Barbarian
Base Class: Barbarian

 Your body has been changed and magical energy has become infused within your very bones. Shimmering purple crystals grow from your body and following that you gain supernatural, powerful abilities that allows you to wall off areas, climb easily to high places and blast your enemies with powerful, sharp crystals. You may have received this power from an earth elemental, whether as a boon or by virtue of being descended from one of the Dao; just examples.

 

Violent Leap

At 3rd level, the magical crystalline power that fuels your body allows you to leap long distances, climb walls and strike with crystal protrusions, such as forming blades of crystal on your body, which are natural weapons, that last only as long as each attack. You gain a climbing speed equal to your walking speed, your jump distance is doubled, and your unarmed strikes deal 1d8 slashing damage, instead of the regular damage. At 6th level, when you take the attack action and attack with Violent Leap, you gain the ability to make an unarmed strike as a bonus action.

Bonespur

At 6rd level, the crystalline magic that has overtaken your body increases in power and you gain a second natural weapon, able to fire razor sharp crystals from any part of your body as an attack. The damage for this natural weapon begins at 1d8 + your constitution modifier and increases at later levels. (1d10 at 10th level, 1d12 at 14th level). You can add your rage damage to any attacks made with this natural weapon despite it being a ranged attack and made with your constitution modifier.

Your natural weapon attacks made by Violent Leap and Bonespur also count as magical for the purpose of overcoming resistance and immunities.

Jagged Wall

At 10th level, your crystalline abilities allow you to construct walls from your jagged crystals. As an action you may launch a ball of raw crystal magic that bursts out and forms a small wall that is 5 foot tall and 10 foot wide that lasts until the beginning of your next turn and can be used for half cover. Every time a creature other than you touches the wall during its turn or starts its turn against it, it takes 1d4 piercing damage. You may use this feature a number of times equal to your Constitution modifier.

Downpour

At 14th level, your Crystalline power reservoirs have almost reached their maximum capacity. As an action you can launch a large volley of crystals from your body in an area, each creature within this area must make a strength saving throw or be restrained by crystal roots slamming into the ground and rooting in the earth and take 1d12 piercing damage. You may use this feature a number of times equal to your strength modifier per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes