Here to talk about the zealot barbarian, for which i will refer to as Holy man.
Warrior of the gods, this is a 3rd level ability you get when you take the subclass, this ability chalks up to you being able to be resurrected by a spell without any material cost.
This pairs well with a Barbarians inability to die, so when the barbarian inevitably dies they can be brought right back with only the cost of a spell slot.
Rage beyond death, this ability allows you to stay up after being knocked to 0 as long as your raging. So if you are raging and get knocked to 0 hit points you are not unconscious yet you still do death saving throws if you would die to failing them you do not die until your rage ends. even then you can get healed back to 1 and still live. this pairs well with the base barbarians level 15th ability Persistent Rage makes it so you only stop raging if you go unconscious or choose to stop it. This gives you a pseudo immortality because even if that goblin stabs you 40 times he won't kill you unless he does double your max hp, even that is hard to do because your a 15th level barb.
These three abilities pair very well with each other in the fact that even if you die you can be brought back with no issue at all
What are your guys thoughts?
Rollback Post to RevisionRollBack
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
I have fond memories of taking advantage of the lvl 3 feature and pairing it with the acolyte background.
In Adventurer League, dying meant possibly incurring a rough penalty in older seasons. Zealot acolytes could die with impunity, it was awesome. I could always be the most reckless player in any given table and it resulted in some pretty funny situations.
Just watch out for the Sleep spell (and other effects that could end your rage for you).
That said Rage Beyond Death is one of the best barbarian sub-class capstones and combined with Divine Fury the Zealot Barbarian is probably the only subclass that makes staying a Barbarian actually worth while compared to multi-classing.
Though I have to say that I am still salty that they took this mechanic from the Frenzied Berserker of 3e/3.5e and didn't give it to the 5e Path of the Berserker.
Not sure what the question in the first post is, nor what it has to do with Paladins. Yes, those three Zealot abilities go very well together, almost like they were designed to that. Who would have thought that WOTC would design class features to work well together?
To quote, "Yes, those three Zealot abilities go very well together, almost like they were designed to that. Who would have thought that WOTC would design class features to work well together?" were just discussing them, i gave a small write up on a few of the abilites so people who didn't know what they were could see it, just wanted to see peoples opinions.
Rollback Post to RevisionRollBack
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
Here to talk about the zealot barbarian, for which i will refer to as Holy man.
Warrior of the gods, this is a 3rd level ability you get when you take the subclass, this ability chalks up to you being able to be resurrected by a spell without any material cost.
This pairs well with a Barbarians inability to die, so when the barbarian inevitably dies they can be brought right back with only the cost of a spell slot.
Rage beyond death, this ability allows you to stay up after being knocked to 0 as long as your raging. So if you are raging and get knocked to 0 hit points you are not unconscious yet you still do death saving throws if you would die to failing them you do not die until your rage ends. even then you can get healed back to 1 and still live. this pairs well with the base barbarians level 15th ability Persistent Rage makes it so you only stop raging if you go unconscious or choose to stop it. This gives you a pseudo immortality because even if that goblin stabs you 40 times he won't kill you unless he does double your max hp, even that is hard to do because your a 15th level barb.
These three abilities pair very well with each other in the fact that even if you die you can be brought back with no issue at all
What are your guys thoughts?
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
I have fond memories of taking advantage of the lvl 3 feature and pairing it with the acolyte background.
In Adventurer League, dying meant possibly incurring a rough penalty in older seasons. Zealot acolytes could die with impunity, it was awesome. I could always be the most reckless player in any given table and it resulted in some pretty funny situations.
A great combo indeed my friend.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Just watch out for the Sleep spell (and other effects that could end your rage for you).
That said Rage Beyond Death is one of the best barbarian sub-class capstones and combined with Divine Fury the Zealot Barbarian is probably the only subclass that makes staying a Barbarian actually worth while compared to multi-classing.
Though I have to say that I am still salty that they took this mechanic from the Frenzied Berserker of 3e/3.5e and didn't give it to the 5e Path of the Berserker.
You're not wrong, that's why you just go a race that can't sleep. Warforged Barbarian is always great, or elf, or thrikreen.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Not sure what the question in the first post is, nor what it has to do with Paladins. Yes, those three Zealot abilities go very well together, almost like they were designed to that. Who would have thought that WOTC would design class features to work well together?
To quote, "Yes, those three Zealot abilities go very well together, almost like they were designed to that. Who would have thought that WOTC would design class features to work well together?" were just discussing them, i gave a small write up on a few of the abilites so people who didn't know what they were could see it, just wanted to see peoples opinions.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.