Hey guys, brand new player here, so I put this same thread in 'general discussions' before realizing this is the better place for this (ugh). I'm sure it's been asked all over but I'd love to get some insight and feedback for my specific character.
I'm playing my first campaign ever (loving it!) and went with a Half-Orc Barbarian. I chose the Ancestral Guardian primal path at Lvl 3 and am really enjoying the flavor and storytelling I've been able to use with that.
I rolled very well for my initial character creation: My STR is at 19 and CON is at 17. So if I take the 2 Ability Score increases, one for each, then that will upgrade both modifiers by +1, which I know is very helpful in just about everything, but if you have any not-so-obvious insights a new player might be missing when it comes to this then I'd love to hear them.
But also, feats sound like they add some really fun flavor to a character. I'm looking at Polearm Master and Great Weapon Master and have read those are pretty much the best and most fun feats for Barbs and for being the party tank, as I am. I've also read Sentinel is good for this as well.
So anyway, would love to get as many thoughts and insights as I can on this. Anyone have extensive experience or a definitive favorite way to play the Barb?
I am a big fan of Polearm Master. The bonus action attack and the reaction attack I find are more useful than the damage and occasional bonus action attack of GWM. I would recommend that you get both a long polearm and a spear/shield. If you run out of rages switch to shield/spear for a more defensive option.
I'd go for the +1 to Str and Con. You will get more damage, a boost to your str and con saves, a boost to athletics, a boost to your hit points, and potentially even a boost to your ac if you wanna be unarmored. Having your stats maxed out may not be as flashy in the moment, but it is 100% guaranteed to be useful while you figure out more about your build.
I had a similar question. I decided at the last minute my figure best resembled a Winged Tiefling Ancestral Guardian Barbarian. The stats I rolled for it are Strength 16, Dexterity 13, Constitution 14, Intelligence 12, Wisdom 14 and Charisma 12. My natural response for ASI/feats is to go +2 Strength, Tough and 3 +2 Constitutions to maximize his health. Having said that, I know several feat combinations are powerful on it, but I have bone to spare if I want to max out his stats. And then there is the option of multiclassing. Sorry to bring up an older thread, but I could use similar advice.
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Hey guys, brand new player here, so I put this same thread in 'general discussions' before realizing this is the better place for this (ugh). I'm sure it's been asked all over but I'd love to get some insight and feedback for my specific character.
I'm playing my first campaign ever (loving it!) and went with a Half-Orc Barbarian. I chose the Ancestral Guardian primal path at Lvl 3 and am really enjoying the flavor and storytelling I've been able to use with that.
I rolled very well for my initial character creation: My STR is at 19 and CON is at 17. So if I take the 2 Ability Score increases, one for each, then that will upgrade both modifiers by +1, which I know is very helpful in just about everything, but if you have any not-so-obvious insights a new player might be missing when it comes to this then I'd love to hear them.
But also, feats sound like they add some really fun flavor to a character. I'm looking at Polearm Master and Great Weapon Master and have read those are pretty much the best and most fun feats for Barbs and for being the party tank, as I am. I've also read Sentinel is good for this as well.
So anyway, would love to get as many thoughts and insights as I can on this. Anyone have extensive experience or a definitive favorite way to play the Barb?
Thanks in advance!
I am a big fan of Polearm Master. The bonus action attack and the reaction attack I find are more useful than the damage and occasional bonus action attack of GWM. I would recommend that you get both a long polearm and a spear/shield. If you run out of rages switch to shield/spear for a more defensive option.
Good to know, thanks for the reply!
I'd go for the +1 to Str and Con. You will get more damage, a boost to your str and con saves, a boost to athletics, a boost to your hit points, and potentially even a boost to your ac if you wanna be unarmored. Having your stats maxed out may not be as flashy in the moment, but it is 100% guaranteed to be useful while you figure out more about your build.
I had a similar question. I decided at the last minute my figure best resembled a Winged Tiefling Ancestral Guardian Barbarian. The stats I rolled for it are Strength 16, Dexterity 13, Constitution 14, Intelligence 12, Wisdom 14 and Charisma 12. My natural response for ASI/feats is to go +2 Strength, Tough and 3 +2 Constitutions to maximize his health. Having said that, I know several feat combinations are powerful on it, but I have bone to spare if I want to max out his stats. And then there is the option of multiclassing. Sorry to bring up an older thread, but I could use similar advice.