I’m playing a Totem Warrior in an upcoming game, influenced by Black Sails, One Piece, etc. Very sailing and pirate heavy type stuff. I’ve made my guy from a far northern tribe, where tundra meets ice, and it’s a bit of a mashup between Rus Viking and Inuit. The people are aware that gods and pantheons exist, but they revere nature and the animal spirits that allow them to survive in harsh environments. Occasionally, the spirits select individuals, be they warriors, scouts, hunters, fishermen, craftsman, etc. While all the animal spirits are held in reverence, once chosen by one, they tend to stick with that totem. The queen/shaman is chosen by Raven and the Chief by Wolf. Chief is usually passed from father to eldest son, but Wolf has chosen others in the past. Queen is always chosen by Raven and she marries the new Chief, etc. Mind you, none of this is being rolled up, just background. My guy was specifically chosen by Ahklut which rarely happens and only in times of strife or great change which leads into the campaign story. Technically, I’m just using bear and wolf as usual, but reskinned as Ahklut (Orca/Wolf).
I’d like to multi-class after lvl 14, the idea that his totem attunement leads to a greater attunement with nature. My first thought was Storm Herald, but can’t multiclass to another subclass. Then I was thinking homebrew a nature magic subclass, essentially copying Storm herald to something else, but I’m also wondering if I’m being too narrow-minded. I want the new class to be a logical progression that fits the character’s story and I’m less concerned about optimization.
Any thought? I’m open to ideas and any critique or suggestions for the background.
ETA: I’ve gotten some good feedback when I posted about this in the homebrew thread. I’m mostly looking for help to think outside the box.
I’m playing a Totem Warrior in an upcoming game, influenced by Black Sails, One Piece, etc. Very sailing and pirate heavy type stuff. I’ve made my guy from a far northern tribe, where tundra meets ice, and it’s a bit of a mashup between Rus Viking and Inuit. The people are aware that gods and pantheons exist, but they revere nature and the animal spirits that allow them to survive in harsh environments. Occasionally, the spirits select individuals, be they warriors, scouts, hunters, fishermen, craftsman, etc. While all the animal spirits are held in reverence, once chosen by one, they tend to stick with that totem. The queen/shaman is chosen by Raven and the Chief by Wolf. Chief is usually passed from father to eldest son, but Wolf has chosen others in the past. Queen is always chosen by Raven and she marries the new Chief, etc. Mind you, none of this is being rolled up, just background. My guy was specifically chosen by Ahklut which rarely happens and only in times of strife or great change which leads into the campaign story. Technically, I’m just using bear and wolf as usual, but reskinned as Ahklut (Orca/Wolf).
I’d like to multi-class after lvl 14, the idea that his totem attunement leads to a greater attunement with nature. My first thought was Storm Herald, but can’t multiclass to another subclass. Then I was thinking homebrew a nature magic subclass, essentially copying Storm herald to something else, but I’m also wondering if I’m being too narrow-minded. I want the new class to be a logical progression that fits the character’s story and I’m less concerned about optimization.
Any thought? I’m open to ideas and any critique or suggestions for the background.
ETA: I’ve gotten some good feedback when I posted about this in the homebrew thread. I’m mostly looking for help to think outside the box.
I think, if it's purely theme, you could go for a Moon Druid, with spells and cantrips focussed on Ice and Water.
Or Land Arctic Druid for the bonus spells