That's a lot of typing on phone... Gonna cut it down. Beserker is a big damage dealer, but you have to be careful of exhaustion from frenzy. Totem warrior is about lots of different things to do in combat and out of it. Ancestral guardian is very defensive and good for reducing damage. Storm herald is similar to totem warrior, though is more about damage and resistance stuff. Zealot is the best damage dealer and you can be easily resurrected. Path of the beast is very cool for a lycanthrope, and has lots of cool abilities. Wild soul is about magic and a bit more randomness. Hope that was good, and helps you.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
That's a lot of typing on phone... Gonna cut it down. Beserker is a big damage dealer, but you have to be careful of exhaustion from frenzy. Totem warrior is about lots of different things to do in combat and out of it. Ancestral guardian is very defensive and good for reducing damage. Storm herald is similar to totem warrior, though is more about damage and resistance stuff. Zealot is the best damage dealer and you can be easily resurrected. Path of the beast is very cool for a lycanthrope, and has lots of cool abilities. Wild soul is about magic and a bit more randomness. Hope that was good, and helps you.
Battlerager is a fun one. At the beginning, you get a bonus attack that doesn't hit terribly hard, but it's still useful with a barbarian's damage bonus. Also, the ability to deal a little extra damage in a grapple; again not terribly impressive but it still helps. The sixth level power, Reckless Abandon, is great- bonus temporary HP every time you use Reckless Attack improves both your defense and your offense. It lets you afford to use Reckless Attack more often than other barbarian paths can. The tenth level ability, Battlerager Charge, is likewise good; you're a melee character so being able to dash as a bonus action instead of an action is a serious aid on a large battlefield. The final ability, Spiked Retribution, that is decidedly less impressive. Fifth Edition focuses much more on fewer, bigger attacks for monsters than some older editions did, so a retributive effect every time you get hit, especially one that only deals 3 points of nonmagical damage, is not terribly spectacular.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I’m level 6, and I’ve never played a barbarian before, can y’all explain to me the strength and weaknesses of each subclass?
That's a lot of typing on phone... Gonna cut it down. Beserker is a big damage dealer, but you have to be careful of exhaustion from frenzy. Totem warrior is about lots of different things to do in combat and out of it. Ancestral guardian is very defensive and good for reducing damage. Storm herald is similar to totem warrior, though is more about damage and resistance stuff. Zealot is the best damage dealer and you can be easily resurrected. Path of the beast is very cool for a lycanthrope, and has lots of cool abilities. Wild soul is about magic and a bit more randomness. Hope that was good, and helps you.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Left out Battlerager.
Watch me on twitch
Thank you that’s helpful
Battlerager is a fun one. At the beginning, you get a bonus attack that doesn't hit terribly hard, but it's still useful with a barbarian's damage bonus. Also, the ability to deal a little extra damage in a grapple; again not terribly impressive but it still helps. The sixth level power, Reckless Abandon, is great- bonus temporary HP every time you use Reckless Attack improves both your defense and your offense. It lets you afford to use Reckless Attack more often than other barbarian paths can. The tenth level ability, Battlerager Charge, is likewise good; you're a melee character so being able to dash as a bonus action instead of an action is a serious aid on a large battlefield. The final ability, Spiked Retribution, that is decidedly less impressive. Fifth Edition focuses much more on fewer, bigger attacks for monsters than some older editions did, so a retributive effect every time you get hit, especially one that only deals 3 points of nonmagical damage, is not terribly spectacular.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I didn't include it cause I know nothing apart from that they have to be dwarves and wear spiked armour.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!