Hi! I have literally no idea if this is allowed here, I was wondering if I could get some opinions on these Barbarian homebrew subclasses I made? They're majorly inspired by Overwatch, the video game.
Thank you very much for the input! Jagged Wall does reset on a long rest but I forgot to write that into the description, thank you for catching that - and ahh yeah, I need to put more information into Downpour as well!
With Jagged Wall (JW) and Downpour (DP) not being tied to the same modifier, I wasn't sure if I should have tied them to one or not, I thought being MAD might work for the Barb since it does rely on Str, Con, and Dex? more than willing to change it tho!
With Primal Roar, I considered making it more, but I wasn't sure if that was OP since it gave it to allies as well, and gave more = to constitution modifier?
With Overrun using a reaction, I considered that while using your movement speed You'd need to 'react' when you find the right area to activate overrun, I also figured giving Barbarians a reason to use their reaction would be cool instead of leaving it only for opportunity attacks
Yeah, Cage Fight does need to be changed - I was thinking a 30 or 15 foot radius tbh - maybe swapping regeneration in revelry and cage fight even, too!
thanks for the input! If there's any more, I'd love to hear it!
Hi! I have literally no idea if this is allowed here, I was wondering if I could get some opinions on these Barbarian homebrew subclasses I made? They're majorly inspired by Overwatch, the video game.
Path of the Crystal Bones (Inspired by Hazard): https://www.dndbeyond.com/subclasses/2315235-path-of-the-crystal-bones
Path of the Cheery Berserker (Inspired by Mauga): https://www.dndbeyond.com/subclasses/2271134-path-of-the-cheery-berserker
Thank you very much for the input! Jagged Wall does reset on a long rest but I forgot to write that into the description, thank you for catching that - and ahh yeah, I need to put more information into Downpour as well!
With Jagged Wall (JW) and Downpour (DP) not being tied to the same modifier, I wasn't sure if I should have tied them to one or not, I thought being MAD might work for the Barb since it does rely on Str, Con, and Dex? more than willing to change it tho!
With Primal Roar, I considered making it more, but I wasn't sure if that was OP since it gave it to allies as well, and gave more = to constitution modifier?
With Overrun using a reaction, I considered that while using your movement speed You'd need to 'react' when you find the right area to activate overrun, I also figured giving Barbarians a reason to use their reaction would be cool instead of leaving it only for opportunity attacks
Yeah, Cage Fight does need to be changed - I was thinking a 30 or 15 foot radius tbh - maybe swapping regeneration in revelry and cage fight even, too!
thanks for the input! If there's any more, I'd love to hear it!
I hadn't considered Path of the World Tree!
That would be really cool, I think I'm going to use what you said
thank you very much!