
Off the top of my head, EB with agonizing blast offers up a way to attack from range with decent out put, but as a barbarian, you can't cast while raging. It would then be a thing you have to do just before you get in melee range, or when you run out of rage for the day (which should be unlikely after having four a day).
So, maybe you'd do better to focus on utility spells and invocations. Then again, you may inadvertently step on some toes of your party members. You could do it no prob if no one in the party is a utility caster, for sure though.
It all depends on how far you want to go with warlock or barbarian and your intended build (striker or tank or w/e).
The main concern when building any barbarian spellslinger is finding ways to get the spellcasting to work with Rage. Obviously concentration spells and casting while Raging are out. But any spell with a decent duration and no concentration clause is interesting to look at. Armor of Agathys, Longstrider, Mirror Image, Fire Shield, spells of this nature. Alternative uses for spell slots are another. Paladin and Warlock smites are a classic example. Moon Druid combat wildshape healing another. Converting spell slots to sorcery points is an interesting one, especially if the sorcerer subclass you choose gives you an alternative use of sorcery points you can use while raging like the Clockwork Soul.
Hexblade really doesn't bring much of anything special to the multiclass. None of the bonus spell list can be used while raging. Attacking off of charisma has zero synergy with the Barbarian core and you're much better off focusing on a single attack stat, which I believe should definitely be strength. Hexblade's Curse is obviously a great ability, but overall there really isn't much there. You can't even Curse on turn one of combat because of Rage activation taking up the bonus action on turn one of combat. Here are a couple of suggestions for different subclasses that I think are much more exciting to pair with Barbarian.
Celestial: Healing Light is one of the best healing abilities in the game. Great range, great modality, works with rage and slots neatly into the bonus action while you continue to molly-whop the poor bastards that get in your way. Rage resistance makes it feel like you're gaining nearly twice as many hit points as you actually are when you target yourself.
Fathomless: Tentacle of the Deeps works with rage and that is super cool and weird. I don't recommend investing in charisma any time soon so it will be stuck at a 16, but a ranged attack with a controlling debuff is quite the oddity on a Barbarian. It even scales with proficiency bonus, which is perfect for multiclassing.
Fiend: Dropping enemies is the name of the game as a Barbarian so Dark One's Blessing should be triggering pretty regularly. Temporary HP are notoriously good on Barbarians thanks to the rage resistances. Dark One's Own Luck is also a sweet ability to help with the real weakness of the Barbarian, saving throws. And if you get there, Fire Shield is a synergistic spell. If you're interested in pursuing an Armor of Agathys build I would avoid this one as temporary HP doesn't stack.
Genie: A bit of a slow burn, this choice doesn't really pay off until level 6 and 7. Efreeti provides Fire Shield at 7, but the real gem here is the flying speed from Elemental Gift at level 6. Genie is also just a great subclass. The vessel is a really cool ability.
The main concern when building any barbarian spellslinger is finding ways to get the spellcasting to work with Rage. Obviously concentration spells and casting while Raging are out. But any spell with a decent duration and no concentration clause is interesting to look at. Armor of Agathys, Longstrider, Mirror Image, Fire Shield, spells of this nature. Alternative uses for spell slots are another. Paladin and Warlock smites are a classic example. Moon Druid combat wildshape healing another. Converting spell slots to sorcery points is an interesting one, especially if the sorcerer subclass you choose gives you an alternative use of sorcery points you can use while raging like the Clockwork Soul.
Hexblade really doesn't bring much of anything special to the multiclass. None of the bonus spell list can be used while raging. Attacking off of charisma has zero synergy with the Barbarian core and you're much better off focusing on a single attack stat, which I believe should definitely be strength. Hexblade's Curse is obviously a great ability, but overall there really isn't much there. You can't even Curse on turn one of combat because of Rage activation taking up the bonus action on turn one of combat. Here are a couple of suggestions for different subclasses that I think are much more exciting to pair with Barbarian.
Celestial: Healing Light is one of the best healing abilities in the game. Great range, great modality, works with rage and slots neatly into the bonus action while you continue to molly-whop the poor bastards that get in your way. Rage resistance makes it feel like you're gaining nearly twice as many hit points as you actually are when you target yourself.
Fathomless: Tentacle of the Deeps works with rage and that is super cool and weird. I don't recommend investing in charisma any time soon so it will be stuck at a 16, but a ranged attack with a controlling debuff is quite the oddity on a Barbarian. It even scales with proficiency bonus, which is perfect for multiclassing.
Fiend: Dropping enemies is the name of the game as a Barbarian so Dark One's Blessing should be triggering pretty regularly. Temporary HP are notoriously good on Barbarians thanks to the rage resistances. Dark One's Own Luck is also a sweet ability to help with the real weakness of the Barbarian, saving throws. And if you get there, Fire Shield is a synergistic spell. If you're interested in pursuing an Armor of Agathys build I would avoid this one as temporary HP doesn't stack.
Genie: A bit of a slow burn, this choice doesn't really pay off until level 6 and 7. Efreeti provides Fire Shield at 7, but the real gem here is the flying speed from Elemental Gift at level 6. Genie is also just a great subclass. The vessel is a really cool ability.
Agreed. There are some fundamental problems working off barbarian and hexblade. While I'm not in love with barbarian/warlock multi-class to begin with, but it can work and give some benefits. Certainly, as Cgarciao points out, Eldritch Blast would give the barbarian the ranged damage that is frequently an issue for the class. I think HeironymusZot does a good job looking at the other options.
I think this multi-class would never work well with a point buy ability system. This multi-class requires being able to roll dice and having ability scores that are unachievable with a point buy.
Agreed. There are some fundamental problems working off barbarian and hexblade. While I'm not in love with barbarian/warlock multi-class to begin with, but it can work and give some benefits. Certainly, as Cgarciao points out, Eldritch Blast would give the barbarian the ranged damage that is frequently an issue for the class. I think HeironymusZot does a good job looking at the other options.
I think this multi-class would never work well with a point buy ability system. This multi-class requires being able to roll dice and having ability scores that are unachievable with a point buy.
It's definitely a finicky combination. I think the most compelling reason to pursue such a build would be to combine Armor of Agathys with rage resistance. Unfortunately, I'm pretty sure going Warlock 5 / Barbarian 3 / Warlock X with extra attack coming from pact of the blade - thirsting blade is a much better way of going about the build. This barbarian 6 / warlock 5 build does have potential though.
If Armor of Agathys is something you want to focus on Dexarnael then I think you should look at Clockwork Soul Sorcerer in the place of Warlock. If it doesn't fit your concept, it doesn't fit your concept, but mechanically I think it brings a lot more to the table for an AoA abusing Barbarian than warlock. Extended Spell metamagic making AoA a 2 hour spell really helps the ability to cast it while adventuring pre-combat and still have it up by the time shit hits the fan. And eventually Bastion of Law at level 6 is not only a use of Sorcery Points (and thus spell slots) that you can use while raging, but has great synergy with AoA by reducing damage and enabling it to last through more attacks. Something to think about at least.
The main concern when building any barbarian spellslinger is finding ways to get the spellcasting to work with Rage. Obviously concentration spells and casting while Raging are out. But any spell with a decent duration and no concentration clause is interesting to look at. Armor of Agathys, Longstrider, Mirror Image, Fire Shield, spells of this nature. Alternative uses for spell slots are another. Paladin and Warlock smites are a classic example. Moon Druid combat wildshape healing another. Converting spell slots to sorcery points is an interesting one, especially if the sorcerer subclass you choose gives you an alternative use of sorcery points you can use while raging like the Clockwork Soul.
Hexblade really doesn't bring much of anything special to the multiclass. None of the bonus spell list can be used while raging. Attacking off of charisma has zero synergy with the Barbarian core and you're much better off focusing on a single attack stat, which I believe should definitely be strength. Hexblade's Curse is obviously a great ability, but overall there really isn't much there. You can't even Curse on turn one of combat because of Rage activation taking up the bonus action on turn one of combat. Here are a couple of suggestions for different subclasses that I think are much more exciting to pair with Barbarian.
Celestial: Healing Light is one of the best healing abilities in the game. Great range, great modality, works with rage and slots neatly into the bonus action while you continue to molly-whop the poor bastards that get in your way. Rage resistance makes it feel like you're gaining nearly twice as many hit points as you actually are when you target yourself.
Fathomless: Tentacle of the Deeps works with rage and that is super cool and weird. I don't recommend investing in charisma any time soon so it will be stuck at a 16, but a ranged attack with a controlling debuff is quite the oddity on a Barbarian. It even scales with proficiency bonus, which is perfect for multiclassing.
Fiend: Dropping enemies is the name of the game as a Barbarian so Dark One's Blessing should be triggering pretty regularly. Temporary HP are notoriously good on Barbarians thanks to the rage resistances. Dark One's Own Luck is also a sweet ability to help with the real weakness of the Barbarian, saving throws. And if you get there, Fire Shield is a synergistic spell. If you're interested in pursuing an Armor of Agathys build I would avoid this one as temporary HP doesn't stack.
Genie: A bit of a slow burn, this choice doesn't really pay off until level 6 and 7. Efreeti provides Fire Shield at 7, but the real gem here is the flying speed from Elemental Gift at level 6. Genie is also just a great subclass. The vessel is a really cool ability.
Undead Patron gets you Form of Dread at first level, and Grave Touched at 6th... both of which really synergize with Rage.
Form of Dread
1st-level Undead feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.
Grave Touched
6th-level Undead feature
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
Agreed. There are some fundamental problems working off barbarian and hexblade. While I'm not in love with barbarian/warlock multi-class to begin with, but it can work and give some benefits. Certainly, as Cgarciao points out, Eldritch Blast would give the barbarian the ranged damage that is frequently an issue for the class. I think HeironymusZot does a good job looking at the other options.
I think this multi-class would never work well with a point buy ability system. This multi-class requires being able to roll dice and having ability scores that are unachievable with a point buy.
If Armor of Agathys is something you want to focus on Dexarnael....
It wasn't my intention, no. But that looks interesting, so i'll look it up. My general plan was to buff up and curse a target before going into rage and engage, as i though hexblade would be usable with rage. I mean, it does not say i have to concentrate on channeling energy into the weapon, but "mystically" do it. Sounds like a loophole to me, but i just reread the entire thing and it's out of question anyways. (Nvm, my charisma would be high enough)
The main concern when building any barbarian spellslinger is finding ways to get the spellcasting to work with Rage. Obviously concentration spells and casting while Raging are out. But any spell with a decent duration and no concentration clause is interesting to look at. Armor of Agathys, Longstrider, Mirror Image, Fire Shield, spells of this nature. Alternative uses for spell slots are another. Paladin and Warlock smites are a classic example. Moon Druid combat wildshape healing another. Converting spell slots to sorcery points is an interesting one, especially if the sorcerer subclass you choose gives you an alternative use of sorcery points you can use while raging like the Clockwork Soul.
Hexblade really doesn't bring much of anything special to the multiclass. None of the bonus spell list can be used while raging. Attacking off of charisma has zero synergy with the Barbarian core and you're much better off focusing on a single attack stat, which I believe should definitely be strength. Hexblade's Curse is obviously a great ability, but overall there really isn't much there. You can't even Curse on turn one of combat because of Rage activation taking up the bonus action on turn one of combat. Here are a couple of suggestions for different subclasses that I think are much more exciting to pair with Barbarian.
Celestial: Healing Light is one of the best healing abilities in the game. Great range, great modality, works with rage and slots neatly into the bonus action while you continue to molly-whop the poor bastards that get in your way. Rage resistance makes it feel like you're gaining nearly twice as many hit points as you actually are when you target yourself.
Fathomless: Tentacle of the Deeps works with rage and that is super cool and weird. I don't recommend investing in charisma any time soon so it will be stuck at a 16, but a ranged attack with a controlling debuff is quite the oddity on a Barbarian. It even scales with proficiency bonus, which is perfect for multiclassing.
Fiend: Dropping enemies is the name of the game as a Barbarian so Dark One's Blessing should be triggering pretty regularly. Temporary HP are notoriously good on Barbarians thanks to the rage resistances. Dark One's Own Luck is also a sweet ability to help with the real weakness of the Barbarian, saving throws. And if you get there, Fire Shield is a synergistic spell. If you're interested in pursuing an Armor of Agathys build I would avoid this one as temporary HP doesn't stack.
Genie: A bit of a slow burn, this choice doesn't really pay off until level 6 and 7. Efreeti provides Fire Shield at 7, but the real gem here is the flying speed from Elemental Gift at level 6. Genie is also just a great subclass. The vessel is a really cool ability.
Undead Patron gets you Form of Dread at first level, and Grave Touched at 6th... both of which really synergize with Rage.
Form of Dread
1st-level Undead feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.
Grave Touched
6th-level Undead feature
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
This is rather interesting tho, but i assume our cleric who's out and about to cleanse the world from undead will have a problem with that. :D
I like Genie better for you and I think Genie’s Wrath is a better feature than Hexblade’s curse until at least warlock 14. HBC only works on one enemy per short rest and needs a bonus action, which you probably want to keep.
genie’s wrath just gives you the damage on your first attack per round all day long, no bonus actions required.
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Hello, there.
Currently i'm playing the following:
Dragonborn(Blue) Berserker Level 4.
Can still pick a stat/feat.
Stats: 17 STR, 12 DEX, 18 CON, 11 INT, 12 WIS, 16 CHA
HP: 53
I'm wondering about the hexblade lock and if i should multiclass it for more versatility, as i see a lot of synergy with the berserker there. Like, Choose weapon for hex warrior, curse target, go in, rage up later make a spectre out of the target. And without rage, smite the shit out of it.
I'm rather interested in this. I took a look at other classes too, but i admit not to deep as they didn't strike me as a good subclass.
But maybe i'm mistaken due to my inexperience. My thoughts so far where to go 14/6 Barb/Lock
What's your take on this?
Also yes, i know there's another post like this already, but in this post, the barb path is a different one and i reckon that changes things considerably.
*Edit* - I don't want to multiclass right now at level 4, but maybe later. I just want to gather your input on that combination in general.
I'm not going to comment on the viability of the Hexblade MC. I know that there are players out there who are much more knowledgeable about multiclass interactions and other aspects of the game than I am whose opinions will be much more valuable than mine.
However, if you are already a Level 4 Barb, unless there is a strong RP reason to MC immediately, I would take one more level before even considering multiclassing. At level 5 you get Extra Attack, literally doubling your non-Frenzied damage output. I feel this is such a strong ability that delaying it in favour of a single level of another class requires a very good reason.
That is true and i completly forgot about it. Thank you, for that reminder.
Well the question still stands, more now on level 5 or later tho.
I think you would be better off picking a different warlock subclass. Hexblade's whole thing is doubling down on the charisma stat, which doesn't synergize with the Barbarian features at all. I think you would be better off focusing on Strength and allowing your warlock features to be used on things that are not overly reliant on charisma. Celestial is a really nice fit because their Healing Light ability can be used while raging. Armor of Agathys is a spell these builds are generally looking to abuse because the rage resistance means the temporary hit points last longer.
I definitely agree with Urth you want to go to 5th level Berserker. I would take it one level further since the 6th level Berserker ability is easily the best thing about the class. Getting a fourth rage is nice too. From there I would take 5 levels of Warlock to get your smite. I wouldn't worry about the build after that, you'll get there when you get there (maybe) and who knows what you will want or need by then. But generally speaking, I think more levels of warlock, two levels of paladin, and however many levels of sorcerer or bard would all be better than going back to Barbarian after you establish the meat and potatoes of the build at Barbarian 6/ Warlock 5.
You know what is one of the barbarian's biggest weakness? Their susceptibility to charms and fears. Thankfully you're playing a berserker-- but wait, what's this? You want to mutlclass BEFORE you gain charm/fear immunity? I don't know, boss. I'd stick with barbarian until lvl 6, at the very least, then you'll gain said immunity and 4 rages per long rest. Four's enough to last more adventuring days, so most likely you'll never be caught with your pants down.
Thank you for the input.
Gotta have to add that i don't want to multiclass right now, i just thought about doing it maybe next level or even later. Maybe this came over the wrong way. (Prob. because i mindlessly stated level 5 at the last post, woops.)
I just would like to have more input about a Hex Lock Berserker in general.
Honestly, it's not the worst idea. The more I let it sit the more I warm up to it.
Still, a lock MC in general is to shore up weaknesses in other CHA dependent classes, and in hexblade's case, offer SADness.
A barbarian has weaknesses in range and utility, and yours in particular has no need for SADness when your STR is superior nor a CHA class. Slap on a half feat, and you get neat stuff along with a n increase in your mod.
Off the top of my head, EB with agonizing blast offers up a way to attack from range with decent out put, but as a barbarian, you can't cast while raging. It would then be a thing you have to do just before you get in melee range, or when you run out of rage for the day (which should be unlikely after having four a day).
So, maybe you'd do better to focus on utility spells and invocations. Then again, you may inadvertently step on some toes of your party members. You could do it no prob if no one in the party is a utility caster, for sure though.
It all depends on how far you want to go with warlock or barbarian and your intended build (striker or tank or w/e).
The main concern when building any barbarian spellslinger is finding ways to get the spellcasting to work with Rage. Obviously concentration spells and casting while Raging are out. But any spell with a decent duration and no concentration clause is interesting to look at. Armor of Agathys, Longstrider, Mirror Image, Fire Shield, spells of this nature. Alternative uses for spell slots are another. Paladin and Warlock smites are a classic example. Moon Druid combat wildshape healing another. Converting spell slots to sorcery points is an interesting one, especially if the sorcerer subclass you choose gives you an alternative use of sorcery points you can use while raging like the Clockwork Soul.
Hexblade really doesn't bring much of anything special to the multiclass. None of the bonus spell list can be used while raging. Attacking off of charisma has zero synergy with the Barbarian core and you're much better off focusing on a single attack stat, which I believe should definitely be strength. Hexblade's Curse is obviously a great ability, but overall there really isn't much there. You can't even Curse on turn one of combat because of Rage activation taking up the bonus action on turn one of combat. Here are a couple of suggestions for different subclasses that I think are much more exciting to pair with Barbarian.
Celestial: Healing Light is one of the best healing abilities in the game. Great range, great modality, works with rage and slots neatly into the bonus action while you continue to molly-whop the poor bastards that get in your way. Rage resistance makes it feel like you're gaining nearly twice as many hit points as you actually are when you target yourself.
Fathomless: Tentacle of the Deeps works with rage and that is super cool and weird. I don't recommend investing in charisma any time soon so it will be stuck at a 16, but a ranged attack with a controlling debuff is quite the oddity on a Barbarian. It even scales with proficiency bonus, which is perfect for multiclassing.
Fiend: Dropping enemies is the name of the game as a Barbarian so Dark One's Blessing should be triggering pretty regularly. Temporary HP are notoriously good on Barbarians thanks to the rage resistances. Dark One's Own Luck is also a sweet ability to help with the real weakness of the Barbarian, saving throws. And if you get there, Fire Shield is a synergistic spell. If you're interested in pursuing an Armor of Agathys build I would avoid this one as temporary HP doesn't stack.
Genie: A bit of a slow burn, this choice doesn't really pay off until level 6 and 7. Efreeti provides Fire Shield at 7, but the real gem here is the flying speed from Elemental Gift at level 6. Genie is also just a great subclass. The vessel is a really cool ability.
Agreed. There are some fundamental problems working off barbarian and hexblade. While I'm not in love with barbarian/warlock multi-class to begin with, but it can work and give some benefits. Certainly, as Cgarciao points out, Eldritch Blast would give the barbarian the ranged damage that is frequently an issue for the class. I think HeironymusZot does a good job looking at the other options.
I think this multi-class would never work well with a point buy ability system. This multi-class requires being able to roll dice and having ability scores that are unachievable with a point buy.
It's definitely a finicky combination. I think the most compelling reason to pursue such a build would be to combine Armor of Agathys with rage resistance. Unfortunately, I'm pretty sure going Warlock 5 / Barbarian 3 / Warlock X with extra attack coming from pact of the blade - thirsting blade is a much better way of going about the build. This barbarian 6 / warlock 5 build does have potential though.
If Armor of Agathys is something you want to focus on Dexarnael then I think you should look at Clockwork Soul Sorcerer in the place of Warlock. If it doesn't fit your concept, it doesn't fit your concept, but mechanically I think it brings a lot more to the table for an AoA abusing Barbarian than warlock. Extended Spell metamagic making AoA a 2 hour spell really helps the ability to cast it while adventuring pre-combat and still have it up by the time shit hits the fan. And eventually Bastion of Law at level 6 is not only a use of Sorcery Points (and thus spell slots) that you can use while raging, but has great synergy with AoA by reducing damage and enabling it to last through more attacks. Something to think about at least.
Just a question, how did you manage to end up with 53 hit points?
They're probably rolling for HP when they level up using the hit die.
Ever notice when somebody rolls for ability scores and hp, they never seem to be below average die rolls? lol ;)
Yeah, ignore that, I was doing bad maths when tired. :P
Undead Lock (Pact of the Blade) is proving to be a solid build for me, and the RP has been great so far...
I tend to focus more on Invocations and features (which all interact with Rage), and keep the spells for utility...
Undead Patron gets you Form of Dread at first level, and Grave Touched at 6th... both of which really synergize with Rage.
Form of Dread
1st-level Undead feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.
Grave Touched
6th-level Undead feature
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
I just wish that Form of Dread made you immune to Charm as well...
Yeah I posted that before Undead Lock was official. It's definitely a great fit for the multiclass.
It wasn't my intention, no. But that looks interesting, so i'll look it up. My general plan was to buff up and curse a target before going into rage and engage, as i though hexblade would be usable with rage. I mean, it does not say i have to concentrate on channeling energy into the weapon, but "mystically" do it. Sounds like a loophole to me,
but i just reread the entire thing and it's out of question anyways. (Nvm, my charisma would be high enough)Yeah, we're rolling everthing.
Stats are rolled as a best of 3 - mainly because all of us are more or less beginners.
First Level: 12 + 4 Locked. - 16 HP
Second: 12 + 4 Rolled. - 32 HP
Third: 10 + 4 Rolled - 46 HP
Fourth: 3 + 4 Rolled - 53 HP
I was just... REALLY lucky with my rolls on hp - Now level 5 and at 64....
This is rather interesting tho, but i assume our cleric who's out and about to cleanse the world from undead will have a problem with that. :D
I like Genie better for you and I think Genie’s Wrath is a better feature than Hexblade’s curse until at least warlock 14. HBC only works on one enemy per short rest and needs a bonus action, which you probably want to keep.
genie’s wrath just gives you the damage on your first attack per round all day long, no bonus actions required.