Is it the 10 foot range one from the fighting style?
How does Danger Sense work with Darkvision or Devil's Sight?
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Danger Sense specifically states that it works against effects that you can see, and it's a bit unclear if the blindsight rule bypasses that though I think it's probably a DM ruling situation.
Blindsight occurs in the rules section on vision and light, which describes the normal penalties for having obscured visibility (disadvantage on perception, and maybe also attack rolls), so while blindsight definitely counteracts those, it's less clear if it's intended to counteract other vision based effects.
I'd say it's for your DM to decide personally, as it'll depend whether you think a trap or attack produced enough of a non-visual queue for your Barbarian to sense it anyway. For example, a pressure plate in a dungeon should be fine as you can also feel or hear it trigger, but a fireball thrown from a distance is questionable as by the time you hear it coming it might be too late.
As Brian_Avery says though it depends what exact type of visibility you mean; Devil's Sight allows you to basically always see, so it definitely works with Danger Sense unless you're somehow blinded by another effect.
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Depends on if you except Jeremy Crawford's opinion or not, but...according to Crawford, blindsight qualifies for anything that requires you to "see" something, within the limits of your blindsight. By rules, it is effectively sight without literal sight. So I think even in magical darkness, a barbarian could sense a danger (if it would normally be seen) and qualify for advantage on their Dex roll. Unless something has cover or has successfully hidden, your blindsight allows you to "see" it.
"Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you."
"Blindsight qualifies for anything in the D&D rules that requires you to see something, provided that thing is within your blindsight's radius." - Jeremy Crawford
The scenario I was thinking about was the fighting style blindfighting, not the monk's ability.
The scenario here would be a level 3 Beast Barbarian/17 Way of the Ascendant Dragon Monk where the character would essentially gain the 30 ft blindsight of a dragon.
Definitely a DM judgment call, because Danger Sense, RAW, doesn't work with hearing, smell, or touch, no matter how acute they become, but blindsight hasn't got the clearest description. I'd houserule that Danger Sense works with any sense acute enough to target attacks without disadvantage, fwiw.
Definitely a DM judgment call, because Danger Sense, RAW, doesn't work with hearing, smell, or touch, no matter how acute they become, but blindsight hasn't got the clearest description. I'd houserule that Danger Sense works with any sense acute enough to target attacks without disadvantage, fwiw.
RAW/RAI is that something like blindsight works as vision without vision. If the only thing in question for Danger Sense is the inability to visually see the danger, then blindsight will allow the barbarian to "see" the danger without sight. How blindsight works? I haven't a clue, but by rules it does work. :)
Hmmm.... RAW, it specifically says "To gain this benefit, you can’t be blinded, deafened, or incapacitated." So, if you are suffering from one of those 3 conditions, no matter what other abilities you have, you cannot use Danger Sense by RAW.
Other than that, I would rule that Blindsight counts as Sight, so works with Danger Sense or anything else which requires Sight.
Depends on if you except Jeremy Crawford's opinion or not, but...according to Crawford, blindsight qualifies for anything that requires you to "see" something, within the limits of your blindsight. By rules, it is effectively sight without literal sight. So I think even in magical darkness, a barbarian could sense a danger (if it would normally be seen) and qualify for advantage on their Dex roll. Unless something has cover or has successfully hidden, your blindsight allows you to "see" it.
"Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you."
Actually I think it doesn't matter what Crawford says in either of these cases; both the Blind Fighting fighting style and Ascendant Monk (UA) feature are very explicit in how they work, "effectively see" means that for the Danger Sense rule you can see whatever you're trying to dodge if you could normally see it so that's fine. A DM might still rule depending upon the range though, as 10 feet isn't a whole lot of warning, but the Ascendant Monk gets up to 30 feet.
My point was that the blindsight rule on its own is unclear, since on its own it only seems to apply to cancelling the normal vision penalties (disadvantage), but if a rule on top of it specifies that you can see then you can see, that's nice and unambiguous.
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Depends on if you except Jeremy Crawford's opinion or not, but...according to Crawford, blindsight qualifies for anything that requires you to "see" something, within the limits of your blindsight. By rules, it is effectively sight without literal sight. So I think even in magical darkness, a barbarian could sense a danger (if it would normally be seen) and qualify for advantage on their Dex roll. Unless something has cover or has successfully hidden, your blindsight allows you to "see" it.
"Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you."
Actually I think it doesn't matter what Crawford says in either of these cases; both the Blind Fighting fighting style and Ascendant Monk (UA) feature are very explicit in how they work, "effectively see" means that for the Danger Sense rule you can see whatever you're trying to dodge if you could normally see it so that's fine. A DM might still rule depending upon the range though, as 10 feet isn't a whole lot of warning, but the Ascendant Monk gets up to 30 feet.
My point was that the blindsight rule on its own is unclear, since on its own it only seems to apply to cancelling the normal vision penalties (disadvantage), but if a rule on top of it specifies that you can see then you can see, that's nice and unambiguous.
Yes, a DM can always change the rules. But per RAW and RAI, it appears that blindsight qualifies as "sight" without seeing i.e. visual. If the DM wants to change this, they can. They can also rule that the limited blindsight isn't far enough to qualify for advantage. The DM can always change the rules. That is the first rule of DnD. But it would be changing the rules imo. To me, the question would be: "would you give the barbarian the dex advantage if it was in normal light and the trap 10 ft away?" If you would, then there is no reason to penalize for the blindsight.
Blindsight does cancel many if not most of the normal vision penalties. Blindfighting allows the person to "see" (sense) invisible creatures or in magical darkness. That is the allure of it.
And yes, blindfighting is a bit hard to figure out. How does it work? I have no clue how it works. But then, back in the old Kung Fu series, the aged blind Master Po could defeat his students all the time. How did he do it? We never know, but he had some form of blindsight, effectively.
Hmmm.... RAW, it specifically says "To gain this benefit, you can’t be blinded, deafened, or incapacitated." So, if you are suffering from one of those 3 conditions, no matter what other abilities you have, you cannot use Danger Sense by RAW.
Other than that, I would rule that Blindsight counts as Sight, so works with Danger Sense or anything else which requires Sight.
Blindsight would effectively remove the blinded restriction of this part of the ability inside of it's radius. Because you effectively don't have the condition inside of it's radius.
Hmmm.... RAW, it specifically says "To gain this benefit, you can’t be blinded, deafened, or incapacitated." So, if you are suffering from one of those 3 conditions, no matter what other abilities you have, you cannot use Danger Sense by RAW.
Other than that, I would rule that Blindsight counts as Sight, so works with Danger Sense or anything else which requires Sight.
Blindsight would effectively remove the blinded restriction of this part of the ability inside of it's radius. Because you effectively don't have the condition inside of it's radius.
By RAW, I don't think it would. It would allow the creature to "see" things within its radius in spite of the blinded condition, but Blindsight doesn't say that it cancels or removes the blinded condition.
Also, remember that these restrictions are outside the effects of those conditions. So, even if the thing you are saving against is something you can clearly see and need no hearing to perceive, Danger Sense stops working as soon as you are deafened.
Hmmm.... RAW, it specifically says "To gain this benefit, you can’t be blinded, deafened, or incapacitated." So, if you are suffering from one of those 3 conditions, no matter what other abilities you have, you cannot use Danger Sense by RAW.
Other than that, I would rule that Blindsight counts as Sight, so works with Danger Sense or anything else which requires Sight.
Blindsight would effectively remove the blinded restriction of this part of the ability inside of it's radius. Because you effectively don't have the condition inside of it's radius.
By RAW, I don't think it would. It would allow the creature to "see" things within its radius in spite of the blinded condition, but Blindsight doesn't say that it cancels or removes the blinded condition.
Also, remember that these restrictions are outside the effects of those conditions. So, even if the thing you are saving against is something you can clearly see and need no hearing to perceive, Danger Sense stops working as soon as you are deafened.
With blindsight, you are still "blinded," but can still "see" just non-visually. Your senses are such that you can still effectively "see" without seeing. I think of Daredevil in the comic books. The RAW doesn't change, you are right. You are still blinded. But if Jeremy Crawford is giving us the RAI, then you can "see" within the limits of your blindsight without qualification. Moreover, something like Blind Fighting specifically mentions you can still see (within the shortened area) even if blinded.
So yes, there is to some extent a conflict between the RAW. But since the lead rules designer is able to give us the RAI, barring some further clarification by WotC, then I would argue your blindsight allows you to use danger sense, even if blinded or in total darkness.
If a level 2+ barbarian has blindsight does that mean that he always has advantage on Dex saves as long as he is not deafened?
Is it the 10 foot range one from the fighting style?
How does Danger Sense work with Darkvision or Devil's Sight?
Danger Sense specifically states that it works against effects that you can see, and it's a bit unclear if the blindsight rule bypasses that though I think it's probably a DM ruling situation.
Blindsight occurs in the rules section on vision and light, which describes the normal penalties for having obscured visibility (disadvantage on perception, and maybe also attack rolls), so while blindsight definitely counteracts those, it's less clear if it's intended to counteract other vision based effects.
I'd say it's for your DM to decide personally, as it'll depend whether you think a trap or attack produced enough of a non-visual queue for your Barbarian to sense it anyway. For example, a pressure plate in a dungeon should be fine as you can also feel or hear it trigger, but a fireball thrown from a distance is questionable as by the time you hear it coming it might be too late.
As Brian_Avery says though it depends what exact type of visibility you mean; Devil's Sight allows you to basically always see, so it definitely works with Danger Sense unless you're somehow blinded by another effect.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
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Depends on if you except Jeremy Crawford's opinion or not, but...according to Crawford, blindsight qualifies for anything that requires you to "see" something, within the limits of your blindsight. By rules, it is effectively sight without literal sight. So I think even in magical darkness, a barbarian could sense a danger (if it would normally be seen) and qualify for advantage on their Dex roll. Unless something has cover or has successfully hidden, your blindsight allows you to "see" it.
"Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you."
"Blindsight qualifies for anything in the D&D rules that requires you to see something, provided that thing is within your blindsight's radius." - Jeremy Crawford
The scenario I was thinking about was the fighting style blindfighting, not the monk's ability.
(4) Jeremy Crawford on Twitter: "Blindsight qualifies for anything in the D&D rules that requires you to see something, provided that thing is within your blindsight's radius. #DnD https://t.co/pCj81iFOzE" / Twitter
The scenario here would be a level 3 Beast Barbarian/17 Way of the Ascendant Dragon Monk where the character would essentially gain the 30 ft blindsight of a dragon.
Definitely a DM judgment call, because Danger Sense, RAW, doesn't work with hearing, smell, or touch, no matter how acute they become, but blindsight hasn't got the clearest description. I'd houserule that Danger Sense works with any sense acute enough to target attacks without disadvantage, fwiw.
RAW/RAI is that something like blindsight works as vision without vision. If the only thing in question for Danger Sense is the inability to visually see the danger, then blindsight will allow the barbarian to "see" the danger without sight. How blindsight works? I haven't a clue, but by rules it does work. :)
Hmmm.... RAW, it specifically says "To gain this benefit, you can’t be blinded, deafened, or incapacitated." So, if you are suffering from one of those 3 conditions, no matter what other abilities you have, you cannot use Danger Sense by RAW.
Other than that, I would rule that Blindsight counts as Sight, so works with Danger Sense or anything else which requires Sight.
Actually I think it doesn't matter what Crawford says in either of these cases; both the Blind Fighting fighting style and Ascendant Monk (UA) feature are very explicit in how they work, "effectively see" means that for the Danger Sense rule you can see whatever you're trying to dodge if you could normally see it so that's fine. A DM might still rule depending upon the range though, as 10 feet isn't a whole lot of warning, but the Ascendant Monk gets up to 30 feet.
My point was that the blindsight rule on its own is unclear, since on its own it only seems to apply to cancelling the normal vision penalties (disadvantage), but if a rule on top of it specifies that you can see then you can see, that's nice and unambiguous.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Yes, a DM can always change the rules. But per RAW and RAI, it appears that blindsight qualifies as "sight" without seeing i.e. visual. If the DM wants to change this, they can. They can also rule that the limited blindsight isn't far enough to qualify for advantage. The DM can always change the rules. That is the first rule of DnD. But it would be changing the rules imo. To me, the question would be: "would you give the barbarian the dex advantage if it was in normal light and the trap 10 ft away?" If you would, then there is no reason to penalize for the blindsight.
Blindsight does cancel many if not most of the normal vision penalties. Blindfighting allows the person to "see" (sense) invisible creatures or in magical darkness. That is the allure of it.
And yes, blindfighting is a bit hard to figure out. How does it work? I have no clue how it works. But then, back in the old Kung Fu series, the aged blind Master Po could defeat his students all the time. How did he do it? We never know, but he had some form of blindsight, effectively.
Blindsight would effectively remove the blinded restriction of this part of the ability inside of it's radius. Because you effectively don't have the condition inside of it's radius.
By RAW, I don't think it would. It would allow the creature to "see" things within its radius in spite of the blinded condition, but Blindsight doesn't say that it cancels or removes the blinded condition.
Also, remember that these restrictions are outside the effects of those conditions. So, even if the thing you are saving against is something you can clearly see and need no hearing to perceive, Danger Sense stops working as soon as you are deafened.
With blindsight, you are still "blinded," but can still "see" just non-visually. Your senses are such that you can still effectively "see" without seeing. I think of Daredevil in the comic books. The RAW doesn't change, you are right. You are still blinded. But if Jeremy Crawford is giving us the RAI, then you can "see" within the limits of your blindsight without qualification. Moreover, something like Blind Fighting specifically mentions you can still see (within the shortened area) even if blinded.
So yes, there is to some extent a conflict between the RAW. But since the lead rules designer is able to give us the RAI, barring some further clarification by WotC, then I would argue your blindsight allows you to use danger sense, even if blinded or in total darkness.