Thelman, my Aarakocra Wild Soul Barbarian, doesn't go into a traditional rage filled with anger. It's more an excited battle fury brought on by the joy of being useful. He knows his strengths are in his sword arm, and is content to hang out with his friends waiting until a fight is necessary. So when it's time to charge into battle he's all smiles and giddy, excited energy!
I have an idea for a half-elven wild barb that fuels his rage with thoughts of people who tell him his clothing isn't fabulous; He's the son of an elven tailor and has acquired expensive tastes in regards to fashion. He flips out if someone insults his fashion tastes.
Also had an idea for a ancestral guardian barbarian who is inheriting his father's position as a city's executioner. When he rages, its not anger or fury, but calm, solemn focus and introspection on his family's shameful place in society. His ancestor had become the town's executioner after being imprisoned for theft, and now, 10 generations down the family tree, my barbarian will soon inherit the position. When he rages, he summons the prowess and skill of his forefathers from beyond the grave, and as his ancestors pin down his foes, he swings his axe with cold determination.
Crush the Tortle Barbarian was a gladiator, which in our setting is treated a bit more like pro-wrestling, to the point that the red markings on his face (similar to a red-ear slider) actually surround his face in a way that resembles a Luchador mask... plus as an added bonus he talks like Macho Man. He was a traditional berserker, but after losing control and hurting someone important to him he left, wandering the land until he ventured to the sea.There he rescued some youths from a group of Merrow, but got horribly injured in the process, and only survived because a tidal wave pushed him to shore. After that he chose to retrain himself, focusing on becoming a Storm Herald... although between the injuries and forcefully unlearning his previous fighting style he's started over at level 1. For him the Rage now is almost meditative... a way to control and focus the anger that once consumed him. Instead of going in a blind fury he now performs with gusto and flair.
Grom the Half-Orc Barbarian only goes into a rage when someone he cares about gets hurt. Getting angry and raging actually scares him so it has become an emotional response that he tries to suppress. He doesn't like the feelings it brings out in him and is afraid that he will hurt someone he cares about when he does.
I've been playing him for a year and a half and he's only raged twice. The first time, in the campaign, that he raged was when his friend was fighting off a nobleman rogue and gargoyle in a house we broke into. He ran into the room right as his friend was knocked unconscious. Ran in and wrecked the gargoyle. The second was fighting off some bandits in the woods which he raged to end the fight, but didn't get many final blows because of the ranger.
Adrax the bear a Goliath Barbarian totem warrior, hates nothing more than the fear of being cornered and felling weak and hopeless, he also hates and fears wizards and is consumed by rage at the sight of them and wishes nothing more than to destroy all wizards and has found an artefact to help his cause a diamond of anti magic.
Crush the Tortle Barbarian was a gladiator, which in our setting is treated a bit more like pro-wrestling, to the point that the red markings on his face (similar to a red-ear slider) actually surround his face in a way that resembles a Luchador mask... plus as an added bonus he talks like Macho Man. He was a traditional berserker, but after losing control and hurting someone important to him he left, wandering the land until he ventured to the sea.There he rescued some youths from a group of Merrow, but got horribly injured in the process, and only survived because a tidal wave pushed him to shore. After that he chose to retrain himself, focusing on becoming a Storm Herald... although between the injuries and forcefully unlearning his previous fighting style he's started over at level 1. For him the Rage now is almost meditative... a way to control and focus the anger that once consumed him. Instead of going in a blind fury he now performs with gusto and flair.
Fun fact, being a gladiator was actually not that brutal. They were more like professional athletes in a competition than warriors fighting to the death. They normally didn't even kill each other (intentionally) since many of them were slaves (AKA, property) and the time and resources it took to train a slave or peasant to be a suitable gladiator (As in not only skillful combat, but flashy) was considerable. I know you didn't imply that it was to the death or anything but it's just fun to talk about it.
Rollback Post to RevisionRollBack
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Crush the Tortle Barbarian was a gladiator, which in our setting is treated a bit more like pro-wrestling, to the point that the red markings on his face (similar to a red-ear slider) actually surround his face in a way that resembles a Luchador mask... plus as an added bonus he talks like Macho Man. He was a traditional berserker, but after losing control and hurting someone important to him he left, wandering the land until he ventured to the sea.There he rescued some youths from a group of Merrow, but got horribly injured in the process, and only survived because a tidal wave pushed him to shore. After that he chose to retrain himself, focusing on becoming a Storm Herald... although between the injuries and forcefully unlearning his previous fighting style he's started over at level 1. For him the Rage now is almost meditative... a way to control and focus the anger that once consumed him. Instead of going in a blind fury he now performs with gusto and flair.
Fun fact, being a gladiator was actually not that brutal. They were more like professional athletes in a competition than warriors fighting to the death. They normally didn't even kill each other (intentionally) since many of them were slaves (AKA, property) and the time and resources it took to train a slave or peasant to be a suitable gladiator (As in not only skillful combat, but flashy) was considerable. I know you didn't imply that it was to the death or anything but it's just fun to talk about it.
Oh yeah, that's basically how we run it in our campaign as well. Fights to the death are extremely uncommon in the professional gladiator system. I'm aware on some level that historical gladiatoral combat wasn't quite as deadly as most media portrays it now... I remember in particular something about how some gladiators actually endorsed products like modern athletes often do. Actually I might mention to my DM something about that idea of product endorsement, since it could lead to some really funny scenarios.
Branding or marking of any kind, by mortal hands or gods he deems unworthy. Only the noble, ancient spirits, a revered dragon, and his Lady of the Lost have earned enough trust to place their marks upon him and call him an ally. All others who dared have had their bones crushed beneath his banded boots or their skulls cleaved by his ancestral blade, save one. The cursed brand of the mad sorcerer still irritates the wandering Warchief's flesh and rankles his ire. His wrath will be swift and furious as the fires of the Eternal Forge, burning away the sorcerer's existence and consuming the shame of the foul mark.
I have created a tiefling barbarian storm herald, who through a pact can now channel the fury of the Nine hells, and manifest some of it's flames.
He doesn't look like a super buff guy, but his high physicall stats come also from the pact. He's got the warlock theme, but the mechanics of a barbarian.
I have created a tiefling barbarian storm herald, who through a pact can now channel the fury of the Nine hells, and manifest some of it's flames.
He doesn't look like a super buff guy, but his high physicall stats come also from the pact. He's got the warlock theme, but the mechanics of a barbarian.
I'm running a Warforged Wild Magic Barbarian for a campaign, who was "lost" a while ago when a great magical cataclysm ravaged the world (homebrew setting, really cool by our DM). He basically has a heightened battle mode that he goes into when defending his new charges once he gets permission to Engage. So it's less raw fury and more taking the safety off a very large robot with a greatsword. Plus the Wild Magic works as "glitches" from the cataclysm.
I've recently made a Fairy Barbarian whose rage is actually fake. She got banished from the feywild for reasons she herself sees as justified, but she gains a partner who gets angry on her behalf for her being banished, and it leads her to create a mindset in which she can become angry and uses it in battle like flipping a switch.
I will start playing a super durable Hill Dwarf Ancestral Guardian mercenary who summons his dead fellow allies spirits to aid him in battle. Imagine a bunch of dwarves ghosts shouting and taunting the enemies.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thelman, my Aarakocra Wild Soul Barbarian, doesn't go into a traditional rage filled with anger. It's more an excited battle fury brought on by the joy of being useful. He knows his strengths are in his sword arm, and is content to hang out with his friends waiting until a fight is necessary. So when it's time to charge into battle he's all smiles and giddy, excited energy!
Find me on Twitter: @OboeLauren
I have an idea for a half-elven wild barb that fuels his rage with thoughts of people who tell him his clothing isn't fabulous; He's the son of an elven tailor and has acquired expensive tastes in regards to fashion. He flips out if someone insults his fashion tastes.
Also had an idea for a ancestral guardian barbarian who is inheriting his father's position as a city's executioner. When he rages, its not anger or fury, but calm, solemn focus and introspection on his family's shameful place in society. His ancestor had become the town's executioner after being imprisoned for theft, and now, 10 generations down the family tree, my barbarian will soon inherit the position. When he rages, he summons the prowess and skill of his forefathers from beyond the grave, and as his ancestors pin down his foes, he swings his axe with cold determination.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
That's my secret captain, torinn's always angry
Edit: gold dragonborn totem barbarian
Crush the Tortle Barbarian was a gladiator, which in our setting is treated a bit more like pro-wrestling, to the point that the red markings on his face (similar to a red-ear slider) actually surround his face in a way that resembles a Luchador mask... plus as an added bonus he talks like Macho Man. He was a traditional berserker, but after losing control and hurting someone important to him he left, wandering the land until he ventured to the sea.There he rescued some youths from a group of Merrow, but got horribly injured in the process, and only survived because a tidal wave pushed him to shore. After that he chose to retrain himself, focusing on becoming a Storm Herald... although between the injuries and forcefully unlearning his previous fighting style he's started over at level 1. For him the Rage now is almost meditative... a way to control and focus the anger that once consumed him. Instead of going in a blind fury he now performs with gusto and flair.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Grom the Half-Orc Barbarian only goes into a rage when someone he cares about gets hurt. Getting angry and raging actually scares him so it has become an emotional response that he tries to suppress. He doesn't like the feelings it brings out in him and is afraid that he will hurt someone he cares about when he does.
I've been playing him for a year and a half and he's only raged twice. The first time, in the campaign, that he raged was when his friend was fighting off a nobleman rogue and gargoyle in a house we broke into. He ran into the room right as his friend was knocked unconscious. Ran in and wrecked the gargoyle. The second was fighting off some bandits in the woods which he raged to end the fight, but didn't get many final blows because of the ranger.
Want to be a professional Dnd Player
Adrax the bear a Goliath Barbarian totem warrior, hates nothing more than the fear of being cornered and felling weak and hopeless, he also hates and fears wizards and is consumed by rage at the sight of them and wishes nothing more than to destroy all wizards and has found an artefact to help his cause a diamond of anti magic.
I have a Wolf Totem Barbarian character whose Rage isn't about anger, but rather involves taking on the mindset of a starving beast fighting for food.
Fun fact, being a gladiator was actually not that brutal. They were more like professional athletes in a competition than warriors fighting to the death. They normally didn't even kill each other (intentionally) since many of them were slaves (AKA, property) and the time and resources it took to train a slave or peasant to be a suitable gladiator (As in not only skillful combat, but flashy) was considerable. I know you didn't imply that it was to the death or anything but it's just fun to talk about it.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Wow that's pretty cool mel, maybe I should consider flavoring my barbarian rage like that as well, but I'm running bear totem barbarian
Oh yeah, that's basically how we run it in our campaign as well. Fights to the death are extremely uncommon in the professional gladiator system. I'm aware on some level that historical gladiatoral combat wasn't quite as deadly as most media portrays it now... I remember in particular something about how some gladiators actually endorsed products like modern athletes often do. Actually I might mention to my DM something about that idea of product endorsement, since it could lead to some really funny scenarios.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Why is there not totem warrior option for dragonborn barbarian?
there is, that's what my character is
Branding or marking of any kind, by mortal hands or gods he deems unworthy. Only the noble, ancient spirits, a revered dragon, and his Lady of the Lost have earned enough trust to place their marks upon him and call him an ally. All others who dared have had their bones crushed beneath his banded boots or their skulls cleaved by his ancestral blade, save one. The cursed brand of the mad sorcerer still irritates the wandering Warchief's flesh and rankles his ire. His wrath will be swift and furious as the fires of the Eternal Forge, burning away the sorcerer's existence and consuming the shame of the foul mark.
mine gets angry at everything, he's never calm. he's always angry.
A little of topic here, but how do you create a forum?
do you mean "squirrels"?
I have created a tiefling barbarian storm herald, who through a pact can now channel the fury of the Nine hells, and manifest some of it's flames.
He doesn't look like a super buff guy, but his high physicall stats come also from the pact. He's got the warlock theme, but the mechanics of a barbarian.
that is awesome.
I'm running a Warforged Wild Magic Barbarian for a campaign, who was "lost" a while ago when a great magical cataclysm ravaged the world (homebrew setting, really cool by our DM). He basically has a heightened battle mode that he goes into when defending his new charges once he gets permission to Engage. So it's less raw fury and more taking the safety off a very large robot with a greatsword. Plus the Wild Magic works as "glitches" from the cataclysm.
I've recently made a Fairy Barbarian whose rage is actually fake. She got banished from the feywild for reasons she herself sees as justified, but she gains a partner who gets angry on her behalf for her being banished, and it leads her to create a mindset in which she can become angry and uses it in battle like flipping a switch.
I will start playing a super durable Hill Dwarf Ancestral Guardian mercenary who summons his dead fellow allies spirits to aid him in battle. Imagine a bunch of dwarves ghosts shouting and taunting the enemies.